A Merc's Life [OOC 02]

Thank you sir! I've been trying to keep up as I run across things that seem like they could use a little clarification.

The firearms I can't take any credit for - they're straight out of the Golarion Campaign Setting. I put 'em up on the OP site so the folks in my game who don't have the sourcebook will be able to use them if they wish. I'm with you, though . . . I like 'em!
 
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You're most welcome. I guess it's really not your fault, anyway, the Olcán was busily hiking his leg on the Gnome when you were looking for him the first time. :heh:
 

I'm making a slight change to the way we do initiative. This should smooth things out a bit and make combat move a little faster.

Surprise rounds work per RAW (Rules as Written). Initiative will be determined by taking the best roll of the party vs the best roll of their opponent. Actions will be taken in the order in which they are posted. This should help keep ret-conning posts to a minimum.

For Example:
Aodhán rolls a 12, Harnry rolls a 15, Houwlou a 7, Keeland a 16 and Tsadok an 18. The Chokers roll a 9, 10 and 16. The party would go first, but if Leif posts for Houwlou before David posts for Harnry, then Houwlou's action comes before Harnry's in spite of the fact that Harnry rolled better on his initiative.

This way you can post whenever you're ready rather than waiting for your initiative turn, which should speed up posting somewhat. And anyone who's posting can just look at the actions that come before theirs and choose their own actions accordingly, rather than having to go back and revise their actions if a party member with a higher initiative count posts after them and their actions invalidate something the lower initiative count did.


This system will favor the group with the highest number of people. That's fine with me, as 1) the party typically has more numbers than their opponents and 2) it only makes a difference in the first round (after that we alternate party/enemy anyway).

This rule is reflected in the House Rules/Game Play section of my OP site.
 
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Sounds like a plan to me. BTW, DeWar's post reminded me that I didn't roll init. for Houwlou, so I went back and added that roll to my previous post from last night that already had H's attack and damage rolls.
 





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