saucercrab said:
You might not have meant to imply it, but I inferred it. My apologies for that.
Accepted. Civility is all too rare on the Internet.
saucercrab said:
So from 45 to 60 points now?
My turn to apologize. In my first post I wasn't speaking of the particular melee tank in my Epic game, I was speaking of a generic melee fighter using a Greatsword and Power Attacking for 20 points. Assume a STR score of 15, the least such a character should have using the elite array, and the damage adds up as follows: 40 points (from +20 Power Attack) + 3 (1.5 times STR mod of +2) + 2 (minimum possible damage for a Greatsword at 2d6) = 45. Of course, this is assuming no other bonuses to STR, even no points put into it with level-ups, and a nonmagical weapon- in most games at 20th level (the minimum possible for Power Attacking by 20 points) those assumptions are patently absurd, and the actual damage would be considerably higher.
In fact, the character in my Epic game is 30th level, and his Epic cheese is not by any means confined to his
Giant Size item. His STR score even at Medium size is in the high 30s, due to a +5 inherent bonus and his
Bracers of Relentless Might, and he's wielding the equivalent of a
+6 Holy Anarchic Keen Adamantine Greatsword. I say "equivalent" because it's actually made of a material other than Adamantine, which happens to duplicate its Hardness-penetrating ability and by the material's own description also penetrates DR as if it were Adamantine. In any case, with all of those bonuses, it's easy to see how his minimum base damage is in the 60s when he Power Attacks for huge amounts. He frequently sets his Power Attack to the maximum possible amount, because his bonus to hit even if his BAB is entirely cancelled out is still +20something as I recall. I don't have his sheet immediately in front of me.
saucercrab said:
With archery's other advantages, I don't see strict damage output as the only thing that should matter.
In a roleplaying sense, it probably doesn't; still, I think it would be hard to argue that if the archer in a combat deals, say, 30 total points of damage to the dragon the party's fighting, while the melee tank deals over 120 with several Power Attacks that hit, and the mage deals over 100 with a couple of well-placed
Disintegrates or, better still,
Orbs of Acid (also a ranged touch attack, but disallows a save and ignores SR to boot), the archer's player is going to feel a little bit outclassed. Mere range and the ability to make several extra attacks are not enough.
saucercrab said:
Nifft's feat reminds me of the Order of the Bow initiate's ranged precision attack.
Good point- it does sort of look like that.