Hypersmurf said:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack ...
The problem is what follows this line later on.
Hypersmurf said:
"Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains."
"Energy" has a type - Cold, Fire, Electricity, Sonic, or Acid.
If you want to apply a "realism" rule - damage from the average sword swing is of an "energy type" - Kinetic, and the ability of DR is utterly useless. There is a difference between the word "energy" as you and I use it and "Energy" as defined in the context of the game. Unfortunately, WotC writers have a bad habit of using the same word to describe both items. We just have to deal with it.
Another scenario - if this Viscious weapon is Ghost Touched, and you are Ethereal - does the extra 1d6 hit you if you are striking a corporeal opponent?
Now, as for an explanation: When I asked the question
Self said:
ok - but here's a question for you. What type is the "energy", if it's "energy damage dealt along with an attack".
I was laying a little bit of a trap - ok, a whole lot of a trap, that Caliban walked right into.
If you want to state that when you use a viscious weapon to deal damage, the target takes an extra 2d6 damage and you take an extra 1d6 damage that can't be negated by any means because that is the
intent of the weapon, thats fine. It is the best argument you have, and you can do it. I would also agree with you.
However, we are dealing with RAW or Rule As Written. With WotC products *especially MagictheGathering* the designers have a history of writing an effect or rule and not fully anticipating its impact on the game. If you want to interpret the RAW however, the 2d6 and 1d6 "
extra damage" are just that "
extra". They add on to whatever damage the sword is dealing
and thus acquire the type of damage the weapon deals. This is how you get to negate some sneak attack damage if you have a high enough DR, and also how sneak attack damage can sometimes bypass DR.
@ Hyp - There is a principle in Law which states that when you get an answer right, but for the wrong reason, you made the correct decision. I also like your question about "positive and negative energy damage", because turnabout is fair play. The danger is when you take a single instance and attempt to set a precedent.
UltimaGabe said:
I am also of the camp that said damage is untyped and thus bypasses pretty much anything.
In actuality, if your damage has no type it would be
blocked by DR. DR requires that damage be of a specific type in order to bypass it. This is why Damage Reduction is listed in a form #/something. There are cases where damage reduction is listed as #/- in which case there is no substance or condition(s) that bypass the DR defence.
UltimaGabe said:
This, of course, is believed by many (myself included) to include energy damage from a Flaming weapon and such- if you aren't able to damage the Slaad with the sword itself, it takes no Fire damage either. That's all fine and dandy too.
In the case of a flaming weapon, the "damage dealt" from the flaming feature has the fire energy descriptor (emphasis bold) - and therefore:
Hypersmurf said:
Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains."
The words "energy damage" here clearly refer to the five typed energies, that are negated by the feature
energy resistance as opposed to the feature
damage reduction.
going to the first post question -
UltimaGabe said:
So you attack the creature. (A slaad or something.) You roll damage, and you deal 14 damage to the creature (7 from the weapon, 7 from the Vicious quality) and 4 to yourself. That's all fine and dandy.
But then let's say you deal less than 5 damage with the sword itself. That is, you roll a 1 on the sword's damage and the total comes up to 4 or something.
The fact that you made the statement I quoted and
bolded correctly added the damage from the weapon and the vicious quality together is the reasoning behind what I stated above.
If you want to interpret the RAW however, the 2d6 and 1d6 "extra damage" are just that "extra". They add on to whatever damage the sword is dealing and thus acquire the type of damage the weapon deals.