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Hero
All the talk about classic modules on the boards has got me itching to take one (or more) of the classics and update them to 3.5.
Here's the only problem (other than there not being enough hours in the day/days in the week):
Most of the classic modules, at least in my experience, are primarily crawls, or are otherwise almost entirely combat. Nothing wrong with that for those who like it, and that was certainly the mindset of the early days. Thing is, I tend to get bored running crawl-heavy games, and my players prefer a lot more role-playing/mystery investigation/NPC-interaction, with only one or two combats per session.
So, here's the question. Can any of you suggest a classic module--and by classic, in this case, I mean Basic or 1E--that allows for a really solid mix of all of the above? I'm not expecting one with low combat, because you pretty much don't get that in modules. I just want one that's going to allow for a lot of opportunity for non-combat events/encounters as well.
Here's the only problem (other than there not being enough hours in the day/days in the week):
Most of the classic modules, at least in my experience, are primarily crawls, or are otherwise almost entirely combat. Nothing wrong with that for those who like it, and that was certainly the mindset of the early days. Thing is, I tend to get bored running crawl-heavy games, and my players prefer a lot more role-playing/mystery investigation/NPC-interaction, with only one or two combats per session.
So, here's the question. Can any of you suggest a classic module--and by classic, in this case, I mean Basic or 1E--that allows for a really solid mix of all of the above? I'm not expecting one with low combat, because you pretty much don't get that in modules. I just want one that's going to allow for a lot of opportunity for non-combat events/encounters as well.
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