At sea
28 Kythorn/Night
Round 0
Arjhan had grabbed his shield by the time the others dispatched the sauhuagin priestess and the other fish-people fled the fight. He rejoined the others just as the discovery of the poison was made and looked down to check his own wounds.
“We need to flush them out with water,” he said. “Does anyone have any antitoxin?” He retrieved his waterskin and healer’s kit to do what he could.
Medicine check to treat poison: 1D20+5 = [18]+5 = 23
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Action:
Move:
Concentration:
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[sblock=Ministats]
HP: 14/27
AC: 18 (chainmail, shield) 16 (Barkskin) 11 (unarmored)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half*
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (0/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
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