The PHB is lacking, but it's not in terms of class power options. If you actually create a character (and try levelling it up), you'll see there's plenty to go around, and no real "right" choices. Although there may be some obvious "wrong" ones based on your character. You get a power at nearly every level, and you get 3-4 to choose from every time. Once you hit the paragon tier, your new powers replace old ones - you never have more than 3 encounter or daily powers from your class (discounting class features that everyone gets, like channel divinity) at any one time. So you have 3 encounter powers, out of roughly 25 to choose from at the top levels. Same with the daily powers. (plus 1 of each from your paragon path) You end up with 5 class utility powers out of a possible 15-20 (plus 1 from your paragon path and 1 from your destiny). And that's without even getting into the multiclassing feats, which just about double your options.Primal said:Most of the PHB consisted of powers and feats. What was very disappointing was the lack of options at each level -- I mean, if you're going to design a game that focuses on "combat crunch", I think you should give much more options at every level. Why not have less "power levels" but more powers at each level?
I don't think we'll see more fighter or wizard or whatever class powers in future supplements. Paragon paths, epic destinies, feats, magic items, yes. New class powers for existing classes? I hope not; it would make creating & levelling up a character very cumbersome to have everything scattered over various books.
Where the PHB is lacking is in Epic Destinies (only 4, and one is wizard-only), magic items, and to some extent feats.