A Rifts Balance Discussion for Roguewriter & Buzzard

Calico_Jack73: Honestly? When I used to play Rifts I didn't really consider or care what the other players were playing. I played what I wanted to play on the virtue of my vision for my own character. I didn't worry about some other player hogging all the limelight in combat situations. My favorite character was the Linewalker even after numerous additional books came out. Yes, there were plenty of other players who seemed to get off on having the most powerful combat gods in the game but it just wasn't that important to me. The setting was great and it was because of the setting that I chose to play. Roleplaying to me is more than combat situations being strung together. The Rifts setting provided for plenty of neat roleplaying situations.

Me: That being the case, why not convert the Rifts rules to d20 rules, and play in the Rifts setting? Then you would have the cool setting AND balanced rules. That would mean that people would have an opportunity to try any rifts-like class they liked without worrying about balance. They could roleplay to their hearts content. And those people who also wanted a character that could hold its own, or at least do SOMETHING useful, in combat, would be able to.

This isn't even about the "onus on the DM to provide balance". This is more about it being easier for the DM (imho) to use d20 rules with a Rifts setting than to try to balance the Rifts rules all the time. No matter how fast Siemblahblah tries to shut them down, d20 Rifts sites will keep appearing, and people will share ideas for d20 Rifts conversions. Why? Because the d20 system is, hands down, more balanced than the Rifts system, and most people like balanced games (you seem to be happy roleplaying a weak combatant or even a noncombatant, but you are in the minority of gamers. Most people get bored if they have no contribution to make in combat situations, especially given how long Rifts combat takes. Trust me on this one.)

I mean, would you have enjoyed your game less if it were a d20 ruleset ported onto a Rifts setting? The roleplaying goodness would be the same. So if (extending this by analogy to others) roleplayers would not lose any enjoyment, and combat/balance-lovers would gain enjoyment, then the game would be better. And the DM would be less stressed out (there would be an initial "Start-up" energy cost of conversion, but then there would be less "plugging the holes" later on to worry about. Plus, the DM could allow players to choose any character, with the sole restriction being the ECL he wants the party to start at. If a player really wants a character, the DM could start a high level game, and the Xth level City Rat (or Rogue Scientist, or whatever LA=0 race/non-prestige class), would be balanced vs. the 1st level mega-juicer (where X is whatever the ECL of the mega-juicer is, +1).

I would be hard pressed to find ANY ruleset worse than Rifts that has published as many game books. The nice setting does not nearly make up for it, since it is a lot easier for DMs to think of cool settings than to worry about rules mechanics. Heck, the DM could just say "this setting is kind of like Rifts, but we are using d20 modern/d20 future rules, ok?" and use all the cool ideas that Rifts had, plot and setting wise.
 

log in or register to remove this ad

Ive read this thread a couple of times now, many of the opinions I share, some are worded a little more forthright and undelicately than I myself would put them but make valid points nevertheless, while others are harsh and exaggerated.

For myself I have always found RIFTs to be the ultimate in frustration.. its diverse cornucopia of content provides something for everyone and in a way that works "theme wise" at any rate. While at the same time provides it with a system that is old, tired and in need of some serious rethinks.

I cannot even begin to describe the amount of money I have spent on these books and I dont entirely regret doing so as the Theme as I say and the art and concepts in them are appealing, heck I could almost be happy to pay the price of the books for the art alone.
But as a gamer this also frustrates me immensely as regardless of how appealing the books are they are largely unusuable for the spurious balance issues they contain. I have made many attempts to run RIFTs, Robotech and the like Campaigns over the years but always the group decides to finish them due to the same balance and broken combat issues that inevitably rouse their heads. Its kinda like Buying a Show Home that looks awesome in the brochure and from the outside, only to walk in the door and find out its actually a fixer upper.

Now I dont hate the game, and I dont hate Palladium, and I dont know or hate KS.. but I am frustrated by his companies stance to ignore the outcray of the people who honest to goodness WANT to buy their books if only they'd rectify the problems. They can dig their heels in but it does not good the company is just harming itself, its bad business to ignore the voices of your customers..as without their money and support you cant exist.

Now for me I dont care if appladium uses D20, d2, Diceless, or a revamped working version of the d20 variant they already have... or EVEN if it uses some system never before seen.. SO LONG as it works. Now Palladium may think it works but if thats true then I fear for their experience as gamers as the first time a combat occurs or some OCC's and RCCs interact all the systems rpoblems stand out like the proverbial sor thumb.

I dont want much, nor does anyone else.. I just want a RIFTs I can use.. and if they can do that for me, for us the customers, then I'll be more than happy to continue giving them my money for the books for years to come. But as it is they won't, they refuse too, they won't hear it or even discuss it and as things stand I currently refuse to part with anymore money for their books on principal..and thats even more annoying as i WANT to buy them.
 

Particle_Man: You bet I'd be interested in a d20 version of Rifts but so far I haven't seen a combat system in d20 that would support mecha and high powered weapons all that well. Then again Midnight and Skull & Bones are the first third-party books that I've bought. If you know one let me know.
 

Calico_Jack73 said:
Looks like it is up to me to get the ball rolling...

I just read an article comparing Rifts to d20 Modern at RPGnet.
Comparison Article

It brought up some of the good points and bad points of Rifts. Regarding game system balance I am forced to agree with Roguewriter's point of view that it is up to the DM to enforce balance more than being the responsibility of the game designers. Some people point out that some of the OCCs and RCCs in Rifts are horribly overbalanced (Yes, I know the Cosmo Knight is the baddest mama-jamma out there).

I agree with the original writer of that article so much that I am the original writer of that article. Yes, Calico Jack, you can play a troll. But i stand by my article simply because the Rifts game has inspired one-man upship and powerful games that the DM can't control without setting some by-rules. Rifts, by its nature, is a lesson in Campaign control for the DM.

A good DM can control the power level in a Rifts campaign even though the intrinsic power level of Rifts goes through the roof. I learned that through hard experience.
 

Green Knight said:
Rifts is a fantastic setting, without a doubt, but its rules-set is just utter garbage. If they were to replace it completely with something good, then IMO, they'd have a solid gold product on their hands.

Kevin Seimbedia is a total control freak who is paranoid of the Open Game License. He has it in his head that Wizards will steal Rifts away from him if he converts it to D20. Stupid idiotic move. He would be making money hand over fist if he gets over it.
 

Calico_Jack73 said:
Did you read the article at RPGnet? I thought it was funny how they thought DR was superior to MDC. Like you could ever destroy an M1A1 Abrams MBT with a Glock 9mm pistol.

Both systems have strengths and weaknesses. Of course the Palladium system is ANCIENT and is due for a massive overhaul. :D

Okay. I'll revise that. You can disable a M1A1 Abrams MBT with a Glock 17 pistol. Jeeze.
 

Calico_Jack73 said:
Particle_Man: You bet I'd be interested in a d20 version of Rifts but so far I haven't seen a combat system in d20 that would support mecha and high powered weapons all that well. Then again Midnight and Skull & Bones are the first third-party books that I've bought. If you know one let me know.

D20 Mecha from Guardians of Order is very good.
 

Calico_Jack73 said:
Particle_Man: You bet I'd be interested in a d20 version of Rifts but so far I haven't seen a combat system in d20 that would support mecha and high powered weapons all that well. Then again Midnight and Skull & Bones are the first third-party books that I've bought. If you know one let me know.

You ought to give Mutants and Masterminds a looksee. As I see it Rifts really needs a superhero type scale to cover things, and M&M does a good job in that regard. At the higher power levels armor will simply be impervious to harm from mundane attacks (and of course, your requisite boom gun will turn unarmored people into a smudge). That will do the MDC simulation just fine. Now mind you, it's a very different system from D&D in spite of being D20, but it does work well. It is also pretty well balanced innately, in spite of being able to do just about any power level.

buzzard
 

I second that vote for M&M. It is probably the quickest and easiest way to cover Rifts. It would mean that people could not play the "uber" characters if they were low-level, although I suppose they could play less uber versions of them that will one day become uber (the Glitter Boy pilot before she gets her Glitter Boy? -- Less powerful armours, that successively get replaced with better ones until one achieves Glitter Boy status? Or just only have Glitter Boys in high level campaigns)
 

Particle_Man said:
I second that vote for M&M. It is probably the quickest and easiest way to cover Rifts. It would mean that people could not play the "uber" characters if they were low-level, although I suppose they could play less uber versions of them that will one day become uber (the Glitter Boy pilot before she gets her Glitter Boy? -- Less powerful armours, that successively get replaced with better ones until one achieves Glitter Boy status? Or just only have Glitter Boys in high level campaigns)

I don't see why you can't simulate the really high power stuff. Just start at a higher PL than 10, and you're off to the races. Heck, it's already been pointed out that the level advancement in Rifts isn't that important anyway, so if you start people at PL 20, just don't worry about upping it much at all. Maybe slight advancement over time (which would feel quite like Rifts). I still find that the mechanics take a bit of getting used to, but combat would be a lot faster than Palladium system.

buzzard
 
Last edited:

Remove ads

Top