A New Power - Rebel Group OOC

I think Arley's analysis is pretty spot on. I'd love to see what the Commander has to say about it.

- Kemrain the Intrigued.
 

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I was thinking exactly the same think about Melkor's char, Ambrus. If either of you want to go ahead and nudge him, please do. ;)

I've only got one player definitely back on for that game, so I think we'll be seeing a merge. :\
 

I'm kind of scared to touch Melkor's character. He's been sitting there so long without moving... it's kind of like being dared to check a body for a pulse. The idea that he slept through Bosch and R-LE's argument as well as a mission briefing without anyone bothering to wake him up makes him rather comical. :p

If he suddenly woke up and joined our party he'd become a kind of running joke NPC; the narcoleptic and vapid NPC pilot. Since he's now a redundant NPC I'd be perfectly okay with just assuming that he was never actually in the room. We could even edit our posts to erase any mention of him. Just an idea though. :heh:

How long was your other group playing, what level were/are they and what is the remaining player's character like?
 

The game progressed for about 2 months before it ground to a halt for no apparent reason. 5 Chars, all about 3/4th level. 1 soundrel/force adept, 2 jedi guardians, 1 jedi consular, and 1 scout. Although they have Jedi classes, they aren't really Jedi. It's complicated. Read the story hour for more detail. Caution though, massive spoilers included. It's nothing you won't become aware of within a few good, lengthy in-game posts, though, but it will get you acquanted with the group you might merge with. Player descretion devised. ;)

Dear lord, someone poke Lock, please! :D Otherwise I'll have Samantha do it. :] With the poking. :p

Maybe I could put out an open call for someone to take him over instead of going into NPC/obscurity mode.
 

Angcuru said:
Dear lord, someone poke Lock, please! :D Otherwise I'll have Samantha do it. :] With the poking. :p
Maybe I could put out an open call for someone to take him over instead of going into NPC/obscurity mode.
I'm not gonna touch that thing! He looks dead! I'll just pretend he was never here.

- Kemrain the "La La La La I can't Hear You La La La La."
 

Use of slugthrowers requires the feat Weapon Group Proficiency: Slugthrowers. Would Jaess really request something she can't use? :uhoh:
 

...Damn you're quick!

You don't need the feat to USE them, only to use them without the -4 penalty. They're still great for threats and for silently shooting stationary targets, such as lights. On top ofthat, how else do you expect her to LEARN the feat?

She'll request it, and plan on using it more as a tool than as a weapon.

- Kemrain the Planning Ahead.
 


It's a bitch to do that, but I do it for all my characters. You're the first GM to note it, though. Hooray for you! You win a Gold Star!

*

- Kemrain the Very Odd.
 
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Hooray! Add a standard Slugthrower Pistol to your char sheet in the Rogues Gallery. Standard Clip = 10 shots. She gets 3 extra clips, too. Also a Thermal/Light Amplification Visor - effectively increases Spot skill by 1 point when detecting heat sources and negates penalties associated with darkness.

Anyways, lets just assume Lock never existed. If you don't mind, do a search through your posts and edit out any mention of him.
 

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