A Merc's Life [OOC 02]

OK, Harnrey's upgrade . . . +1 lvl (duh)
+1 BAB, +1 Wis, +8 hp (5+3 con),

+1 rank to :
Appraise, Craft (Weaponsmith), Knowledge (Arcana), (Engnrng), (Geography),
perception, Spellcraft and Stealth



new spells in book:
Acid Arrow, Continual Flame


***(Wis: 18 +4 (added +1) Level: 04 BAB: +1 (Now +2)
HP: 36 (18 + 3*4 (CON) + 6 Race/FC)
CMB: +3 CMD: 15

saves:
Will: +08 = base: +4 wisdom: +4

Attack:
Battle Axe +3
Dagger (Thrown) +3 (+4)
Crossbow (Launch Bolt) +4 )***

Skill Points: (8 Base + 4 * 4 (INT Mod/Lvl) +2 Pt GM Bonus, + 1*4 Fav Class, + 1*4 (race))
total: 34 = (8+16+2+4+4)




wisdom bonus increase affects heal, perception, profession, sense motive and survival

skills should now read as following:
Code:
Skills                   Total   Rank     CS   Ability  Misc
Acrobatics                 2                      2     
Appraise                  11       4       3      4     
Bluff                      1                      1     
Climb                      1                      1     
[b]Craft (Weaponsmith)       11       4       3      4     [/b]
Diplomacy                  1                      1     
Disable Device                                    2     
Disguise                   1                      1     
Escape Artist              2                      2     
Fly                                               2     
Handle Animal                                     1     
[b]Heal                       4                      4     [/b]
Intimidate                 1                      1     
[b]Knowledge (Arcana)        11       4       3      4     [/b]
Knowledge (Dngnrng)       10       3       3      4     
[b]Knowledge (Engnrng)       10       3       3      4     [/b]
[b]Knowledge (Geography)     11       4       3      4     [/b]
Knowledge (History)                               4     
Knowledge (Local)          8       1       3      4     
Knowledge (Nature)                                4     
Knowledge (Nobility)       8       1       3      4     
Knowledge (Planes)                                4     
Knowledge (Religion)                              4     
Linguistics                                       4     
[b]Perception                 6       2              4     [/b]
Perform                    1                      1     
Profession (Mercenary)     9       2       3      4     
Ride                       2                      2     
[b]Sense Motive               4                      4  [/b]   
Slight of Hand                                    2     
[b]Spellcraft                11       4       3      4     [/b]
[b]Stealth                    4       2              2     [/b]
[b]survival                   4                      4  [/b]   
Swim                       1                      1     
Use Magic Device                                  1
 
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One per level, one for IC stuff that your benevolent GM considers particularly heroic or outstanding.

So Tsadok will get one to replace the one he used in the fight with Haidar. Everyone else still has the 3 I awarded when the APG came out.
 



[sblock=Stat Block]
Code:
   HP: 45/45     AC: 20   AC(T): 12   AC(FF): 18
 Init: +02    ST(F):+06   ST(R):+03    ST(W):+09
  Per: +05                        HERO Points: 03

  BAB: 03       CMB: 05     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Dwarven WarAxe          +6        1d10+2         20/x3     +3 Damage (2H)
Javelin                 +5        1d6 +2         20/x2     

Domain Powers:
    Travel                                Trickery
    * Agile Feet (8x/Day)                 * Copy Cat (1 Rnd/Lvl, 8x/Day)

Spells:
    Orisons (4)                           First Level (5+1)
    * Create Water                        * Bless
    * Detect Magic                        * Cause Fear
    * Light                               * Longstrider (Domain Spell)
    * Mending                             * Lonrach's Favor
                                          * Protection from Evil (x2)

    Second Level (4+1)
    * Weapon of Awe
    * Bull'S Strength
    * Shatter
    * Invisibility (Domain Spell)
[/sblock]
 

Tsadok's upgrade . . .

Str: 18 +4 (added +1) Level: 04
HP: was 26, now a 34 rolled a 6 on a d8 (plus the 2 con bonus)
CMB: +7 CMD: 20

saves:
reflex save increased by 1 to +7

Damage increased by +1 due to strength increasing.


increased several skills, can't remember which ones now that I've already changed everything.

Took (Enforcer and Improved Grapple) as his new feats.

Pretty straight forward level up, but I am stoked to try out the new enforcer feat, I think it will really help the party during combat.

Everything has been updated over on the OP site
 
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