A Paid Trip to Spellhold [D&D 4e]

[sblock=OOC]Apparently no one read my question carefully. I know you cannot use more than 1 item in a slot, that's basic rules from prior editions. What is not clear is if Kumar's Glass Eye Lucky charm is actually a neck item. Sounds like it goes in your pocket to me.

That was my question, if it is not a neck item will the +1 Save Bonuses stack with my Amulet of Health.[/sblock]
 

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OOC: I wasn't backing a roll-off as a literal in character method of loot distribution (it just wouldn't make sense for most of our characters) but rather as an out of character shortcut for what could be a week of negotiation at message-board speed. :)

Looks like there's a lot of want for the Pelt and the Lucky Charm; so I'll make everyone happy and take the Cape. If it hasn't been drawn by the time we're all making second picks I'll take the Verve Armor as well.
 

named bonuses with the same name, e.g. "enhancement", do not stack. Almost all item bonuses are enhancement bonuses, so even if they occupy different slots, two different items with enhancement bonuses to Will defense don't stack; you get the better of the two.
 


lochlan 97
taran 37
cliff 30
kaedyn 13
chizz 11

asterion out
----------------
verve leather - lochlan
+1 leather
poisoned broadsword - kaedyn
skull mask - cliff
lucky charm - chizz
frostwolf pelt -cliff
cape of the mountebank - lochlan
gauntlets of blood - kaedyn
breach bracers - chizz
boots of stealth - taran
badge of the berserker
headband of perception - kaedyn
amulet of protection
architect's staff - taran
 
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