A New Power - OOC


log in or register to remove this ad

Ok, FYI I'll be editing the first post of this thread to be a list of house rules I'll be implementing. Add on as you go sort of thing.
 



Hey, Angcuru:

How do you plan to do power packs and such for blasters? One of the reasons I didn't buy extras was that I was low on credits and was wanting to hang onto some extras(never know, even on a crash site :)). Its not like with a lightsaber that works for much longer(though energy cells could have to be replaced eventually), as its 50 shots and the I become useless.

How strict to you want to be on shots? I know the book recommends that if you don't want to track number of shots, just treat a roll of 1 as the power pack being drained, and a Repair check can fix that(though it takes the whole round or something similar). Kind of need to know on this one, so as to be conservative with Rapid Shot, or shooting in general.
 

Per our Chat, I am going to put up a priority list of what Kia will be repairing, and in what order, unless otherwise stated, so everything does not need to be spelled out in character.

1)Lighting
2)Main Computer
2a)diagnostics
2b)sensors
2c)Communications
3)Boarding Ramp, open and close completely
4)Environmentals (vacum seals, air scrubbers, refresher stations)
5)Repulsor Lifts
6)Sub-light Engines
7)Hyper Drive


If she doesn't have the parts to repair something, or to jury rig it by canabalizing a less important system, then move onto the next system. If she cannot get 5,6, or 7, she will instead start to make the area around the ship more liveable. If she can get the Laser Cannon working, she'll use it to clear a circular area around the ship of about 50 meters. She'll also do what she can to get the ship to bring in supplies from outside, like piping in water.
 



Code:
Name: Adrial Strogg
Class: Sethi Consular
Race: Human
Size: Medium
Gender: Female

Str: 10 +0      Level: 3        XP: 3,000
Dex: 12 +1      BAB: +2         WP: 14
Con: 14 +2      Grapple: +2     VP: 14+2d8
Int: 16 +3      Speed: 10m      Current VP/WP: ?/14
Wis: 18 +4      Init: +1        Force Points: 3
Cha: 17 +3      ACP: -0         Reputation: +1

                   Base  Class Dex  Size   Nat  Misc  Total
Defense:            10    +3   +1    +0    +0    +0    14
Touch: 14              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      3    +2          +5
Ref:                       2    +1          +3
Will:                      3    +4          +7

Weapon                  Attack   Damage     Critical
Lightsaber                +2      2d8        19-20

Languages:
Speak: Basic, Bothese, Ryl
Read/Write: Basic, Bothese

Abilities: Lightsaber Deflect (Defense +1/Attack -4)

Feats:
Exotic Weapon Proficiency (lightsaber) [Starting]
Force-Sensitive [Starting]
Weapon Proficiency Group (blaster pistols) [Starting]
Weapon Proficiency Group (simple weapons) [Starting]
Alter [1st Level Force]
Mind Trick [1st Level]
Skill Emphasis (heal other) [1st Level Bonus]
Compassion [2nd Level Bonus]
Control [3rd Level Force]
Attuned [3rd Level]

Skill Points: 60       Max Ranks: 6/3
Skills                   Ranks  Mod  Misc  Total
Affect Mind                5    +3    +2    +10
Battlemind                 2    +2          +4
Diplomacy                  5    +3          +8
Empathy                    5    +4    +2    +11
Enhance Ability            5    +2    +2    +9
Force Defense              2    +3          +5
Force Stealth              2    +3          +5
Force Strike               5    +3          +8
Friendship                 5    +3          +8
Heal Another               6    +4    +5    +15
Heal Self                  2    +3    +2    +7
Illusion                   5    +3    +2    +10
Move Object                5    +3          +8
Treat Injury               6    +4          +10
Computer Use               7    +3          +10

Equipment:           Weight
Lightsaber            1kg

Age: 35
Height: 1.27m
Weight: 35kg
Eyes: Violet
Hair: Black
Skin: Fair
 
Last edited by a moderator:

Angcuru said:
Ah, nice intro, Tailspinner. Would you like that worked into the story hour, or just keep it here as your introduction to the rest of us?

It doesn't matter to me. I am going to be adding what happens after the crash and a bit of her growing up on the planet, soon.
 

Remove ads

Top