When will people learn that Hypersmurf doesn't dive into a situation like this unless he already knows he's right? And that unlike the vast majority of people that "think" they're right, he knows it?
My response to this would be extremely political - I'm not going there despite people repeatedly trying to bait me into flaming them.
It seems very odd to me that there can only be five types of energy, except there's actually 7 (if you include +/-), plus that pesky untyped energy from the halo, but somehow "disruptive" doesn't count, despite quite clearly being labelled as aburst of energy.
The WotC reasoning behind separating Positive and Negative energy from the "other 5" has to do with the fact that some people would always call "adding a negative number subtracting".
8 + -4 = 4 is not an identical statement to 8 - 4 = 4; It is an equivalent one.
When you argue that damage falls into a given "type" it must conform to ALL of the characteristics of that type, otherwise it is "something else". The Ravid's ability doesn't meet that criterion as defined in the glossary. If it did, the Ravid's blows would heal living creatures. That clearly doesn't happen.
PHB 307 said:
damage: A decrease in hit points, an ability score, or other aspects of a character caused by an injury, ilness or magical effect. The three main categories of damage are lethal damage, non-lethal damage, and ability damage. In addition, whenever it is relevant, the type of damage an attack deals is specified, since natural abilities, magic items, or spell effects may grant immunity to certain types of damage. Damage types include weapon damage (subdivided into bludgeoning, slashing, and piercing) and energy damage (subdivided into positive, negative, acid, cold, fire, electricity and sonic). Modifiers to melee damage rolls apply to both subcategories of weapon damage (melee and unarmed). Some Modifiers apply to both weapon and spell damage, but only if so stated. Damage points are deducted from whatever attribute has been harmed - lethal and nonlethal damage from current hit points, and ability damage from the relevant ability score. Damage heals naturally over time, but can also be negated wholly or partially by curative magic.
Emphasis Italics.
1. There are seven energy damage types by RAW. Positive and Negative "energy" get special treatment, because they may not be "damage" in ALL cases to ALL creatures.
2. Whenever
potentially relevant to the rules, the damage type
is explicitly specified as far as it needs to be specified.
2b. The "energy" damage from the "disruptive flash" is just damage by definition. It has no category which is or could potentially be relevant to a damage reducing/immunizing effect, because if it did, they would have listed it. It is thus simply added onto whatever other damage your "weapon" deals.
3. IF this "disruptive energy" it were INTENDED to be "energy damage" it would contain language like what follows:
Specific to the Ring of Vengance:
Hyp said:
If the wearer of the ring dies, an arc of divine energy leaps from the ring and deals 15d6 points of damage to the creature that dealt the killing blow. The damage is of divine origin and of a nonspecific energy type.
Which IS an instance where you have "energy damage" WITHOUT a type.
4. Definitions, in rules lawyering "legalistic" arguments are givens. To support Hyp - you have to violate the "given" of energy damage.
Of course, you can state that WotC make a boo boo and:
Gerion said:
If you want to state that when you use a viscious weapon to deal damage, the target takes an extra 2d6 damage and you take an extra 1d6 damage that can't be negated by any means because that is the intent of the weapon, thats fine. It is the best argument you have, and you can do it. I would also agree with you.
Of course, we aren't considering what WotC intended, we are considering what they wrote.
As I said, right conclusion, wrong reasoning.
