wedgeski
Adventurer
Welcome to D&D!
I will add another voice to the choir. For your first ever session, all you need is the Starter Set. It is literally designed for you. You get a nice hard copy of the basic rules to share around the table, an excellent first adventure that guides you through the basics (and will last for several four-hour sessions), pre-generated characters and character sheets, dice...the whole deal. In my opinion it's extremely good value.
It *might* be worth printing and/or binding a copy of the Basic Rules PDF as well, so you can have at least one hard copy of the rules for you, and one for the players to share.
You'll know pretty quickly whether D&D is something you and your friends will enjoy. If so, as the DM you should immediately buy at least the Player's Handbook, which contains the full rules of the game, and the Monster Manual, which is going to be a requirement for you to be able to run published adventures such as Hoard of the Dragon Queen, and is just a gorgeous book which will give you tons of inspiration, as well.
I doubt whether the Dungeon Master's Guide is a required purchase for new DM's (despite its name), which is an odd thing to actually write down. The DM's PDF has all the basics (encounter building rules, and so-on) that you'll need to start writing your own adventures. The DMG in this edition is all about options, not fundamentals.
Ideally, all your players should have one each of the PHB as well, but in practice only the most excited players will want to fork out, so you'll probably be sharing one or two PHB's in future sessions.
Otherwise, good luck, have fun, see you on the other side!
I will add another voice to the choir. For your first ever session, all you need is the Starter Set. It is literally designed for you. You get a nice hard copy of the basic rules to share around the table, an excellent first adventure that guides you through the basics (and will last for several four-hour sessions), pre-generated characters and character sheets, dice...the whole deal. In my opinion it's extremely good value.
It *might* be worth printing and/or binding a copy of the Basic Rules PDF as well, so you can have at least one hard copy of the rules for you, and one for the players to share.
You'll know pretty quickly whether D&D is something you and your friends will enjoy. If so, as the DM you should immediately buy at least the Player's Handbook, which contains the full rules of the game, and the Monster Manual, which is going to be a requirement for you to be able to run published adventures such as Hoard of the Dragon Queen, and is just a gorgeous book which will give you tons of inspiration, as well.
I doubt whether the Dungeon Master's Guide is a required purchase for new DM's (despite its name), which is an odd thing to actually write down. The DM's PDF has all the basics (encounter building rules, and so-on) that you'll need to start writing your own adventures. The DMG in this edition is all about options, not fundamentals.
Ideally, all your players should have one each of the PHB as well, but in practice only the most excited players will want to fork out, so you'll probably be sharing one or two PHB's in future sessions.
Otherwise, good luck, have fun, see you on the other side!
