SHARK
First Post
Greetings!
Here detailed is a plot element that is going on off and on in one of the campaigns I am in. Your thoughts concerning the situation, and appropriate responses may undoubtedly prove useful as well as entertaining!
Thankyou!
____________________________________________________
Bronwyn, Female Human Pal20: Medium Humanoid; HD 20d10+40 (Paladin); hp 220; Init + 2; Spd 20; AC 29; Atk + 30 base melee, + 22 base ranged; +34 ( 1d8+14+1d6, +4 Longsword ); +34 ( 1d8+14, +4 Flail, light ); +33 ( 1d4+13, +3 Dagger ); +34 ( 1d8+14, +4 Lance, heavy ); AL LG; SV Fort + 24, Ref + 18, Will + 23; STR 31, DEX 15, CON 15, INT 15, WIS 25, CHA 30.
Skills: Climb + 14, Concentration + 4, Craft (Blacksmithing) + 5, Craft (Carpentry) + 5, Diplomacy + 12, Handle Animal + 12, Heal + 10, Hide + 9, Innuendo + 8, Intimidate + 14, Intuit Direction + 8, Jump + 7, Knowledge (Geography) + 3, Knowledge (Hearth Wisdom) + 3, Knowledge (History) + 3, Knowledge (Law) + 3, Knowledge (Local) + 3, Knowledge (Nobility) + 3, Knowledge (Politics) + 3, Knowledge (religion) + 20, Knowledge (Streetwise) + 3, Knowledge (War) + 3, Listen + 10, Move Silently + 9, Perform + 14, Ride + 20, Search + 4, Sense Motive + 12, Speak Language + 6, Spot + 10, Swim + 12, Use Rope + 5, Wilderness Lore + 10. Feats: Cleave, Combat Reflexes, Great Cleave, Leadership, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge. Spells Known (Pal --/5/5/5/4): 1st -- Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Evil, Read Magic, Resistance, Virtue; 2nd -- Delay Poison, Remove Paralysis, Resist Elements, Shield Other, Undetectable Alignment; 3rd -- Cure Moderate Wounds, Discern Lies, Dispel Magic, Greater Magic Weapon, Heal Mount, Magic Circle against Evil, Prayer, Remove Blindness/Deafness; 4th -- Cure Serious Wounds, Death Ward, Dispel Evil, Freedom of Movement, Holy Sword, Neutralize Poison.
Spells Prepared (Pal --/5/5/5/4): 1st - Create Water, Cure Light Wounds, Detect Poison, Divine Favor, Read Magic; 2nd - Delay Poison, Remove Paralysis, Resist Elements x2, Undetectable Alignment; 3rd - Discern Lies, Dispel Magic, Greater Magic Weapon, Heal Mount, Prayer; 4th - Cure Serious Wounds, Death Ward, Dispel Evil, Freedom of Movement.
Possessions:
Weapons: +3 Dagger; +4 Flail, light; +4 Longsword: Holy, Icy Burst, Lawful; +4 Lance, heavy.
Armor: +4 Full plate.
Shields: +4 Shield, large, steel.
Goods: Explorer's outfit; Courtier's outfit; Blacksmith's tools, Masterwork; Carpenter's tools, Masterwork; Climber's kit, Masterwork; Holy symbol, silver.
Magic: Wondrous: Belt of giant strength (+6); Wondrous: Boots of elvenkind; Wondrous: Cloak of elvenkind; Wondrous: Daern's instant fortress; Wondrous: Everburning torch; Wondrous: Gloves of swimming and climbing; Wondrous: Heward's handy haversack; Ring: Elemental Resistance, Major; Ring: Sustenance; Potion: Heroism (x4); Rod: Splendor; Potion: Cure Serious Wounds (x6).
Animal, Horse, Heavy War: CR 2; Large Animal; HD 12d8+36 (Animal); hp 132; Init + 1; Spd 50; AC 20; Atk + 8 base melee, + 3 base ranged; +8/+3 ( 1d6+6, 2 Hooves; 1d4+3, Bite ); SQ: Scent (Ex); AL N; SV Fort + 11, Ref + 9, Will + 5; STR 22, DEX 13, CON 17, INT 1, WIS 13, CHA 6.
Skills: Listen + 7, Spot + 7.
Bronwyn is 6’4” and weighs an even 200-lbs. She has shoulder-length coal black hair, and pale grey-blue eyes. She has broad shoulders, and is very muscular.
Bronwyn has encountered a powerful warrior in combat while exploring some strange ruined city in an ancient, magical forest. Due to the ebb and flow of combat, she was knocked unconscious and captured by the enemy. The leader of the enemy forces that were fighting against the party is the warrior Ghandethar. Ghandethar is 7’6” and weighs some 420-lbs, and has an awesome physique. He is bald, and also quite handsome. Ghandethar is a Wyrd/Half-Titan, Fighter 30.
Lord Ghandethar held her captive for over six weeks, interrogating her about the party’s goals, history, and operations. During this time, Bronwyn was treated well, and with courtesy by Lord Ghandethar. Lord Ghandethar is the leader of a company of evil adventurers, and has been charged by their Shadow Dragon overlords to maintain security in the area of the ruined city, namely, to kill or capture any foreign invaders.
Lord Ghandethar seduced Bronwyn while she was held captive, and a strange sort of attraction developed between the two characters. During her captivity with Ghandethar and his company, they were attacked by a large force of evil frost giants. During the struggle, Ghandethar saved Bronwyn’s life, and ferociously fought and defeated the evil frost giants during the desperate battle.
After some six weeks of traveling with Lord Ghandethar and his group, Ghandethar let her go, with all of her possessions. Ghandethar gave her a mithril necklace, set with a dozen shimmering rubies of fantastic beauty and great value.
In truth, Ghandethar has previously been spying on the party, and sought to corrupt some member of the group, and selected Bronwyn. However, even though he let her go, he is genuinely attracted to her, and has been smitten by her beauty and her persuasive personality. His plans have not gone quite the way he had anticipated.
Some weeks later, Bronwyn’s group were exploring a subterranean temple, and she discovered Ghandethar resting in an enchanted grotto, with a sparkling waterfall. Bronwyn socialized with Ghandethar throughout the evening, before returning to her own company. When questioned by concerned party members as to her whereabouts, she causally remarked that she had gone off to explore, and to pray and worship.
Though she hasn’t “Betrayed” the party, would some of you think she should suffer for her actions? Not only is she associating with characters that are not only not good, but they are evil. In addition, she is engaging in being, shall we say, less than honest. What might be the response of a cleric of her deity in the party? What response might her deity make? Naturally, should her lover, Vandor, a powerful paladin in the group learn of her actions, he will certainly be upset. The rest of the company would no doubt take a dim view of her actions, especially since she is also considered the party’s leader.
The two adventuring groups are certain to come into conflict again sometime in the future, and these elements will no doubt come to a flash-point.
I appreciate your thoughts on these developments!
Semper Fidelis,
SHARK
Here detailed is a plot element that is going on off and on in one of the campaigns I am in. Your thoughts concerning the situation, and appropriate responses may undoubtedly prove useful as well as entertaining!
Thankyou!
____________________________________________________
Bronwyn, Female Human Pal20: Medium Humanoid; HD 20d10+40 (Paladin); hp 220; Init + 2; Spd 20; AC 29; Atk + 30 base melee, + 22 base ranged; +34 ( 1d8+14+1d6, +4 Longsword ); +34 ( 1d8+14, +4 Flail, light ); +33 ( 1d4+13, +3 Dagger ); +34 ( 1d8+14, +4 Lance, heavy ); AL LG; SV Fort + 24, Ref + 18, Will + 23; STR 31, DEX 15, CON 15, INT 15, WIS 25, CHA 30.
Skills: Climb + 14, Concentration + 4, Craft (Blacksmithing) + 5, Craft (Carpentry) + 5, Diplomacy + 12, Handle Animal + 12, Heal + 10, Hide + 9, Innuendo + 8, Intimidate + 14, Intuit Direction + 8, Jump + 7, Knowledge (Geography) + 3, Knowledge (Hearth Wisdom) + 3, Knowledge (History) + 3, Knowledge (Law) + 3, Knowledge (Local) + 3, Knowledge (Nobility) + 3, Knowledge (Politics) + 3, Knowledge (religion) + 20, Knowledge (Streetwise) + 3, Knowledge (War) + 3, Listen + 10, Move Silently + 9, Perform + 14, Ride + 20, Search + 4, Sense Motive + 12, Speak Language + 6, Spot + 10, Swim + 12, Use Rope + 5, Wilderness Lore + 10. Feats: Cleave, Combat Reflexes, Great Cleave, Leadership, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge. Spells Known (Pal --/5/5/5/4): 1st -- Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Evil, Read Magic, Resistance, Virtue; 2nd -- Delay Poison, Remove Paralysis, Resist Elements, Shield Other, Undetectable Alignment; 3rd -- Cure Moderate Wounds, Discern Lies, Dispel Magic, Greater Magic Weapon, Heal Mount, Magic Circle against Evil, Prayer, Remove Blindness/Deafness; 4th -- Cure Serious Wounds, Death Ward, Dispel Evil, Freedom of Movement, Holy Sword, Neutralize Poison.
Spells Prepared (Pal --/5/5/5/4): 1st - Create Water, Cure Light Wounds, Detect Poison, Divine Favor, Read Magic; 2nd - Delay Poison, Remove Paralysis, Resist Elements x2, Undetectable Alignment; 3rd - Discern Lies, Dispel Magic, Greater Magic Weapon, Heal Mount, Prayer; 4th - Cure Serious Wounds, Death Ward, Dispel Evil, Freedom of Movement.
Possessions:
Weapons: +3 Dagger; +4 Flail, light; +4 Longsword: Holy, Icy Burst, Lawful; +4 Lance, heavy.
Armor: +4 Full plate.
Shields: +4 Shield, large, steel.
Goods: Explorer's outfit; Courtier's outfit; Blacksmith's tools, Masterwork; Carpenter's tools, Masterwork; Climber's kit, Masterwork; Holy symbol, silver.
Magic: Wondrous: Belt of giant strength (+6); Wondrous: Boots of elvenkind; Wondrous: Cloak of elvenkind; Wondrous: Daern's instant fortress; Wondrous: Everburning torch; Wondrous: Gloves of swimming and climbing; Wondrous: Heward's handy haversack; Ring: Elemental Resistance, Major; Ring: Sustenance; Potion: Heroism (x4); Rod: Splendor; Potion: Cure Serious Wounds (x6).
Animal, Horse, Heavy War: CR 2; Large Animal; HD 12d8+36 (Animal); hp 132; Init + 1; Spd 50; AC 20; Atk + 8 base melee, + 3 base ranged; +8/+3 ( 1d6+6, 2 Hooves; 1d4+3, Bite ); SQ: Scent (Ex); AL N; SV Fort + 11, Ref + 9, Will + 5; STR 22, DEX 13, CON 17, INT 1, WIS 13, CHA 6.
Skills: Listen + 7, Spot + 7.
Bronwyn is 6’4” and weighs an even 200-lbs. She has shoulder-length coal black hair, and pale grey-blue eyes. She has broad shoulders, and is very muscular.
Bronwyn has encountered a powerful warrior in combat while exploring some strange ruined city in an ancient, magical forest. Due to the ebb and flow of combat, she was knocked unconscious and captured by the enemy. The leader of the enemy forces that were fighting against the party is the warrior Ghandethar. Ghandethar is 7’6” and weighs some 420-lbs, and has an awesome physique. He is bald, and also quite handsome. Ghandethar is a Wyrd/Half-Titan, Fighter 30.
Lord Ghandethar held her captive for over six weeks, interrogating her about the party’s goals, history, and operations. During this time, Bronwyn was treated well, and with courtesy by Lord Ghandethar. Lord Ghandethar is the leader of a company of evil adventurers, and has been charged by their Shadow Dragon overlords to maintain security in the area of the ruined city, namely, to kill or capture any foreign invaders.
Lord Ghandethar seduced Bronwyn while she was held captive, and a strange sort of attraction developed between the two characters. During her captivity with Ghandethar and his company, they were attacked by a large force of evil frost giants. During the struggle, Ghandethar saved Bronwyn’s life, and ferociously fought and defeated the evil frost giants during the desperate battle.
After some six weeks of traveling with Lord Ghandethar and his group, Ghandethar let her go, with all of her possessions. Ghandethar gave her a mithril necklace, set with a dozen shimmering rubies of fantastic beauty and great value.
In truth, Ghandethar has previously been spying on the party, and sought to corrupt some member of the group, and selected Bronwyn. However, even though he let her go, he is genuinely attracted to her, and has been smitten by her beauty and her persuasive personality. His plans have not gone quite the way he had anticipated.
Some weeks later, Bronwyn’s group were exploring a subterranean temple, and she discovered Ghandethar resting in an enchanted grotto, with a sparkling waterfall. Bronwyn socialized with Ghandethar throughout the evening, before returning to her own company. When questioned by concerned party members as to her whereabouts, she causally remarked that she had gone off to explore, and to pray and worship.
Though she hasn’t “Betrayed” the party, would some of you think she should suffer for her actions? Not only is she associating with characters that are not only not good, but they are evil. In addition, she is engaging in being, shall we say, less than honest. What might be the response of a cleric of her deity in the party? What response might her deity make? Naturally, should her lover, Vandor, a powerful paladin in the group learn of her actions, he will certainly be upset. The rest of the company would no doubt take a dim view of her actions, especially since she is also considered the party’s leader.
The two adventuring groups are certain to come into conflict again sometime in the future, and these elements will no doubt come to a flash-point.
I appreciate your thoughts on these developments!

Semper Fidelis,
SHARK