A Merc's Life: Howl of the Carrion King [02]

Curious as to why one of the four statues doesn't jump out at him as trapped, Tsadok moves to inspect it more closely. He still almost misses this one, but just as he's about to turn away he finds the tell-tale signs that the figure covered in finely carved 'cloth' is also trapped.

The traps on all four statues are triggered by touching the statue, but there's no telling what the effect would be . . .

[sblock=OOC]Well, normally at least, you would be limited to what you (the player) could deduce about the effect - e.g. the presence of a needle in a mechanical trap would likely indicate poison as well. In this case, the Detect Magic showed an Evocation spell, which would be your gouts of flame, acid, ice, or some other equally nasty effect.[/sblock]
 

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Houwlou Groulenas, Olcán Ranger 3

"Good job, Tsadok! You have spared us much grief and anguish. As far as what the traps function may be, well, some things are better left as mysteries. Let us avoid the trapped columns and continue our exploration, making note of this place. Perhaps we will have opportunity to cleanse it of traps later?"

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

Tsadok

Tsadok beams at Houwlou's praise. "I agree! If there is one thing I do know it's not to mess with a magical trap. On the other hand if we wish to try and disarm them safely to see why they are trapped in the first place, I suggest two ideas. Firstly, we should all leave the room and have Keeland shoot an arrow at one of the statues to see if that might disarm it. Secondly, still exited the room, maybe Harney could cast Mage Hand and touch one of the statues.

Either way, I know enough to know I'm not skilled enough to attempt a disarm of these magical traps."


[sblock=Stat Block]
Code:
   HP: 26/26     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+06    ST(W):+04

  BAB: 02       CMB:+05     CMD: 20

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 


OOC: I'll assume the group follows Tsadok's cunning plan and withdraws to the Eastern hall as he casts the spell.

IC:

The touch of Harnry's Mage Hand on the statue in the NorthWest corner of the room produces a rather startling effect - a cone of flame gouts from the statue's mouth, reaching 15' into the room. Though it lasts but a moment, the heat of the fire can be felt even out on the staircase.

Moving the Mage Hand to touch the other statues produces the same result from each one.
 

Tsadok

OOC: I'll assume the group follows Tsadok's cunning plan and withdraws to the Eastern hall as he casts the spell.

IC:

The touch of Harnry's Mage Hand on the statue in the NorthWest corner of the room produces a rather startling effect - a cone of flame gouts from the statue's mouth, reaching 15' into the room. Though it lasts but a moment, the heat of the fire can be felt even out on the staircase.

Moving the Mage Hand to touch the other statues produces the same result from each one.

If we touch a statue that has already gone off, does it again produce the flames? Dies it seem the cone is directed in a particular direction? Or does it shoot at wherever the touch originated?
 

If we touch a statue that has already gone off, does it again produce the flames? Dies it seem the cone is directed in a particular direction? Or does it shoot at wherever the touch originated?

The cone will catch anything from the statue to about the center of the room (OOC: Reflex save for half damage).

You'll have to check the trap to see if it resets or if it's a one-shot deal.
 

Houwlou Groulenas, Olcán Ranger 3

"Helpful trick, that, Harnrey! Say, while the spell is still going, why don't you move it back to a column it's already touched and see if the flame is still produced?"

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 



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