A Paid Trip to Spellhold [D&D 4e]

On Puget Sound

First Post
Time for your bath, Smokey. Chizz presses the monster back to the edge of the bridge, but the skeleton parries. As the skeleton swings in response, a startled rat bursts out from one of the drainage holes along the edge of the bridge. The unlucky rodent gets too close to the skeleton and bursts into flame, running and squealing. The undead glances at it, giving Chizz the lucky opening he needs to hit. As the creature tumbles into the surf, Chizz rolls on the pavement to put out the flames and moves closer to his comrades. I got mine, what's taking you so long? Is that fighting or dancing? His strained movement shows his injuries, but there is a wide grin on his face.

START OF TURN: 5 ongoing fire, now 6 HP left.

STANDARD: Duelist's flurry vs B1 - MISS by 1 - activate Lucky Charm - HIT instead, for 15 and SLIDE off the bridge. Chizz shifts to D6 as part of the attack.

MOVE: to J6

END OF TURN: save vs ongoing damage. SUCCESS.

[sblock='Status: I got mine! Ummm, can anyone heal?']
Hp 6/39, surges 7/7
AC 19, fort 18, ref 18, wil 14
Action points: 0/1 Second wind: available
Resist 5 vs swarms, move through swarm squares, no OA from swarms.
Sneak attack: +2d6+4. Nimble blade: +1 attack with CA when using light blade.

twin strike +10, d6+1 vs AC melee, HQ possible. OR:

+9, d10+1 ranged, and target is -2 to ranged and area attacks til EONT (longbow power). HQ possible.

duelist's flurry +10, 4 damage vs AC, slide target 1, shift 1. SA possible. Get sneak damage even without CA.

fast hands free. once per round. draw or stow a weapon.

paired katar minor. turn 1 katar into 2, or vice versa.

hunter's quarry minor. quarry closest visible enemy. quarry takes +1d6 damage once per round when hit by a ranger power.

furious assault free, trigger: you hit an enemy. Add 1(w) or 1d8 to damage.

off hand strike minor, melee. +10 vs AC, 1d6+5. HQ possible.

nasty backswing free, melee. trigger: you miss w a melee attack. +10 vs AC, 1d6+9, shift 1. SA possible.

duelist's prowess minor, stance. Each time an adjacent enemy attacks you, duelist's prowess attack : +10 vs Reflex, 1d6+5. SA possible.

lucky charm free. trigger: you miss. add 1d6 to the attack roll.

breach bracers free. trigger: you hit in melee. target is vulnerable 5 vs the next attack that hits it before EONT.

potion of healing minor. heal 10 points, lose a surge. [/sblock]
 
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perrinmiller

Adventurer
OOC: Sorry, clicked the wrong button and needed to finish editing from my previous post.
Kaedyn presses the skeleton to the edge of the bridge, the walking bones teeters on the verge of toppling over. Then the fighter thrusts his sword once more to give it that last push, "Have a nice swim ya fookin' boney."

After dealing with the burning skeleton, Kaedyn is barely standing on his feet as he is badly burned and bruised. He moves towards his companions and slides to the ground on his hip to make himself a harder target for the last skeleton. He weakly calls out through teeth clenched in pain, "Help...cleric."
[sblock=Actions]Start: Take 5 Damage Fire 1/51HP +HS
Standard Action: Tide of Iron on B2 Tide of Iron (1d20+13=26, 1d10+9=13)
Push him back to T-3 and sploosh (updated map)
Move Action: Move to R-5 (updated map)
Minor Action: Drop prone
End: Save (1d20=20)[/sblock][sblock=Mini Stats]HP: 01/51 Bloodied 25; Healing Surges 12HP, 12/day+20
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood Char Sheet
 
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Voda Vosa

First Post
OOC: Remember someone was to handle Asterion (who has some healing skills). Has anybody seen Pyrex?
Note to self: Ongoing damage from ranged attacks: A good way to almost TPK.
 

Voda Vosa

First Post
Asterion enraged, picks up the skeleton in front of him, walks to the edge of the bridge, and drops it to be swallowed by the sea. Lochlan finish up the remaining flaming undead, which explodes in a ball of unholy black fire. As the battle ends, the dead-calm returns to the bridge and the island. Nothing moves.
Our heroes decide to get back to the ship, and take a deserved rest, before continuing on.

On the ship, their wounds are taken care of and their tired bodies can find some rest.

HEAD TO THE OOC THREAD
 

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