Calico_Jack73 said:
I always loved Twilight:2000 but as Tantalus holds the license and has yet to come forward to publish a new Twilight: 2000 book I figure that it's a wasted hope that a new edition will be released. That said, what game system and combination of books would you suggest to recreate the setting. It's got to have rules for modern military weapons and vehicles as well as a relatively realistic combat system. Having a wealth of prewritten information is definitely helpful as I don't want to spend all my playing time writing up stats for equipment that may or may not be balanced.
Personally, the first thing I would do is release a reprint of the
Version 2.2 version of the game, along with all of the past modules (there were three versions of the game made: the
First Edition version (1984), the
Second Edition version (1990) and the
Version 2.2 version (1993)). Personally, I think that it's unfortunate that the
recent reprint included the
First Edition ruleset, as it was much clunkier than later editions
Even the background story (events happening 1989-2000) included in
Version 2.2 could still be released "as is" today, unlike the background stories as written in the first two versions. That's because when v2.2 was released in 1993, the writers were able to take a point in the past (namely, the August 1991 Soviet coup attempt - in the game, KGB's Alpha Team obeyed the coup leaders' orders, stormed the Russian White House, and killed Boris Yeltsin and everyone else in there, thus preserving the Soviet Union for the rest of the written timeline to follow suit - in real life, no one obeyed the coup leaders' orders to storm the Russian White House) and change the game-world into a "what-if" world whose background story no longer needed revising. The first two versions of this game didn't have such benefit of hindsight.
But if a current game system needed to be used, I would probably go with GURPS.
-G