HatWearingFool
Explorer
There is some fascinating stuff in this thread/discussion.Well, we're pretty sure that the majority of players are 18 years old or older. Most evidence points to this. While there are significant numbers of teens playing, that demographic is dwarfed by older demographics.
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From: this thread: WotC - Comparing EN World's Demographics to the D&D Community's
So, assuming that new DM's would be adults isn't too much of a stretch. Again, sure, there are new DM's under 18. After all, according to the above, a quarter of players are under 18. But, again, we're talking about a minority of players. While @EzekielRaiden didn't bring receipts to say that the majority of gamers are adults, I wouldn't have really thought that he had to. It's hardly controversial.
Now, as far as people choosing to DM after playing for some time, again, I don't think that's terribly controversial. That's how things have worked in the hobby for a very long time. New player gets introduced to the game through existing gamers, tries it, likes it, and then goes on to try running games.
Do you honestly believe that most people who DM D&D have never played before they try running games? Or even a majority or people?
It’s interesting to see that a lot of people do drop out of the hobby as time goes on. Which is interesting given the number of groups I know that have been playing since the 80’s.
But I guess I know a lot of groups and people that have also left the hobby. I wonder how much of the loss is due to bad GMing?
Edit: It would also be great to get some post pandemic numbers. I’d love to see how things have changed. I love data.
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