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A PC who wont kill

I am currently playing in a Drqagonlance campaign, and my character is a cleric to Mishakal. As this particular deity requires defense, and protection and healing of those who are unable to do so themselves (incluiding ones enemies), he spends most battles healing and protecting others (including, at one point the Crown Prince of the Qualinasti Elves). So far, I have not rolled a single attack die for this character. I must say that it is an iteresting character to say the least.
 

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I actually once had such a character. He was a former watchman from Sharn gone inquisitive, a real LG local patriot that had left the watch because of corruption. He used a mercyfull crossbow, because he a) always wanted to interrogate his foes and b) still believed in justice and wanted every foe to be brought before court.

Hoo boy, was I pissed when the good party members begann killing the obviously mentally controlled goblins I had subdued. I've learned to discuss a characters style with my coplayers since then.

All in all I prefer a more goody two shoes approach altogether anyway. What can I say, I prefer when the heroes are actual Heroes, that take the morale high ground, even if it hurts.
 

lukelightning said:
And if this pacifist doesn't care if the rest of the party kills, then the vow is kind of irrelevant.
So a personal code of honor is irrelevant?

It's hard to do in a standard D&D milieu, but not impossible. Really, its just a question of offering a different set solutions to the standard challenges. And its only really feasible if everyone else at the table in onboard (which isn't to say they need to share the 'code against killing').

Way back in college I had a 2nd ed. specialty cleric who refused to kill. Good old Kier Kirby (the groove was in her heart...), priestess of the Iad Heresy and up-and-coming vocalist. Fought with two hardwood jugglers' clubs and a lasso (she had a few wizard spells on her spell list to make up for the lack of lethal-violence doing).

She also pallled around with a amoral, ambitious would-be warlord and a chipper young bard who mission was to kill every potential messiah she found. Not a half-bad game...
 

Mallus said:
So a personal code of honor is irrelevant?

By my example: Even if you go out of your way not to kill someone, another party member will probably do it. So you are basically aiding and abetting the death, unless you'd rather argue with the other PCs and not let them kill. Or just refrain from any combat, in which case you had better make yourself super useful in other respects.
 

I've been tempted to mess around with creating a character class that instead of an increasing BAB, as instead an increasing Armor Class bonus, while the BAB stays static. The idea would be a pacifist character that would have to rely on diplomacy and and other non combat means of defeating an enemy...

Shrug, maybe soemthing like that already exists? I dunno. And since I haven't realy tried it, it might be totaly "broken..." :p
 

As a player, I had a refomed assasin who refused to kill sentient beings. (Back in 2E) Animals, nonsentient monsters, and undead were fine, though. I had a lot of fun finding ways to achieve the party goals without killing. I optimized him for doing subdual damage so that he could knockout opponents instead. I did have some tension once with a character who kiled a bunch of orcs I KOed. Turns out it would have been better to let them live since we passed that way again and the orcs would have slowed down enemies who started pursuing us a few hours later.

As a DM (again in 2E) I had an order or clerics who were forbidden to do violence except in self defense or to kill ever. In compensation they had a permenant sanctuary spell, and were very strong in healing and defense. They generally had no objection to others doing violence, as long as it was in the cause of good. They simply saw it as not their role. There were some individual clerics however who were distrustful of any who used violence. I had a few players try one of these clerics, and they seemed to have fun with them.
 


frankthedm said:
No Player I have ever had ever gimped themselves with the comic book code. The worlds D&D takes place in have a place for mercy, but utter refusal to kill is a mental sickness of the modern world that has little place in a world ruled by strenght of sword and spell.

There's mental illness in this statement, but not where you think it is.
 

I agree that a code of nonviolence, or refusal to take life, is problematic when applied in the context of a party where no one else shares that code. I emphatically disagree that vows of nonviolence or abstinence from taking life are somehow inappropriate to a D&D-style fantasy game. My own take on Good has always been that good-aligned (or heroic) creatures view violence as evil... a necessary evil, sometimes, but still evil. As such, in the hierarchy of options, an approach to a problem that does not involve taking life is likely more "good" than one that does involve taking life. Consequently, there are a number of pacifist characters and characters that use nonlethal approaches to confrontation in my game worlds. It's not like the options aren't there. What with creative skill uses, mind-affecting spells, and nonlethal damage options, PCs have a number of ways to resolve confrontations that don't involve slaughtering foes.

Now, I do think that a nonlethal damage code requires a particular kind of DM to pull off. For instance, my general rule on "alignment" is that few beings are truly irredeemable or incorruptible; the only beings with a defined alignment are those with an alignment subtype (fiends, celestials, modrons, slaadi, etc.). Thus, orcs, goblins, etc. may be savage, corrupt, or murderous, but there's no reason why one couldn't as easily negotiate with them as with human adversaries. As such, the skills of a silver-tongued diplomat, a peace-bringing cleric, or a skilful enchanter can come into play as easily as the greataxe of a mighty dwarven warrior.

Which isn't to say, of course, that certain adventures aren't simply inappropriate for a nonviolent character. Stopping a rampaging horde of orcs, dealing with an incursion of demons from the Abyss, or surviving a night hunt by werewolves through the forests might require a bit of serious death-dealing. But there are certainly other adventures that work in this millieu.
 

I once had a non-violent thief/wizard in a 2e game that refused to kill anyone, but he didn’t start out that way. As the campaign developed and the character gained levels the philosophy slowly evolved. It was a high level game and the character became a Time Sorcerer and after that point he wouldn’t kill anyone, no matter how evil they were. He would just regress them back to infancy and have them raised properly.
 

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