I'm not currently DM'ing, but I'm seeing a lot of insanity from the paladin in our current group that is taking its toll on our DM. Just wanted to run some of the crazier tricks past you guys to see if it's all kosher. Well, not kosher--because it's insane--but legit at any rate.
First trick is Gift of Resistance. It's a stance that lets him give up his resistances to grant the party resist 20 of the same for the entire frickin' encounter. So, he gets himself 1 point of omni-resistance, and then gives everyone else resist 20. Only once per-day, but it's an encounter-buster.
Another much more vexing deal for the DM is the hospialer PP feature where he heals anyone that a challenged monster attacks. The attack doesn't even have to hit. No requirements on distance or uses per turn or surges getting burned or...well, anything. At 21 points a pop, he's healing more than many critters can deal (and remember, misses still heal 21 HP). This is a PHB ability, so it's built under the assumption that paladins are single-target challengers, which they don't seem to be anymore.
Of coruse, it's easy enough to jerk a knee and say "well, just have the monsters attack the paladin". But my pally pal has something like seven or eight lay-on-hands per day that heal him for 60 points or so, and that's just the tip of the healberg. He's even got some item that lets him heal above his maximum HP (by converting the healing into THP). And of course, he's got some kiting tricks to ensure he can maintain a challenge while maintaining his distance. He's never sweating, trust me. And as long as he's around, neither are we.
Understand, I play a sorcerer in this campaign, so I'm the biggest beneficiary of all this. Yet, I see the challenge dwindling away and the DM's frustration at said diminishment growing. More than once I've been sorely tempted to just reach out and pat him on the head when he crits and then sees it immediately undone by the hospitaler's blessing.
First trick is Gift of Resistance. It's a stance that lets him give up his resistances to grant the party resist 20 of the same for the entire frickin' encounter. So, he gets himself 1 point of omni-resistance, and then gives everyone else resist 20. Only once per-day, but it's an encounter-buster.
Another much more vexing deal for the DM is the hospialer PP feature where he heals anyone that a challenged monster attacks. The attack doesn't even have to hit. No requirements on distance or uses per turn or surges getting burned or...well, anything. At 21 points a pop, he's healing more than many critters can deal (and remember, misses still heal 21 HP). This is a PHB ability, so it's built under the assumption that paladins are single-target challengers, which they don't seem to be anymore.
Of coruse, it's easy enough to jerk a knee and say "well, just have the monsters attack the paladin". But my pally pal has something like seven or eight lay-on-hands per day that heal him for 60 points or so, and that's just the tip of the healberg. He's even got some item that lets him heal above his maximum HP (by converting the healing into THP). And of course, he's got some kiting tricks to ensure he can maintain a challenge while maintaining his distance. He's never sweating, trust me. And as long as he's around, neither are we.
Understand, I play a sorcerer in this campaign, so I'm the biggest beneficiary of all this. Yet, I see the challenge dwindling away and the DM's frustration at said diminishment growing. More than once I've been sorely tempted to just reach out and pat him on the head when he crits and then sees it immediately undone by the hospitaler's blessing.