Jamestown Colony/Manor House
Morning
Round 0
Arjhan eyed the undead in the room. Definitely undead. He gripped his greatclub tighter as Ramas spoke. But they would not battle at this time, apparently.
Arjhan followed the others as they looked around the rest of the manor, finding a trap door beneath a rug in the corner of the kitchen. The slab proved heavy, however, so they went around outside the house to a basement entrance.
As they investigated and found the patched up wall behind the boxes, one of the specters from upstairs appeared, slashing at Thren.
“To arms!” Arjhan called, getting ready his greatclub.
Initiative: 1D20+1 = [19]+1 = 20
[sblock=Actions]
Action:
Move:
Bonus Action:
Free Object Interaction:
Concentration:
Conditions:
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[sblock=Ministats]
HP: 26/27
AC: 18 (chainmail, shield) 16 (without shield)
Spear: +7 1d6+5/P (2H: 1d8+5) Range 20/60
Greatclub: +7 1d8+5/B (2H)
Dagger: +7 1d4+5/P Range 20/60
Light Crossbow: +3 1d8+1/P Range 80/320
Breath weapon (1/R): 15’ cone Con DC 13 half poison
Spells: +5/DC 13
Cantrips: Guidance, Light, Sacred Flame, Thorn Whip
L1 (2/4): (Animal Friendship, Speak with Animals), Bless, Cure Wounds, Guiding Bolt, Healing Word
L2 (1/2): (Barkskin, Spike Growth), Prayer of Healing, Spiritual Weapon
Channel Divinity (1/R)
Turn Undead
Charm Animals and Plants
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