A Merc's Life: Howl of the Carrion King [02]

If you could fit behind the statues without touching them you'd not set off the traps. Note that you can leave the room by any of the three entrances/exits without touching the trapped statues.
 

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"well if touching the statues sets off the traps, then perhaps we can jsut exit on through this room without touching a statue."
 

Houwlou Groulenas, Olcán Ranger 3

"That proposed course of action gets my full support, no question."

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

Tsadok

"I agree as well. But I can't stop wondering why these statues would be trapped when it's so easy to avoid them. Maybe it's just a case of preventing mischief or vandalism."

What are the statues made of? What is their clothing made of!
 

The statues are carved from granite, as is their clothing.

As you stand discussing the statues and the reason for their being, Harnry notices a cup - old and chipped - floating through the air from the Western doorway. The cup floats across the room and hovers before him.
 

Houwlou Groulenas, Olcán Ranger 3

"Forsooth!" says Houwlou, indicating the floating cup. "What new devilish enchantment is this, I wonder?"

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

The statues are carved from granite, as is their clothing.

As you stand discussing the statues and the reason for their being, Harnry notices a cup - old and chipped - floating through the air from the Western doorway. The cup floats across the room and hovers before him.

"Ha ha guys. I see someone else can do ghostly hand of the mage's spirit. very funny. And where did you ind this cup?"
 

At the wizard's words the cup falls to the ground and shatters. Whatever liquid had been in the bottom has long since evaporated, leaving only a fine purple dust.
 

Keeland

Bending carefully, Keeland takes a bit of the purple powder on a gloved fingertip and holds it up letting any aroma waft to his nostrils. Wine perhaps?, he wonders.
 


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