A Merc's Life [OOC 02]


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Just need actions for Harnry and Aodhán over in the IC. I know both those guys are busy in RL right now so if we've not heard from them by tomorrow (probably evening) I'll get something up for them.
 


Congratulations! The extra experience for bringing Haidar in alive put you just over the line for level four! (Encounter Level 5 for killing him, EL6 for preserving his life).

Please update your characters over on the site. Also, as you're getting high enough level to have more tools it's getting harder for me to keep up. If you wouldn't mind, post a summary of the changes in this thread for me.

I've also added his gear to the end of the Swag List on OP. I put it under a separate heading as I wasn't sure if you wanted to allow him to keep it, to take it for yourselves, or to leave it up to Almah.
 

Wunderbar! More spells... now that we got time to rest that is :D

Ok BAB +1, Fort and Will Saves bump up by 1, 1 additional level 2 spell, hit points (+2 Con, +1 favoured class) (1d8+3=9). 1 skill point in Know (religion), 1 in Sense Motive, 2 in Spellcraft. Only thing I'm not sure is my stat bump... if I put it in Con, that would bump up hp and Fort save, but if I go with WIS, and wait until 8th that would help out more with the spellcasting...

I'll update it soon-ish.

re: Haidar's gear, if we just take it I can foresee problems with our employer. If either Haidar or Almah offer it as part of our commission, cool, if not, well we can't use the punching dagger anyway, except maybe Tsadok?
 
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Ah new fun stuff. Let's see, +1 Cha, +1 to BAB, +1 to Will and Reflex saves, two new second level spells--Glitterdust and Cat's Grace.

8 points of new skills a rank of swim makes sense, one each in perform sing, dance and string, one in perception, one in acrobatics, one each in knowledge nature and knowledge dungeoneering.

The rules for hit points baffle me its d8 right? Are we rolling? Since bard is my favored class I can take +1 hp or skill point. I think hit point would be best. +2 for a 15 con as well.
 

Wunderbar! More spells... now that we got time to rest that is :D

Ok BAB +1, Fort and Will Saves bump up by 1, 1 additional level 2 spell, hit points (+2 Con, +1 favoured class) (1d8+3=9). 1 skill point in Know (religion), 1 in Sense Motive, 2 in Spellcraft. Only thing I'm not sure is my stat bump... if I put it in Con, that would bump up hp and Fort save, but if I go with WIS, and wait until 8th that would help out more with the spellcasting...

I'll update it soon-ish.

re: Haidar's gear, if we just take it I can foresee problems with our employer. If either Haidar or Almah offer it as part of our commission, cool, if not, well we can't use the punching dagger anyway, except maybe Tsadok?

I also agree. Unless Almah offers the gear to us, I think we should just leave it where it is. She has been good to us thus far and I see no need to get greedy.
 

Roll for HP - either here or on IC. Pathfinder ties HD to BAB. Poor BAB = d6, medium BAB = d8, good BAB = d10 (Barbarians still get d12).

Your confusion may stem from the racial bonus I gave at first level. That was a one time bonus only.
 

Roll for HP - either here or on IC. Pathfinder ties HD to BAB. Poor BAB = d6, medium BAB = d8, good BAB = d10 (Barbarians still get d12).

Your confusion may stem from the racial bonus I gave at first level. That was a one time bonus only.

Thanks, added the roll to my post above. Not too shabby.
 

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