D&D 5E (2014) A New Frontier [IC]


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"Worth a try move back all." Luthor lets the skeleton reform enough to follow him and moves back always a step out of reach, holding his weapon defensively.
 

When he gets the opportunity Thren starts to back peddle, moving back to stay just out of range of the skeletons.

[sblock=action] disengage action and move 35ft to stay out of melee range of the skelies [/sblock]
 


Tarukka dances out of the courtyard, weaving defensive pattern with his sword.

OOC: Dodge action, move out keeping himself in front of the others ( I mean between the skeletons and others, not in front as in leading them)
 
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Jamestown Colony/Manor House
Morning
Round 2

Arjhan growled. He turned toward the door to the manse and slammed his shoulder into it, trying to open it.

[sblock=Actions]
Action: Strength check with Guidance: 1D20+1D4+5 = [10]+[4]+5 = 19
Move:
Concentration:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]
 

The strong wood of the door barely budged as you attempt to force your way in.

OOC: [MENTION=6801311]KahlessNestor[/MENTION] you can still leave the grounds with everyone else as you are behind an action.


Sent from my SM-G955U using EN World mobile app
 

Jamestown Colony/Manor House
Morning
Round 3

With the door proving difficult to force, Arjhan backed off the porch and followed the others out of the mansion yard, eying the reforming and cowering skeletons. “I have never seen such a thing,” the large dragonborn admitted.

[sblock=Actions]
Action:
Move:
Concentration:
[/sblock]

[sblock=Ministats]
HP: 27/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half
Spells: +5/DC 13

Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (4/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (2/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)*
Turn Undead
Charm Animals and Plants
[/sblock]
 

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