I missed out on the original, but was browsing the older posts...and this sorta squirmed out...
Apocolyptic Cow, aka 'Bessie of the End Times'
Huge Animal
Hit Dice: 20d12+60 (300 hp)
Initiative: -1 (Dex)
Speed: 60 ft. (12 squares)
Armor Class: 22 (-2 size, -1 Dex, +12 natural, +2 divine, +1 deflection), 10 touch, 22 flat-footed
Base Attack/Grapple: +15/+9
Attack: slam +18 melee (1d8+5)
Full Attack: 2 slams +18 melee (1d8+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Mooo of Dooom
Special Qualities: Low-light vision, DR 6/-, SR 16, immunities, Divine Rejuvenation
Saves: Fort +12, Ref +6, Will +7
Abilities: Str 21, Dex 9, Con 17, Int 3, Wis 10, Cha 4
Skills: Listen +2, Spot +5
Feats: Endurance
Environment: Temperate plains
Organization: Unique
Challenge Rating: 18 (well...maybe not! More like 8, I'm thinking.)
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: ?
Skills: Cows receive a +4 racial bonus to Spot checks.
Mooo of Dooom: (Su) Once per day, Bessie can low...in a way that can actually kill. The lowing slays all targeted creatures (up to 20) within an 8,000 ft range if they fail a will save (DC 17). On a successful save, the dreaded mooo still does 2d8 damage. Those immune to death effects are not slain, but still take the damage.
Immunities: Bessie is immune to mind affecting spells, stunning, paralysis, disease, death by massive damage, ability drain, cold, electricity, and fire damage.
Divine Rejuvenation: (Su) Three times a day, Bessie can restore all lost hit points as a standard action that does not provoke an attack of opportunity.
It is said that when Bessie appears, the pasture is nearing it's end...
(I know, I know...but I saw the thread, and just *had* to! We need things like this thread! Life is waaaaay too short! The Apocolypse is coming!)
Apocolyptic Cow, aka 'Bessie of the End Times'
Huge Animal
Hit Dice: 20d12+60 (300 hp)
Initiative: -1 (Dex)
Speed: 60 ft. (12 squares)
Armor Class: 22 (-2 size, -1 Dex, +12 natural, +2 divine, +1 deflection), 10 touch, 22 flat-footed
Base Attack/Grapple: +15/+9
Attack: slam +18 melee (1d8+5)
Full Attack: 2 slams +18 melee (1d8+7)
Space/Reach: 10 ft./5 ft.
Special Attacks: Mooo of Dooom
Special Qualities: Low-light vision, DR 6/-, SR 16, immunities, Divine Rejuvenation
Saves: Fort +12, Ref +6, Will +7
Abilities: Str 21, Dex 9, Con 17, Int 3, Wis 10, Cha 4
Skills: Listen +2, Spot +5
Feats: Endurance
Environment: Temperate plains
Organization: Unique
Challenge Rating: 18 (well...maybe not! More like 8, I'm thinking.)
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: ?
Skills: Cows receive a +4 racial bonus to Spot checks.
Mooo of Dooom: (Su) Once per day, Bessie can low...in a way that can actually kill. The lowing slays all targeted creatures (up to 20) within an 8,000 ft range if they fail a will save (DC 17). On a successful save, the dreaded mooo still does 2d8 damage. Those immune to death effects are not slain, but still take the damage.
Immunities: Bessie is immune to mind affecting spells, stunning, paralysis, disease, death by massive damage, ability drain, cold, electricity, and fire damage.
Divine Rejuvenation: (Su) Three times a day, Bessie can restore all lost hit points as a standard action that does not provoke an attack of opportunity.
It is said that when Bessie appears, the pasture is nearing it's end...
(I know, I know...but I saw the thread, and just *had* to! We need things like this thread! Life is waaaaay too short! The Apocolypse is coming!)
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