A New Day Dawns!
The mercs awake bright and early. The high desert air still holds a bit of the previous night's chill. You make your way to the mess hall set up by Harod and Hadrah (the wrangler/cooks). The changes wrought in the defunct temple of Vardishal in the past couple of days are amazing. Walls and ceilings are being shored up, all of the refuse has been cleared. The industrious merchants and guards are even making inroads into the overgrown garden/courtyard.
Garavel enters and sits with you as you eat. The gruff major-domo allows you a few moments, then speaks.
"Our preliminary scouting of Kelmarane has revealed a few things that you might be interested in knowing before you begin your assault." He begins ticking off points on his fingers.
- Most of the building appear to be ruined and empty, but there is activity in places other than the Battle Market.
- Every few hours we see a patrol of four Gnolls walking the streets, but they don't appear to be on any sort of regular schedule.
- A ruined structure at the base of the hill seems to contain a large beast of some sort. It's impossible to make out details, but a squad of about half a dozen Gnolls armed with swords and crossbows brings large hunks of meat to this location three times a day.
- Every other day at noon, a group of four Gnolls brings a fat goat dow the road from the battle market to the ruined millhouse. They come out a few minutes later without the goat.
"That's all we've been able to glean. Hopefully it will be useful to you as you go about clearing the town for Lady Almah."
With that, Garavel takes his leave and you finish your breakfast.
[sblock=OOC (All)]There's a map of Kelmarane here:
OP Current Task Page. It's a little difficult to tell from the map, but the town is on a hill, with the Battle Market (the largest building) at the peak. You are on the same side of the river as the bulk of the town.
Orientation:
If you start following the road at the bridge it makes its way past several buildings on the right. These buildings back up against the hill. The southernmost of these buildings is the one to which the meat is being delivered thrice daily.
The row of buildings just north of the compass rose are elevated above the road as it goes west; once it switches back to the east those buildings will be accessible on your right, with the row just north of that (the one with the 'T' shaped building with a dome) above you on your left. The road's final switchback to the west brings you to the top of the hill and the bulk of the buildings, including the Battle Market.
The mill to which the goat is being delivered every other day is the building just east of the bridge.
Everyone is rested, fully stocked on spells and ready to go with the following exceptions:
- I need Harnry's memorized spells.
- I need Houwlou's level up.
- I need to update all of the characters in my HeroLab program (two down, three to go) and to check and update the OP sheets for those who have trouble accessing the site (SD, I'm lookin' at you! )
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