A New Power - Rebel Group OOC

Angcuru said:
Well, yeah. But them paranoid Imps like their safeguards. ZAP!

You bring up an interesting point. Putting anti-tampering safeguards on sensitive systems would seem like a good idea, but upon further reflection I can't recall a single example of any of the movie characters accidentally tripping a mechanical or electronic trap. Usually the only time the main characters run into problems is when they somehow draw unwanted attention to themselves or simply run into the bad guys. It's possible that security safeguards are in fact in place, but that they are so weak or R2 (who is usually the one to slice into imperial computers) is simply so good at what he does that they just aren't really that big a problem. Hmm...
 

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It was just an example. In don't plan on electrocuting you. :D

But can you honestly say that you have never seen R2 screw up and get a heavy dose of the shockage? :p

Hint : Return of the Jedi - Bunker Scene - Han ends up hotwiring the thingy.
 

Angcuru said:
But can you honestly say that you have never seen R2 screw up and get a heavy dose of the shockage? :p

Hint : Return of the Jedi - Bunker Scene - Han ends up hotwiring the thingy.

I honestly can. IIRC R2 didn't screw up; he was hit by a blaster bolt fired by a stormtrooper. ;)
 

Hope you don't mind me ripping off your character sheet format whole cloth, Ambrus.

Jaess Talori
Scoundrel 2 / Soldier 1

Couriscanti Human

Height: 1.65 meters
Mass: 57 kilograms

Str: 14 (+2)
Dex: 15 (+2)
Con: 12 (+1)
Int: 16 (+3)
Wis: 10 (+0)
Chr: 10 (+0)

Vitality Dice: 6+1d6+1d10+3
Wound Points: 12
Vitality Points:
Force Points: 3
Reputation Bonus: +0
Defense: 17 (+3 Class, +2 Dex, +2 Dodge Bonus)
Damage Reduction: 0
Initiative: +2 (+2 Dex)
Speed: 10 m

Saves:
Fortitude +3 [+2 base, +1 Con]
Reflex +5 [+3 base, +2 Dex]
Will +0 [+0 base, +0 Wis]

BAB: +2
Melee Attack:
+4 Unarmed Strike, 1d4+2

Ranged Attack:

Face/Reach: 2 m by 2 m/2 m

Special Class Abilities: Illicit Barter, Lucky 1/day

Skills:
Appraise +3 [0 ranks, +3 Int]
Balance +3 [1 rank, +2 Dex]
Bluff +5 [5 ranks, +0 Cha]
Climb +2 [0 ranks, +2 Str]
Computer Use +6 [3 ranks, +3 Int]
Demolitions +8 [5 ranks, +3 Int]
Diplomacy +0 [0 ranks, +0 Cha]
Disable Device +8 [5 ranks, +3 Int]
Disguise +4 [4 ranks, +0 Cha]
Gather Information +4 [4 ranks, +0 Cha]
Hide +10 [6 ranks, +2 Dex, +2 Aptitude]
Intimidate +0 [0 ranks, +0 Cha]
Jump +2 [0 ranks, +2 Str]
Knowledge (Streetwise) +4 [1 rank, +3 Int]
Knowledge (Tactics) +4 [1 rank, +3 Int]
Knowledge (Technology) +4 [1 rank, +3 Int]
Listen +6 [6 ranks, +0 Wis]
Move Silently +10 [6 ranks, +2 Dex, +2 Aptitude]
Pilot +3 [1 rank, 2 Dex]
Repair +5 [2 ranks, +3 Int]
Search +10 [3 ranks, +3 Int]
Sense Motive +0 [0 ranks, +0 Wis]
Sleight of Hand +6 [4 ranks, +2 Dex]
Spot +6 [6 ranks, +0 Wis]
Tumble +8 [6 ranks, +2 Dex]
Armor check penalty to Climb, Escape Artist, Hide, Jump,
Move Silently, Sleight of Hand, Swim and Tumble skill checks.


Feats:
Armor Proficiency (light)
Defensive Martial Arts
Martial Arts
Stealthy
Weapon Group Proficiency (simple weapons)
Weapon Group Proficiency (blaster pistols)

Languages: Speak/Read/Write Basic, Speak/Read/Write Bothese, Speak Rodese

Equipment: ??? (I'd like to pick up a stun baton, a blaster pistol, some combat gloves a commlink, oh yeah, and a Ayelixe/Krongbing Textiles Shadowsuit (Light Armor, Max Dex +6, Speed 10m, Damage Reduction 0, Armor Check Penalty -1, 3 kg, +10 equipment bonus to Hide and Move Silently, cost 600 credits - modified to negate the -1 Armor Check Penalty if possible, as Jaess could make the DC 5 check on her own taking ten even withoutthe proper tools and it would only add 300 credits to the cost) (I'm not expecting this to be approved, given that it would give me a total of +20 to Hide and Move, though that is the point.) - You did say you had a copy of the Arms and Equipment Guide, didn't you, Angcuru? Hope we're using it.

Credits: ??? (I can't find where in the corebook it says how many credits I should get. Should I expect any weapons or gear to be assigned to me when we're loading out? If so, I can avoid purchasing those items with my own credits.)


Background: See post above. When it's finished, I'll edit this.
 
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Originally Posted by Kemrain
Credits: ??? (I can't find where in the corebook it says how many credits I should get. Should I expect any weapons or gear to be assigned to me when we're loading out? If so, I can avoid purchasing those items with my own credits.)

Standard starting funds for a 3rd level character is 3000 credits.

Originally Posted by Kemrain
Languages: Speak/Read/Write Basic, plus 3 bonus (I have no idea what I should take. What would be taught standard in the Imperial Academy?)

When I asked Angcuru about languages he had this say: "As for languages, I would recommend Duros, Rodian, Bothese, and Mon Calamari simply because they are commonly used throughout the Galaxy."
 
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Angcuru said:
If Jaess's C.O. had discovered her treason and had her sentenced to death, then it is a given that her identity is stored in lots of Imperial databanks with a big red TRAITOR stamp on it at a slight angle because it's cooler that way. I think she and/or the Rebellion would have done something to rectify this before sending her on a covert Op deep into Imperial territory. Could you come up with something for this? Otherwise she runs and increased risk of discovery for herself, and by proxy the rest of the team.
While her C.O. wasn't the one to turn her in, she was turned in regardless, and you're right that, since she escaped, she'd be a wanted criminal, more than many others. We can't do much about DNA, but I'm sure cosmetic surgery has come a long way beyond what earth is capable of, and I'm confident that the rebellion would have been pleased to foot the bill, or at least charge it to her new account. A few psudonyms, a new face, and some hair and eye dyes later(taken orally, lasts 6 standard months!), Jaess' own mother wouldn't recognise her. Hell, she could use it as an opportunity to get a little prettier. For mannerisms and speech patterns, she has Disguise ranks, and I intend to make good use of them. I don't know about fingerprints or retinal scans, or other such things, but I suspect there are electronic means to counter these devices that you'll let me know about. Jaess will do whatever is required of her to be useful to the Rebel Alliance, and some time in the recovery room is a small price to pay to be able to right her wrongs.

Hell, if the rebels needed her to, she'd be willing to have cybernetics installed, as long as they thought it was safe enough and they'd be useful. She is at their disposal 100% and given the risks she was willing to take for the Empire, she's willing to put herself in significantly more danger for what's right. She doesn't have a deathwish, but she sees herself as on borrowed time anyways, given her prior death sentance.

Mr. GM said:
As for the skills, a little redundency is always a good thing. If you have one char who's the only one with ranks in a certain skill and they get incapacitated, and a need for that skill comes up, then you're more or less screwed.

Example : Arley is slicing a computer to open a blast door that is all that keeps the group from escaping say... a thousand stormtroopers. Arley has a critical failure and gets short-circuited. No one else has ranks in repair/computer use. Oh noes! :eek:
Good point. Being able to repare 3 components at once is nice, and Disable Device and Demolitions are the kinds of skills you really need to be on location to use. With +10 to the stealth skills I figure I might just get to locations the others might not be able to.

- Kemrain the Flexable.
 

Ambrus said:
Standard starting funds for a 3rd level character is 3000 credits.
Oh, thank you very much, Ambrus. I'll get to credit counting right now. Where on earth (or wherever) does it say that?!


Ambrus said:
When I asked Angcuru about languages he had this say: "As for languages, I would recommend Duros, Rodian, Bothese, and Mon Calamari simply because they are commonly used throughout the Galaxy."
Good point. I noticed that after the fact. I might go with Rodese, Bothese and Bothese literacy. (It's good for a spy to be able to read the language of one of the biggest spynets in the galaxy) Thanks.


- Kemrain the Busy.
 


Ambrus said:
I believe it's either in the Hero Guide or Ultimate Adversaries (I don't have my books with me right now).
Strange that it isn't in the corebook. Oh well. 3,000 credits isn't bad. I can't get everythingI'd like for that, but I can get the most important things. Time to be frugal. Pity I can't buy used equipment.

- Kemrain the Poor.

Preliminary draft of equipment, assuming availability and unfettered access to the Arms and Equipment guide. (I have a bad feeling about this)

Combat Gloves: 200 credits.
SoruSuub CS-12 Stun Master Stun Baton: 700 credits.
(This can be found on the Arms and Equipment Guide's page 31, and it's basically an exchange of +200 credits and being able to use the baton as a club when unpowered for a +3 bonus to the stun save DC. It's DC 18, the same as a heavy blaster pistol/blaster rifle. If this is rejected, a standard stun baton will be swapped in for 500 credits.)
Knife: 25 credits.
Heavy Blaster Pistol: 750 credits.
Comlink: 200 credits.
Grappling Spike Launcher with 20 meters of Liquid Cable: 50 credits.
Energy Cell, 2: 20 credits.
Power Pack, 2: 50 credits.
Customized Ayelixe/Krongbing Textiles Shadowsuit: 900 credits.
(If a Shadowsuit is allowed at all, the modification for it would be a DC 5 repair check, one Jaess could make on her own taking ten even without tools thanks to her +5 Repair modifier. Without the customization it would cost only 600 credits, and the customization serves to negate the shadowsuit's armor check penalty of 1. A +10 Equipment bonus to Hide and Move Silently: Priceless.)
That comes to 2895, leaving me with 105 credits to my name.

- Kemrain the Much Poorer Now.
 
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Originally Posted by Kemrain
Strange that it isn't in the corebook. Oh well. 3,000 credits isn't bad. I can't get everythingI'd like for that, but I can get the most important things. Time to be frugal. Pity I can't buy used equipment.

If it makes you feel any better, one of your fellow party members IS "used equipment". :D
 

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