DECISION-POINT FOR THE PLAYERS:
* The pack hunting the boy and pursuing he and Lief are a bunch of poison-spitting/mouthed drakes. A brood of them with mama.
- 1 x Elite Mother (Brute)
- 2 x Standard Broodguard (Soldiers)
- 8 x Minion Broodling Spitters (Controllers)
Does
LIEF want to try to lead them into an ambush to take them off the table as a future failure-complication where the situation isn't to your advantage (eg they get the jump) as it might be now? If so:
* Need an Athletics vs Medium DC for Lief. If that Athletics fails, we go to combat with the creatures on Lief's tail and the boy might end up in peril (if Lief gets him back to the $ squares where the good guys are, he can drop the boy off safely and the boy will be removed from the scene). If Lief is proned or dazed before doing so, he drops the boy who becomes a vulnerable Minion (AC 22, NADs 20, can move 6 when Lief spends a move action). If that Athletics succeeds...
* Starn and Vorn need Stealth checks vs DC 16 (the Passive Perception of mama). Whomever succeeds gets a Surprise Round (Surprise Round is 1 singular action and then we go to Initiative).
* We'll go to combat and you guys will select one of your 2 x Companion Characters to join the fray.
-----------------
If you don't want to engage with the above and just want to get back safely, then that situation ends. However, the stalking adder drakes remain a threat if you guys get a complication from failure.
PLAYERS OPT-IN
LIEF* pictures other children stalked by these monsters, or his own friends suddenly downed from behind and worried in the dirt while trying to sneak up on the bandit's hideout. He and his companions need to be the alpha predators in this place. The competition needs to yield, or die.
Halfway to the road he stops running low and quiet and starts bounding above the heather, higher with each step. He feels the drakes' eyes on his back. He smiles, fangs flashing in the moonlight. His friends will hurt these monsters. If he wasn't holding a gravely injured child, this would be quite the thrill!
----------
Intent: Lead the adder drakes into an ambush by Starn and Vorn.
* Athletics w/ +2 circumstance bonus for Crane's Wings movement technique. r(3)+12+2 = 17 vs. Medium DC 17.
Success.
While STARN is finishing up his bargaining with the kid, VORN is lurking at the edge of the light, watching for any sign of Lief, or other trouble. Soon he whistles to Starn, indicating something is approaching rapidly from the west! Starn says to the kid: "Get on the horse behind Nimozaran and stay still here, we're going to keep you safe. If something appears, let the horse take you to safety, its fast!"
Starn then slips off into the underbrush, in a different location from Vorn, carefully trying to conceal himself, although he's not a particularly stealthy guy. He's glad now he cast that ritual earlier! He finds what seems to him to be a pretty good spot, though objectively it is only mediocre. Being quite dark, he slips a sunrod into his off hand, but does not activate it.
* Starn Stealth check: r(12) +4+5=21.
Success.
* Vorn Stealth check: +12+5 = 17.
Autosuccess.
*
ILLUMINATION: Dusk. Torchlight emanating from Hat Eater's square (torch on saddle stanchion); full illumination within unfilled yellow square around Hat Eater. All creatures outside of that have Partial Concealment to any creatures targeting them who don't have at least Lowlight Vision.
*
HEATHER (DIFFICULT TERRAIN): The large, unfilled lavender squares are difficult terrain.
*
THORNY HEATHER (HINDERING TERRAIN): The filled, blue-gray squares are hindering terrain. Effect: A creature that enters a square of thorny heather takes 3 damage and a -2 penalty to attack rolls (save ends)
*
ROAD (SAFE ZONE): The far right column ($) is the trail. Lief must get the boy to this square to drop him off (the boy will leave the scene at that point). If Lief is proned or dazed before doing so, he drops the boy in an adjacent square who becomes a vulnerable Minion (AC 22, NADs 20, can move 6 when Lief spends a move action).
*
Adderdrake Broodmother (Large M) (Large natural beast, reptile, brute, elite): HP 212, AC 20, Fortitude 22, Reflex 18, Will 20, Init +6
*
Adderdrake Broodguard (G) (Medium natural beast, reptile, soldier, standard): 87 HP, AC 24, Fortitude 21, Reflex 20, Will 19, Init +8
*
Broodling Spitters (Small Ms) (Small natural beast, reptile, controller, minion): 1 HP, AC 22, Fortitude 18, Reflex 22, Will 20, Init +7
*
Place Lief in any square of columns C through F.
Place other Heroes (including chosen Companion Character) in any square within the V column (20 sq away from B column). Roll initiative and Monster Knowledge x 3.
INITIATIVE
Vorn (V): 29
Lief (L): 27
Starn (S): 21
Broodguard (G): 20
Spitters (Small Ms): 15
Broodmother (Large M): 14
Totemic Ally (T): 12
* Monster Knowledge Vorn (No Action - Nature) vs
Adderdrake Broodmother; r2+12 = 14. Fails vs Low DC.
Adderdrake Broodmother
Large natural beast (reptile)
Level 8 Elite Brute XP 700
HP 212; Bloodied 106 Initiative +6
AC 20, Fortitude 22, Reflex 18, Will 20 Perception+6
Speed 7 Darkvision
Saving Throws +2; Action Points 1
Traits
Beefy Legs: When the broodmother uses the run action, she ignores difficult terrain.
Standard Actions
(⚔)
Fetid Claws (necrotic, poison) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 4d6 + 6 necrotic and poison damage.
⚔
Double Attack ✦ At-Will
Effect: The broodmother uses fetid claws twice. If both attacks hit the same creature, the broodmother grabs it (escape DC 16) if the broodmother has fewer than two creatures grabbed.
Triggered Actions
ᗕ
Corner the Prey ✦ Recharge when first bloodied.
Trigger: The broodmother ends her turn without making an attack.
Effect (Immediate Reaction): The broodmother ignores difficult terrain, moves her speed, and uses Fetid Claws on an enemy.
-------------------------
* Monster Knowledge Vorn (No Action - Nature) vs
Adderdrake Broodguard; r15+12 = 27. Succeeds vs High DC.
Adderdrake Broodguard
Medium natural beast (reptile)
Level 8 Soldier XP 350
HP 87; Bloodied 43 Initiative +8
AC 24, Fortitude 21, Reflex 20, Will 19 Perception+5
Speed 6 Darkvision
Resist 5 poison
Traits
Pack Attack
The broodguard's attacks deal 5 extra damage to any enemy adjacent to two or more of the broodguard's allies.
Standard Actions
(⚔)
Bite (poison) ✦ At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d10 + 4 damage, and the target is slowed until the end of the broodguard's next turn.
⚔
Takedown Jaws (poison) ✦ At-Will
Attack: Melee 1 (one creature slowed by the broodguard); +11 vs. Fortitude
Hit: 2d10 + 1 damage, and the target is knocked prone and takes ongoing 5 poison damage (save ends).
First Failed Saving Throw: The target is immobilized and takes ongoing 5 poison damage (save ends both).
Minor Actions
⚔
Blinding Fury ✦ Recharge when first bloodied
Attack: Melee 1 (one prone creature); +11 vs. Fortitude
Hit: 1d6 + 3 damage, and the target is marked (save ends).
Athletics +14
-----------------------
* Monster Knowledge Vorn (No Action - Nature) vs
Broodling Spitters; r9+12 = 21. Succeeds vs Medium DC.
Broodling Spitters
Small natural beast (reptile)
Level 8 Minion Controller XP 88
HP 1; a missed attack never damages a minion. Initiative +7
AC 22, Fortitude 18, Reflex 22, Will 20 Perception+6
Speed 6 Darkvision
Resist 5 poison
Keywords: Poison
VORN SUPRISE
VORN sees Starn slink off into the bushes and take position. He then takes a quick step into the heather, away from the light, allowing his eyes to adjust more to the dark. He draws and nocks an arrow.
It's not long before Lief comes into view, making his way as swiftly as he can through the thick underbrush. He seems to be carrying someone, Vorn realizes, and that may slow him down even more.
Beyond Lief he can hear the sounds of creatures, growling. He draws and waits a moment, knowing that they'll have the element of surprise for only a moment. dark shapes come into view... one largish form and two smaller. He aims at the smaller, hoping to remove them from the situation, and perhaps discourage the other.
He fires and then quickly draws and fires again. He's satisfied to hear shrieks of pain and both shadowy forms fall.
He also sees a flash of light as Starn let's loose a magical bolt that downs another.
However, there are more shapes beyond.
* No Action (Battlefront Shift on initiative): Shift 3 sq (1 due to DT) to U7.
* No Action (Hunter's Privilege Stance on initiative): Until the stance ends, you add 3 to the extra damage you deal with Hunter's Quarry.
* Standard: Twin Strike (R20, weapon) vs Broodling AC 22, firing at M in A7 and M in B5.
r(10) + 14 - 2 (concealment) +2 (CA) -2 (cover B1) = 22. HIT.
M (A7) SLAIN.
r(12) + 14 - 2 (concealment) = 24. HIT.
M (B5) SLAIN.
LOCATION: U7
DAMAGE:
M's (A7, B5) SLAIN
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 8/8
CURRENT DE/BUFFS: Hunter's Privilege Stance
AP: 1
STARN SUPRISE
STARN can dimly make out some sort of drakes closing in, and decides to pick off some with his Magic Missile before they get too close. He figures there are enough of these things that waiting until they're in his face won't work.
* Standard: Magic Missile (R20, force) automatic hit vs
M (B1); SLAIN.
LOCATION: W1
DAMAGE:
M (B1) SLAIN
CONDITIONS TO ENEMIES: na
CURRENT HP: 54/54
HEALING SURGES: 9/9
CURRENT DE/BUFFS: na
AP: 1
LIEF CIPHER FEATURE
Effect: ...when you roll initiative and do not have the highest result, you can use a free action to move up to your speed before anyone else's turn in the encounter.
* Free Action: Lief starts F4. 3 sq of speed (DT of Heather) puts Lief at I4 to open round 1.
The Elect lied about most things, but not the way fear and death flows through the world, and how, with enough conditioning, at the right moments, you can feel them vibrating around you like plucked strings on a harp. LIEF knows where the drakes will go to try to cut him off, and holds the boy closer as he races ahead of them.
ROUND 1
VORN hopes that Starn can dispatch the two smaller creatures to the south before they become threatening, and focuses on the larger one straight ahead. A much larger one, clearly the pack leader, is further north, but Vorn holds off on attacking that one.
Lief comes bounding out of the heather and dashing past Vorn as he fires two arrows at his quarry.
He curses as the first arrow goes wide, but is relieved when the second finds its mark.
* Minor: Designate Broodguard G1 as my quarry
* Standard: Twin Strike (R20, weapon) vs. Broodguard's AC 24
r(4) + 14 - 2 (concealment) = 16. MISS.
r(13) + 14 - 2 (concealment) = 25. HIT.
Damage: r(2) + 4 + r(4) + 3 = 12 Damage
LOCATION: U7
DAMAGE: 13 to G1
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 8/8
CURRENT DE/BUFFS: Hunter's Privilege stance (+3 damage to quarry)
AP: 1
LIEF takes one more massive leap out of the heather, legs wheeling as he hits the ground sprinting.
* Move: Crane's Wing movement technique, +5 power bonus to Athletics for jumping. r(18)+12+5 = 35/5 for 7 sqs to P4.
* Move: Run (-5 to hit and grants CA UBoNT) 8 sqs to X5.
LOCATION: X5
DAMAGE: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 9/9
CURRENT DE/BUFFS: Lief has -5 to hit and grants CA UBoNT
AP: 1
STARN decides to adjust his position northward a few feet in order to better cover the whole approach, expecting he will need to switch to shorter ranged magic soon. And then he picks off another of the smaller beasts.
* Move: Move to W5.
* Standard: Magic Missile (R20, Force) autohit vs
M (B3); SLAIN.
LOCATION: W5
DAMAGE:
M (B3) SLAIN
CONDITIONS TO ENEMIES: na
CURRENT HP: 54/54
HEALING SURGES: 9/9
CURRENT DE/BUFFS: na
AP: 1
Trills ring out from the mother. The BROODGUARDs acknowledge the commands and rush into the heather toward Vorn, abandoning the initial prey.
G1
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to F6.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to J6.
G2
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to F13.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to J12.
LOCATION: G1 (J6), G2 (J12)
DAMAGE: na
CONDITIONS TO ENEMIES: na
CURRENT HP:
G1 74/87,
G2 87/87
CURRENT DE/BUFFS: -5 penalty to ATK and grants CA USoNT
The impetuous BROODLING SPITTERs heedlessly pursue their prey as Vorn and Starn tear through their ranks like so much cannon fodder!
M (A16)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to E16.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to I16.
M (B15)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to F15.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to J15.
M (A13)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to E13.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to I13.
M (A3)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to A3.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (DT) to I3.
LOCATION: I16, J15, I13, I3
DAMAGE: na
CONDITIONS TO ENEMIES: na
CURRENT DE/BUFFS: -5 penalty to ATK and grants CA USoNT
Brief commands ring out into the night as her head cranes skyward, then the BROODMOTHER launches her beefy form down the gentle slope at freakish speed.
When Starn steps up to stand between she and her would-be meal, she gladly accepts the squishy wizard as a replacement! Starn's magical fortifications and recent forays into the thick of martial scrums save him from an absolute mauling!
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 9 sq (DT) to K10.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 9 sq (DT) to T5.
* Ends Turn: Broodmother hasn't made an attack.
TRIGGERS CORNER THE PREY. Effect (Immediate Reaction): The broodmother ignores difficult terrain, moves her speed, and uses Fetid Claws on an enemy. M moves to V6 and Fetid Claws (M2, necrotic, poison) vs Starn's AC: r(14) +13 -5 (run) = 22. Miss.
Traits
Beefy Legs: When the broodmother uses the run action, she ignores difficult terrain.
Triggered Actions
ᗕ
Corner the Prey ✦ Recharge when first bloodied.
Trigger: The broodmother ends her turn without making an attack.
Effect (Immediate Reaction): The broodmother ignores difficult terrain, moves her speed, and uses Fetid Claws on an enemy.
Standard Actions
(⚔)
Fetid Claws (necrotic, poison) ✦ At-Will
Attack: Melee 2 (one creature); +13 vs. AC
Hit: 4d6 + 6 necrotic and poison damage.
LOCATION: V6
DAMAGE: na
CONDITIONS TO ENEMIES: na
CURRENT HP:
M 212/212
CURRENT DE/BUFFS: -5 penalty to ATK and grants CA USoNT, Corner the Prey exhausted until Bloodied, 1/1 APs.
The TOTEMIC ALLY is suddenly there, manifesting in the blink of an eye, snorting as it runs. The stag T-bones the charging brood mother with its horns, sending the drake thundering onto her side. The totemic stag rears it head back, blunt teeth bared to the night sky—it thrashes its horns to one side, and the huge drake is dragged by unseen strength into the thorny heather, where it rages.
* Move: 4 sq to V7.
* Standard: Gore MBA on Broodmother w/CA. r(10)+13+2 = 25 vs. AC 20. Hit. r(9)+7 = 16 Damage, target falls prone.
* Minor: The Fate Weaver's Portent (Recharge 6) on Broodmother. Slide her 2 sq to X7 (top-right corner). She saves to fall prone instead of going into thorny heather, r(1)+2 = 3. Fail. Broodmother slides to X7 and takes 3 damage and is -2 penalty to attack rolls (SE).
LOCATION: V7, (Big) M in X7
DAMAGE: 19 to Broodmother (Big M)
CONDITIONS TO ENEMIES: Broodmother is prone and in thorny heather.
CURRENT HP: 86/86
HEALING SURGES: 1/1
CURRENT DE/BUFFS: Fate Weaver power needs to recharge, Broodmother has -2 penalty to attack rolls (SE).
G1 74/87 -5 penalty to ATK and grants CA USoNT
G2 87/87 -5 penalty to ATK and grants CA USoNT
M 193/212 -2 penalty ATK (SE), -5 penalty to ATK and grants CA USoNT, Corner the Prey exhausted until Bloodied, 1/1 APs.
ROUND 2
VORN does his best to focus on the one he'd just shot despite the pack leader trampling by him. He trusted Starn and Lief to keep that one busy. He wanted to eliminate the others before they could reach him and his friends... if they got surrounded, they'd be in big trouble.
He takes a few steps forward to distance himself from the pack leader, and then let's fly at his quarry. He hears satisfying growls as his arrows find their mark, but the thing keeps coming.
* Move: 6 squares to V3
* Standard Action: Spikes of the Manticore vs. Broodguard's AC 24- 2 attacks.
r(14) + 14 - 2 = 26. HIT. Damage: r(7+4) + 9 + r(6) + 3 = 29.
r(12) + 14 - 2 = 24. HIT. Damage r(5) + 9 = 14.
LOCATION: V3
DAMAGE: 43 to G1
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 8/8
CURRENT DE/BUFFS: Hunter's Privilege stance (+3 damage to quarry)
AP: 1
Holding the injured boy to his chest with, LIEF drives a wicked axe kick into the fallen drake, then wheels like a top, pushing the massive beast through the thorny heather with impossible leverage. Then he darts to the road, deposits the boy in Johan's arms, and runs back to just outside the broodmother's reach—he hopes.
* Minor: Hunter's Quarry on Broodmother. +1d6 to an attack's damage roll UtEoYNT.
* Standard: Crane's Wings attack on Broodmother w/CA, r(11)+12+2 = 25 vs. Fort 22. Hit. r(7+2)+7 = 16 Damage.
* Free: Centered Flurry of Blows deals 6 Damage to Broodmother, sliding her to Y7.
* Free: Supreme Flurry (Daily). Shift to Z7, CFoB deals 6 Damage to Broodmother, sliding her to Y8.
* Move: 4 sq to $7,
TRIGGERS OA VS LIEF from Broodmother w/run, thorny heather, and prone penalties. r(13)+13-9 = 15 vs. AC 25. Miss. TRIGGERS Lief drops boy at $7 (free action), moves 1 sq to #7.
LOCATION: #7
DAMAGE: 28 to Broodmother
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 9/9
CURRENT DE/BUFFS: Lief +1d6 to an attack's damage roll against Broodmother UtEoYNT
AP: 1
STARN, watching Lief beat up a mini T-Rex with his feet, while carrying an unconscious person, is astounded, and determined to inflict some more punishment. He quickly considers and decides to fire off his Color Orb spell, as it has a substantial dazing effect on targets in his experience. This Brood Mother is highly dangerous and he wants it as much out of action as is possible.
* Standard Action: Color Orb, r(18) +12 -2 (ranged vs prone) = 28 vs WILL(20); Hit, r(8)+6 = 14 Radiant damage, and the target is dazed.
* Move Action: Move to Square T1,
* Minor Action: Activate Stoneskin Armor - 5 THP until the end of the encounter
Location: T1
Damage: 14 to M at Y8
Conditions to Enemies: Dazed to M at Y8
CURRENT HP: 54/54
Healing Surges: 9/9
CURRENT DE/BUFFS: 5 THP until end of encounter
AP: 1
The BROODGUARDs, spurred on by their mother and pack-leader's example, throws themselves with feral desperation toward their enemies. They finally reach and encircle a tasty morsel. One hungrily lunges only to have its poison-dripping jaws rebuffed by enchanted vestments!
G1
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 5 sq (3 x DT) to O2.
* Move: Charge to S2 and MBA Bite (M1, poison) vs Starn's AC: r(10) +13 +1 (charge) -5 (run) = 19. Miss.
G2
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 5 sq (3 x DT) to O7.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 7 sq (DT) to U2.
LOCATION: G1 (S2), G2 (U2)
DAMAGE: na
CONDITIONS TO ENEMIES: na
CURRENT HP:
G1 31/87,
G2 87/87
CURRENT DE/BUFFS: -5 penalty to ATK and grants CA USoNT
The BROODLING SPITTERs heed the example of their mother and siblings, pursuing their prey through the cold night and the thick heather.
M (I16)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (4 x DT) to M16.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 8 sq to Q4.
M (J15)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 5 sq (3 x DT) to N10.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 5 sq (3x DT) to S8.
M (I13)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (3 x DT) to M9.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 5 sq (2 x DT) to R7.
M (I3)
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 4 sq (4 x DT) to M3.
* Move: Run (+2 speed, -5 penalty to ATK and grants CA USoNT) 8 sq to M3.
LOCATION: Q4, S8, R7, M3
DAMAGE: na
CONDITIONS TO ENEMIES: na
CURRENT DE/BUFFS: -5 penalty to ATK and grants CA USoNT
The horse-sized BROODMOTHER writhes and kicks and flails from her back as the thorny heather entangles her and Starn's magics restrain her.
The totemic stag turned briefly corporeal suffers a glancing blow that doesn't even register upon the creature native to the Spirit Realm.
* Starts Turn: Dazed UEoSNT.
* Standard: Double Attack vs T. Fetid Claws (M2, necrotic, poison) vs T's AC: r(18, 4) +13 -2 (prone) -2 (TH) = 1 x Hit. r(5, 4, 2, 4) + 6 = 21 necrotic and poison damage to T.
* Ends Turn: Cannot save vs Thorny Heather as still in the Hindering Terrain.
⚔
Double Attack ✦ At-Will
Effect: The broodmother uses fetid claws twice. If both attacks hit the same creature, the broodmother grabs it (escape DC 16) if the broodmother has fewer than two creatures grabbed.
LOCATION: Y8
DAMAGE: 21 necrotic and poison damage to T.
CONDITIONS TO ENEMIES: na
CURRENT HP:
M 151/212
CURRENT DE/BUFFS: Prone, dazed UEoSNT, -2 ATK (SE), in Thorny Heather, Corner the Prey exhausted until Bloodied, 1/1 APs.
Unhurried, the TOTEMIC ALLY steps through the heather, away from the mother drake and closer to the scrum gathering around Starn. He snaps a look back at one of the smaller drakes, whose eyes seem to recede as the beast drops dead in its tracks.
* Start of Turn: r(5) to recharge The Fate Weaver's Portent. Fail.
* Move: 3 sq through difficult terrain to S5.
* Standard: Stag's Gaze of Fear at R8 M. r(15)+11 = 26 vs. Will 20. Hit.
Minion (S8) Slain.
LOCATION: S5
DAMAGE:
M at S8 Slain
CONDITIONS TO ENEMIES: na
CURRENT HP: 65/86
HEALING SURGES: 1/1
CURRENT DE/BUFFS: Fate Weaver power needs to recharge.
AP: 1
ROUND 3
VORN DELAYS UNTIL AFTER LIEF
LIEF sees the lizards descending on Starn and takes off, vaulting over a snarl of thrones and landing spinning, driving kicks and claws into the adder drakes as he weaves among them. When he comes to a stop, slightly dizzy, Lief is startled to find he's right next to the damn stag. He gives it a curt nod. It ignores him.
* Move: Crane's Wing movement technique, +5 power bonus to Athletics for jumping. r(16)+12+5 = 33/5 for 6 sqs to W2.
* Standard: Spinning Leopard Maneuver (Daily), shifting to V2, U3, T3, S4, R5 attacking 4 enemies along the way w/CA.
r(14)+12+2 = 25 vs Reflex (20). Hit G2. r(9)+7 = 16 Damage.
r(15)+12 +2 = 29 vs Reflex (22). Hit
M at T2. SLAIN.
r(2)+12+2 = 14 vs Reflex (20). Miss G1, half-damage. r(8)+7 = 15/2 for 7 Damage.
r(4)+12+2 = 18 vs Reflex (22). Miss M at Q4. Using Lucky Charm item daily power to add a d6 to result. r(5)+18 = 23.
Hit. SLAIN.
* Free: Centered Flurry of Blows (from hitting M at T2) deals 6 Damage to G2, sliding it to V1.
LOCATION: R5
DAMAGE: 7 to G1, 22 to G2,
Ms at T2 and Q4 SLAIN.
CONDITIONS TO ENEMIES: G2 pushed to V1
CURRENT HP: 61/61
HEALING SURGES: 9/9
CURRENT DE/BUFFS: na
AP: 1
VORN sees the drakes swarming nearby around Starn. He takes aim at his quarry, hoping to finally put the tough creature down. He fires twice. Finally, the creature stumbles and falls.
Vorn takes note of the other broodguard nearby, but first spins and fires at the broodling near Lief. He's already turned to face the remaining broodguard when he hears the broodling's dying squeal. He firest once more, but it's only a glancing blow in the broodguard.
Vorn stays where he is, hoping that he's got the beast's attention and can lead it away from Starn.
* Standard: Twin Strike vs. Broodguard's AC 24
1st: r(15) + 14 + 2 (CA) = 31. HIT. Damage: r(3) + 3 + r(6) + 3 = 15 hp
2nd: r(10) + 14 + 2 = 26. HIT. Damage: r(8) + 3 = 11.
M (R7) SLAIN.
* Minor: Designate Broodguard 2 my quarry
* Action Point for Standard
Standard: Twin Strike vs. (1st) Broodling's AC 22 and (2nd) Broodguard's AC 24
1st: r(14) +14 - 2 (concealment) = 26. HIT. SLAIN
2nd: r(10) + 14 + 2 (CA) = 26. HIT. Damage: r(2) + 4 = 6.
LOCATION: V3
DAMAGE: 26 to Broodguard 1. SLAIN. 1 to
M in R7. SLAIN. 6 to Broodguard 2.
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 8/8
CURRENT DE/BUFFS: Hunter's Privilege stance (+3 damage to quarry)
AP: 0
STARN, seeing the broodguard menacing him fall, maneuvers quickly next to Vorn, and blasts the big broodmother with his Beguiling Strands. The magic seems weak and fails to take hold in the beast's enraged little mind! Starn has a bad feeling about this, there are raptors on all sides...he whistles to Hat Eater <get out of here!> who rides off back down the trail with his cargo, putting plenty of distance between he and mama!
* Move Action: Starn moves to square U3
* Standard Action: Attack BM with Beguiling Strands. r(3)+12=15 vs WILL, miss!
Location: U3
Damage: na
Conditions to Enemies:
CURRENT HP: 54/54 +5 THP
Healing Surges: 9/9
CURRENT DE/BUFFS: 5 THP until end of encounter
AP: 1
With the family's ranks decimated, the BROODGUARDs is on sheer survival instincts. It probes Vorn who fights it away with his bow, but the man-sized reptile does enough work within the clash to keep the archer-vigilante's feet entangled!
G2
* Move: 1 q to V2.
* Move: Bite (M1, poison) vs V's AC: r(17)+13 = 32. Hit. r(8, 3) +4 = 15 damage and V is slowed UEoG2NT.
LOCATION: V2
DAMAGE: 15 damage to V.
CONDITIONS TO ENEMIES: V is slowed UEoG2NT.
CURRENT HP:
G2 59/87
CURRENT DE/BUFFS: na
The BROODMOTHER writhes will make a meal of this encounter yet as she and her remaining adolescent offspring encircle and attempt to take down The Redfletch of Fallcrest!
* Move: Stand from prone.
* Standard: Charge to W5
TRIGGERS 3 DAMAGE TO M FROM NEW SQ OF THORNY HEATHER and Fetid Claws (M2, necrotic, poison) vs V's AC: r(11) +13 -2 (TH) +2 (CA) +1 (charge) = 25.
Hit. r(1, 6, 3, 4) + 6 = 20 necrotic and poison damage to V (BLOODIED).
TRIGGERS V's IMMEDIATE INTERRUPT DISRUPTIVE STRIKE WHICH ALSO TRIGGERS M OA VS V:
Opportunity Attack: Fetid Claw vs. Vorn's AC 24
r(14) +13 -2(TH) +2(CA) = 27, HIT.
Damage: r(1, 6, 3, 4) + 6 = 20 (V BLOODIED).
Immediate Interrupt: Disruptive Strike vs. Broodmother AC 20.
r(10) + 14 - 2 (concealment) = 22. HIT.
Damage: r(8) + 8 = 16.
+6 to Vorn's AC for the triggering attack, which causes it to miss. But the Broodmother gets an Opportunity Attack on Vorn for attacking ranged while adjacent.
Still reeling from the Broodguard's bite, and feeling the poison slowing him, VORN turns to see the huge mother drake charging at him. He realizes his only chance to thwart its attack is to hit it. He stands firm and takes aim...
The mother shrieks as his shot hits home, but she still catches him with one of her awful claws, tearing a gash in his side and leaving him bloodied.
* Ends Turn: Saving throw vs Thorny Heather; r(9) +2 = 11. Success.
LOCATION: Y8
DAMAGE: 16 incoming damage to M. 20 necrotic and poison damage to V
(BLOODIED)
CONDITIONS TO ENEMIES: na
CURRENT HP:
M 132/212
CURRENT DE/BUFFS: Corner the Prey exhausted until Bloodied, 1/1 APs.
The TOTEMIC ALLY opens its mouth to bray. No sound comes out. Instead, roots explode under and around the drakes' feet, wrenching the mother flat to the earth and whipping the younger into a thicket of thorns. The roots turn the broodguard drake's head to look at the stag, whose black, blank eyes starting hollowing out the creature's mind.
* Start of Turn: r(3) to recharge The Fate Weaver's Portent. Fail.
* Minor: Invoke the Primal Beast (Encounter), Close Burst 5, Lief, Starn, and Vorn gain +2 to attack rolls and +1 to damage rolls UtEoTNT.
* Standard: The World Serpent's Grasp (Recharge 6), Area Burst 2 within centered on Vorn, hitting M and G2.
r(17)+12 = 29 vs. Fort 22. M restrained (SE) and slides to Y5.
r(17)+12 = 29 vs. Fort 21. G2 restrained (SE) and slides to X2. G2 saves to avoid hazard. r(8), Fail. In X2, takes 3 damage from thorny heather and has -2 penalty to attack rolls (SE).
* Move: 2 sq. to R3.
LOCATION: R3
DAMAGE: 3 to G2.
CONDITIONS TO ENEMIES: M restrained (SE) in Y5, G2 restrained (SE) in X2.
CURRENT HP: 65/86
HEALING SURGES: 1/1
CURRENT DE/BUFFS: Lief, Starn, and Vorn gain +2 to attack rolls and +1 to damage rolls UtEoTNT. G2 is in thorny heather, so has -2 penalty to attack rolls (SE). Fate Weaver and World Serpent powers needs to recharge.
ROUND 4
VORN DELAYS UNTIL AFTER LIEF
LIEF finally has the measure of this big lizard. He moves like she does, stomp the heather flat, pure power, as he flanks the broodmother. He slams a kick into one of her legs, sending massive claws into her spawn. The younger drake cries out, confuses and afraid.
* Move: Drunken Monkey movement technique, ignoring difficult terrain, move 3 sq to W4.
* Standard: Drunken Monkey attack (Daily) on M w/CA (restrained).
r(20)+12+2 = 34 vs Reflex (18). Critical Hit. Max rolled damage (d8 = 8) + 7 + 2d6 (from ki focus) r(7) = 22 Damage.
M attacks G2 with Fetid Claws MBA w/+4 to attack roll but -4 for prone and restrained. r(18)+13+4-4 = 31 vs AC (24). Hit. r(20)+6 = 26 Damage to G2 (
BLOODIED).
* Free: Centered Flurry of Blows deals 6 Damage to M.
* Minor: Iron Resurgence (Encounter) to Vorn, who loses a HS and can then spend one or two HS. Vorn also gains temporary HP equal to half his HS value.
* 1 AP for Move: Illusion Power (from Blending Armor, Encounter), Lief gains a +2 power bonus to all defenses until the end of this turn, shifts 2 sq to U4.
LOCATION: U4
DAMAGE: 28 to M, 26 to G2 (
BLOODIED).
CONDITIONS TO ENEMIES: na
CURRENT HP: 61/61
HEALING SURGES: 9/9
CURRENT DE/BUFFS: Lief has +2 power bonus to all defenses until the end of this turn.
AP: 0
VORN sees that Lief's attack has left the broodguard on its last legs, and he draws another arrow to try and finish it off with one last shot. He draws to the point where the bow creaks in his hands. If not for its enchantment, it would likely snap.
He holds it as long as he can and then looses. It's a devastating shot that catches the drake just below the eye. Its bellows end in a sdden squeak, and then it drops to the ground.
Vorn then turns his attention to the large pack leader that remains.
* Move Action: Shift to U2
* Standard Action: Archery Commander vs. Broodguard's AC 24
r(17) + 14 + 2 = 33. HIT. Damage: r( 2, 10, 8) +3 + 1 +1 + r(4) +3 = 32.
SLAIN.
* Minor Action: Designate Broodmother as Quarry
LOCATION: U2
DAMAGE: 32 to
G2. SLAIN.
CONDITIONS TO ENEMIES: na
CURRENT HP: 56/61 +7 THP
HEALING SURGES: 6/8
CURRENT DE/BUFFS: Hunter's Privilege stance (+3 damage to quarry); +2 ATK and +1 Damage from Totemic Ally; until end of encounter do not provoke OA's for making ranged attacks, granted to Starn as well.
AP: 0
STARN simply stands his ground and delivers another powerful magic missile at the Broodmother!
* Standard Action: Magic Missile (R20, Force) autohit vs M; 10 force damage.
Location: U3
Damage: 10 force damage to M.
Conditions to Enemies: na
CURRENT HP: 54/54
Healing Surges: 9/9
CURRENT DE/BUFFS: 5 THP until end of encounter
AP: 1
BROODMOTHER
* Begins Turn: Restrained (SE) with no PCs in melee range.
* Ready Action: Should any PC come within Melee 2 range, then M will Double Attack.
* Ends Turn: Save vs Restrained; r(5) +2 = 7 fails.
Ok, this is basically looking like a wrap. The only questions remaining are (a) do the players decide their PCs slay the Broodmother or let her go (which won't return as a complication for play on this journey) and (b) if they slay her, does her Double Attack do anything to Lief (forcing him to spend some Healing Surges) when he strafes her?
With some mild protest from Starn, the players opt for A above. My Double Attack results are a stellar 5 and 9...so its basically a full-on route.
COMBAT CALLED. Player vignettes for the rest of it below:
Still pinned to the ground with vines, the mother drake watches the last of its brood die. One of her eyes takes in the gathered men. Her lizard face betrays no emotion, only patience and the clockwork churn of tactical calculations.
“I doubt it’ll bother with the likes of us again,” Starn says, checking himself for wounds and, finding none, nodding. “Just chase it off.”
Vorn knocks an arrow. “She’s some kind of corruption of nature, isn’t she? I say we kill her.”
Lief turns around to face the stag, standing silent. And what do you want, he asks in his mind, wondering if the spirit can hear him.
He doesn’t wait for an answer. The shifter backflips onto the adder drake, which jolts into action, claws singing in the air before his own claws dig into one of the beasts wounds, moving in a blur. The stag’s black eyes meet the drake’s—its mind winks out.
Lief’s arms are covered to the elbow in gore. He wipes them with heather and kicks a few of the beasts massive teeth out, handing one each to Starn and Vorn. Whether they keep them or drop them, he doesn’t care. His is going on the same necklace as his lucky petrified claw charm. If he was alone he’d howl, but he’s not, so he doesn’t.
Starn simply looks at his tooth and sticks it in his pack, along with the sunrod he forgot he was even holding. Then he looks around, "where has that dratted horse gotten to?"
Vorn nods at Lief for doing what needed to be done, but tosses the tooth back onto the beast's body before wiping his hand on his leggings. "Where's the boy?" he asks.