Well, sure, except that in the case of skeletons and zombies it has nothing to do with sustenance. They don't need to kill the living, they just want to.To be frank, a hunger to kill the living is a feature of most creatures’ sustenance practices.
Well, sure, except that in the case of skeletons and zombies it has nothing to do with sustenance. They don't need to kill the living, they just want to.To be frank, a hunger to kill the living is a feature of most creatures’ sustenance practices.
they just want to.
I know it's an old cliche, but this mess happened to me. I was all set to go with a necromancer. My guy was raising dead, the campaign was running smoothly, and then a buddy joined up at level 6. He wanted to roll a paladin.
What's the best way to make the two play nice in the same party? Is there a mechanical solution to the problem? Alternatively, how can I circumnavigate his ire?
Relevant comic.
I have to ask: what edition? From 4E forward, paladins can be of any alignment, no longer bound by Lawful Good (often played as Lawful Stupid). In such a case, the player should play a paladin that has less of an issue with undead.I know it's an old cliche, but this mess happened to me. I was all set to go with a necromancer. My guy was raising dead, the campaign was running smoothly, and then a buddy joined up at level 6. He wanted to roll a paladin.
Cue the Odd Couple music.I know it's an old cliche, but this mess happened to me. I was all set to go with a necromancer. My guy was raising dead, the campaign was running smoothly, and then a buddy joined up at level 6. He wanted to roll a paladin.
What's the best way to make the two play nice in the same party? Is there a mechanical solution to the problem? Alternatively, how can I circumnavigate his ire?
Relevant comic.
Your Necromancer can also be a practitioner of either White or Grey Necromancey.And then we get this incredibly relevant Unearthed Arcana!
While Summon Undead Spirit specifically summons a Neutral Evil undead spirit to join the fray (and one that is friendly to you and your allies, even if they're sworn to destroy Undead! – try to crack open that chestnut haha), the other new Necromancy school spell is Spirit Shroud, which can summon GOOD spirits of the dead to protect the summoner.
There are many way to play your Necromancer character without being evil and at odds with the Paladin. There are many ways to play this Paladin without being so Lawful Stupid that they kill your Necromancer.
Use your best judgement, and work with your party to make a story that makes sense.
Even if you don't want to make it easy on yourselves (they are playing a Paladin after all - morality tests are a common part of the character trope), you might talk with the DM and the other player to purposefully sow the conflict to a breaking point later down the line – maybe the Paladin or the Necromancer becomes a villain because they're so at odds with the rest of the party at that point, and once the big face-hell turn boss fight happens, you or the Paladin's player roll up a new character to replace them.