A new Twilight:2000... how would you do it?

Calico_Jack73

First Post
I always loved Twilight:2000 but as Tantalus holds the license and has yet to come forward to publish a new Twilight: 2000 book I figure that it's a wasted hope that a new edition will be released. That said, what game system and combination of books would you suggest to recreate the setting. It's got to have rules for modern military weapons and vehicles as well as a relatively realistic combat system. Having a wealth of prewritten information is definitely helpful as I don't want to spend all my playing time writing up stats for equipment that may or may not be balanced.
 

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Calico_Jack73 said:
I always loved Twilight:2000 but as Tantalus holds the license and has yet to come forward to publish a new Twilight: 2000 book I figure that it's a wasted hope that a new edition will be released. That said, what game system and combination of books would you suggest to recreate the setting. It's got to have rules for modern military weapons and vehicles as well as a relatively realistic combat system. Having a wealth of prewritten information is definitely helpful as I don't want to spend all my playing time writing up stats for equipment that may or may not be balanced.

Personally, the first thing I would do is release a reprint of the Version 2.2 version of the game, along with all of the past modules (there were three versions of the game made: the First Edition version (1984), the Second Edition version (1990) and the Version 2.2 version (1993)). Personally, I think that it's unfortunate that the recent reprint included the First Edition ruleset, as it was much clunkier than later editions

Even the background story (events happening 1989-2000) included in Version 2.2 could still be released "as is" today, unlike the background stories as written in the first two versions. That's because when v2.2 was released in 1993, the writers were able to take a point in the past (namely, the August 1991 Soviet coup attempt - in the game, KGB's Alpha Team obeyed the coup leaders' orders, stormed the Russian White House, and killed Boris Yeltsin and everyone else in there, thus preserving the Soviet Union for the rest of the written timeline to follow suit - in real life, no one obeyed the coup leaders' orders to storm the Russian White House) and change the game-world into a "what-if" world whose background story no longer needed revising. The first two versions of this game didn't have such benefit of hindsight.

But if a current game system needed to be used, I would probably go with GURPS. :)


-G
 
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I would suggest either the original Call of Cthulhu (with the Cthulhu NOW Supplement), or GURPS. GURPS has the most support by far, but old CoC has the simplicity of its system to fall back on. You could even get away with using d20 CoC, as long as character levels stayed below 10.

Whatever you use, the mechanics matter, but not as much as the survivalist feel and the constant threat of lack of supply. Run it like a episodic TV program, with a goal to resupply X, and possibly with a run-in of a local warlord who has X and wants your stuff instead. :)
 



Interestingly, I asked on a yahoo group the publisher frequents (Darwin's World 2, put out by the same folks) whether such a thing was possible. The response was roughly, not right now but we all want to but we have to be very careful about what project we choose.

Specifically, because they have a small staff and limited resources. But if there's enough interest you can bet they would do a supplement like that.
 
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Really, I think you could do a pretty good job using the Spycraft/Stargate SG-1 rules.

Personally, I think the VP/WP system and the armor stopping damage works better for modern games, and I like how Spycraft/SG-1 handles gun combat.
 

What I'd like to see is T:2000/Dark Conspiracy's career system updated for d20, replacing classes and levels. Its almost there as is, I've tried it for one off games and simply used coolness increases as HD.
 


Yo... Ranger REG, do you have a link to that info? If it is correct today I am the happiest guy in the world. Of course I'll also have to wait to see what the finished product looks like... a lot of what I liked about T2K was "feel" but not necessarily "cruch". I wrote Loren Wiseman to ask what the status was and Loren said that Far Future currently owns the licesense. I went to their website and you can still buy original Traveller and T2K products from them.

http://www.farfuture.net/ffe/n0000.html

Edit: I e-mailed the folks over at QLI to get the straight dope. As soon as I get some official confirmation I'll post it on the boards. There is a "Twilight" news link but unfortunately it (and all the other news links) doesn't work.
 
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