Sadrik
First Post
Great system! Here is how I would do it:
When they create a token pool they get one token per level plus the casters stat modifier.
Spells cost 1 plus the spell level in tokens (so, 1-10).
A token pool is created when a token caster uses the standard casting times for spells. If they slow cast they can cast their spells without creating a token pool.
The token pool time vs. slow cast
1 action -> 1 minute
full round action -> 10 minutes
1 minute -> 1 hour
1 hour -> 1 day
(The magnitude of these increases could be debated.) Also, adding some additional time penalty for the level of the spell could be important. Limiting the higher level spells that are overly powerful using this spell system because of the infinite castings.
Once a character creates a token pool they do not recover it until an hour after they do not draw from it. (The duration could be debated.) When a character has an active token pool they draw from the pool even if they slow cast.
If the pool ever becomes empty (at 0 or they gain one negative token) the character becomes fatigued. If the character is already fatigued and they suffer another negative token they become exhausted. If they are exhausted they become disabled. If they cast a spell or gain a negative token while disabled they die.
Token pool
It takes 8 hours of rest to get rid of the fatigued condition. After 1 hour of complete rest a character becomes fatigued (both as RAW). To remove the disabled condition they need eight hours of complete rest to become exhausted.
Note that this is a special application of the disabled condition. (I wanted something that didn't simply make them helpless but was really bad.) While disabled they remain at their current hit points and they lose a hit points when taking an action as normal.
When they create a token pool they get one token per level plus the casters stat modifier.
Spells cost 1 plus the spell level in tokens (so, 1-10).
A token pool is created when a token caster uses the standard casting times for spells. If they slow cast they can cast their spells without creating a token pool.
The token pool time vs. slow cast
1 action -> 1 minute
full round action -> 10 minutes
1 minute -> 1 hour
1 hour -> 1 day
(The magnitude of these increases could be debated.) Also, adding some additional time penalty for the level of the spell could be important. Limiting the higher level spells that are overly powerful using this spell system because of the infinite castings.
Once a character creates a token pool they do not recover it until an hour after they do not draw from it. (The duration could be debated.) When a character has an active token pool they draw from the pool even if they slow cast.
If the pool ever becomes empty (at 0 or they gain one negative token) the character becomes fatigued. If the character is already fatigued and they suffer another negative token they become exhausted. If they are exhausted they become disabled. If they cast a spell or gain a negative token while disabled they die.
Token pool
Code:
0 or -1 fatigued
-2 exhasted
-3 disabled
-4+ dead
It takes 8 hours of rest to get rid of the fatigued condition. After 1 hour of complete rest a character becomes fatigued (both as RAW). To remove the disabled condition they need eight hours of complete rest to become exhausted.
Note that this is a special application of the disabled condition. (I wanted something that didn't simply make them helpless but was really bad.) While disabled they remain at their current hit points and they lose a hit points when taking an action as normal.
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