On Puget Sound
First Post
Chizz presses his opponent back toward the bridge's edge, chopping and splitting its bones. When the skeleton clutches at him, Chizz wriggles out of his burning shirt leaving the skeleton holding it.
Start of turn: take 5 fire damage
Move: shift to B7
Standard: duelist's flurry vs B1. Hit for 19, slide foe to C5, shift to C6.
end of turn: save vs fire, success (20!)
[sblock='Status: feeling OK']
Hp 27/39, surges 7/7
AC 19, fort 18, ref 18, wil 14
Action points: 0/1 Second wind: available
Resist 5 vs swarms, move through swarm squares, no OA from swarms.
Sneak attack: +2d6+4. Nimble blade: +1 attack with CA when using light blade.
twin strike +10, d6+1 vs AC melee, HQ possible. OR:
+9, d10+1 ranged, and target is -2 to ranged and area attacks til EONT (longbow power). HQ possible.
duelist's flurry +10, 4 damage vs AC, slide target 1, shift 1. SA possible. Get sneak damage even without CA.
fast hands free. once per round. draw or stow a weapon.
paired katar minor. turn 1 katar into 2, or vice versa.
hunter's quarry minor. quarry closest visible enemy. quarry takes +1d6 damage once per round when hit by a ranger power.
furious assault free, trigger: you hit an enemy. Add 1(w) or 1d8 to damage.
off hand strike minor, melee. +10 vs AC, 1d6+5. HQ possible.
nasty backswing free, melee. trigger: you miss w a melee attack. +10 vs AC, 1d6+9, shift 1. SA possible.
duelist's prowess minor, stance. Each time an adjacent enemy attacks you, duelist's prowess attack : +10 vs Reflex, 1d6+5. SA possible.
lucky charm free. trigger: you miss. add 1d6 to the attack roll.
breach bracers free. trigger: you hit in melee. target is vulnerable 5 vs the next attack that hits it before EONT.
potion of healing minor. heal 10 points, lose a surge. [/sblock]
Start of turn: take 5 fire damage
Move: shift to B7
Standard: duelist's flurry vs B1. Hit for 19, slide foe to C5, shift to C6.
end of turn: save vs fire, success (20!)
[sblock='Status: feeling OK']
Hp 27/39, surges 7/7
AC 19, fort 18, ref 18, wil 14
Action points: 0/1 Second wind: available
Resist 5 vs swarms, move through swarm squares, no OA from swarms.
Sneak attack: +2d6+4. Nimble blade: +1 attack with CA when using light blade.
twin strike +10, d6+1 vs AC melee, HQ possible. OR:
+9, d10+1 ranged, and target is -2 to ranged and area attacks til EONT (longbow power). HQ possible.
duelist's flurry +10, 4 damage vs AC, slide target 1, shift 1. SA possible. Get sneak damage even without CA.
fast hands free. once per round. draw or stow a weapon.
paired katar minor. turn 1 katar into 2, or vice versa.
hunter's quarry minor. quarry closest visible enemy. quarry takes +1d6 damage once per round when hit by a ranger power.
nasty backswing free, melee. trigger: you miss w a melee attack. +10 vs AC, 1d6+9, shift 1. SA possible.
duelist's prowess minor, stance. Each time an adjacent enemy attacks you, duelist's prowess attack : +10 vs Reflex, 1d6+5. SA possible.
lucky charm free. trigger: you miss. add 1d6 to the attack roll.
breach bracers free. trigger: you hit in melee. target is vulnerable 5 vs the next attack that hits it before EONT.
potion of healing minor. heal 10 points, lose a surge. [/sblock]
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