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Medium Undead
Hit Dice: 20d12+20 (150hp)
Initiative: +5
Speed: 30 ft., swim 30 ft.
Armor Class: 19 (+1 dex, +8 natural), touch 11, flat-
footed 18
Base Attack/Grapple: +10/+17
Attack: Slam +12 melee (1d8+12)*
Full Attack: 2 Slams
Space/Reach: 5 ft./5 ft.
Special Attacks: Drowning aura
Special Qualities: Darkvision 60 ft., fast healing 5, undead
traits, unholy toughness
Saves: Fort +6, Ref +9, Will +12
Abilities: Str 25, Dex 13, Con --, Int 9, Wis 10, Cha 12
Skills: Hide +20, Listen +14, Move Silently +20, Spot +18,
Swim +18
Feats: Alertness, Cleave, Great Cleave, Improved Initiative,
Improved Natural Attack (slam), Lightning Reflexes, Power
Attack
CR: 8
Treasure: None
*Includes adjustment for Power Attack Feat
Drowning Aura (Su): A drowned gives off a 30-foot-radius
emanation of suffocating drowning, imbuing its surroundings
with a watery glint of deadly threat for creatures that
breathe. All breathing creatures within 30 feet of a drowned
are tread as if beneath water in terms of being able to
breathe. The drowning aura accelerates the process of drowning.
Normally, a creature can hold its breat for a number of rounds
equal to twice its Constitution score before it begins to drown.
Within the aura, a creature can only hold its breath if it
makes a DC 10 Constitution check every round. Each round, the
DC increases by 1. When the character finally fails its Con
check, it begins to drown. In the first round, it falls
unconscious (0 hit points). In the following round, it drops
to -1 hit ponts and is dying. In the third round, if still in
the aura, it drowns.