D&D 5E (2014) A New Frontier [IC]

As Luthor inspects the man's wounds he notices a slimy substance around the now closing punctures. A sudden realization strikes as he, Thren, and Arjhan were all struck by similar tridents.

Sent from my SM-G935P using EN World mobile app
 

log in or register to remove this ad

"Everyone! If you got stuck by a trident, come here immediately, the weapons were poisoned!"

OOC: @Thateous, What do I need to do to remove the poison? BY that, I mean is it straight Medicine check, Medi-kit, treat the symptoms until the poison clears? And can I know what are the effects before I see them?
 

Ramas mumbles somthing before motioning at the Trident a small ghosly hand wearing a very elegant white glove appears and raises a Trident one of the fallen dropped. Ramas inspects it to see if it is still coated in whatever toxin.
 

"They didn't touch me. I'll keep guard, get yourselves checked."

Tarukka quickly dons the armor and stands ready next to the hole in the hull.
 



At sea
28 Kythorn/Night
Round 0

Arjhan had grabbed his shield by the time the others dispatched the sauhuagin priestess and the other fish-people fled the fight. He rejoined the others just as the discovery of the poison was made and looked down to check his own wounds.

“We need to flush them out with water,” he said. “Does anyone have any antitoxin?” He retrieved his waterskin and healer’s kit to do what he could.

Medicine check to treat poison: 1D20+5 = [18]+5 = 23

[sblock=Actions]
Action:
Move:
Concentration:
[/sblock]

[sblock=Ministats]
HP: 14/27
AC: 18 (chainmail, shield) 16 (Barkskin) 11 (unarmored)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half*
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (0/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
[/sblock]
 

The last few days go by without incident, much to the delight of the crew and passengers. At the call of land being spotted many passengers rush to see. The land is ripe with life along the shoreline. As the ship turns north and proceeds parallel to the shore the hooting of primates and the chirping of birds creates a cacophony much welcomed compared to the sounds of the ocean.

Ahead a small structure juts out into ocean, a dock seems to have been constructed. Although many have spotted the dock, few have noticed the lookout tower nestled at the edge of the trees. It no doubt spotted your approach from quite the distance away from its vantage point.

On the ship, Sailors prepare the cargo hold and the passengers start packing up their things and gathering on the deck. On the dock men begin to prepare the crane for use under the oversight of a Gnome as a small crowd gather upon the cliff to watch.
When the ship got close it was quickly anchored to the dock and a walkway was extended to the dock as the passengers quickly began disembarking. Cheers and clapping could be heard from the cliff above as the residents of your new home greet you with open arms.
 



Remove ads

Top