Jamestown Colony/Manor House
Morning
Round 0
Initiative: 1D20+1 = [17]+1 = 18
Arjhan followed the rest up to the door, not liking the way the area around the manor felt. When Thren and Ramas announced the skeletons, the big dragonborn grinned. “Undead. Unnatural, foul things. Wonderful.” He pulled out his greatclub, as his spear would likely be less effective against skeletons.
“Gentlemen, if I may,” Arjhan rumbled, striding into the midst of the skeletons. He lifted his oak leaf of Sylvanas high and roared, “Begone, foul creatures! Thy unnatural creation is an affront to all the gods!”
[sblock=Actions]
Action: Channel Divinity: Turn Undead. All undead within 30’ must make a DC 13 Wisdom save or be turned.
Move:
Concentration: Guidance
[/sblock]
[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]