A Season of Bones

Ajax smiles to Muzdum.

"Aye, Master Dwarf. Ye've got most of the others talking. You and the bug over there, and the rest of you, are in for a treat tomorrow. It should be...interesting."
 

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Ajax looks around, and when he's sure that Jalian and Krik aren't watching, he leans in to whisper.

"I'll just say this: it's going to be a long day."

[sblock=ooc]This week has been really busy for me. Expect a big update during the weekend![/sblock]
 

"Good fer nothin' as usual Ajax" dismisses Muzdum with a hand wave as he walks off to his comrades and sits heavily on the chair. "Apparently he'll not say anythin' to me, di bastard."
 

In the morning, the four of you are assembled in the Victors' Hall for a briefing from Ajax. You can hear a huge crowd in the stadium. It sounds even more crowded than usual.

"Good day, warriors. The next round of combat will begin in two hours. First, though, I will tell you what you must do. In the arena stand one hundred slaves, each armed with a short sword and the promise of freedom. The match will end only when all of them are dead. This event is called The Slaughter. Any questions?"

[sblock=Rules: The Slaughter]You are on a team. He who gains the most crowd favor gets a bye for the next round of the tournament. The crowd favor system works as follows:

Kill a minion by dealing 1 damage: 1pt.
Kill a minion by dealing 10 damage: 2 pts.
Kill a minion by dealing 20 damage: 3 pts.
etc.

Gain bonus points for cool cinematic moves and using your Action Point.[/sblock]
 


The four of you are arranged in a circle in the center of the arena. The sun beats down upon your head. Along the borders of the pit are 100 meager slaves of all races - each withered and pitiable, like the husk of a molting insect.

Your weapons are sharp, as are your minds. Such is not the case for your adversaries. Krik shouts in his strained voice, "Begin!"

[sblock=ooc]First, sorry for the long time between posts. Been on the busy side of school.

Second, this battle is too big to make a map for, so you can just envision it if you're so inclined.

Third, these slaves are minions with defenses equal to 10. You can get to them with one move action, and any damage they do to you will be minimal. It's called The Slaughter for a reason.

Initiative order:

Muzdum
Ja'Cart
Jalaan
Daran
Slaves[/sblock]

[sblock=Slaves left]100/100[/sblock]
 


Round 1:

Ja'Cart strides out into the arena again, but for the first time. The sun glints brightly off the new glossy black portions of his carapace, and is reflected in waves off of his roiling, slimy tentacles on his back. His vicious, over-sized mandibles work with excitement as the throng of slaves is prodded out onto the edges of the arena, several deep on all sides. Other-worldly spirals of sickly blue, Far Realm energy emerge and spin over the entire surface of his hide, that match the glow of his eagerly pivoting, multi-faceted eyes.

Weapons held in inexperienced hands, quivering in fear. Those nearest the abberant thri-kreen seem to be trying to shift position subtly away. The sheer terror in their eyes is plain to see. He points with all his sets of razor-sharp claws into the rows of victims. "You should all count yourselves blessed this day! To die by the claws of Ja'Cart in battle, will earn you a seat of glory in whatever existence you believe comes after this one!"

He moves like lightning before leaping with a spinning corkscrew of blurring claws through the front line. He lands surrounded by the cowering dead, his claws and tentacles lancing out of all directions as if a squad of attackers had laid into the section of slaves. There is literally an explosion of body parts and blood, expanding outward from the space where the monk lands.

When the cloud of blood and limbs begins to settle into the sand, a single slave is still standing in shock, he stares in terror at the stump of his burly arm. Ja'Cart spins deftly, launching the slave's scruffy head deep into the crowd with a swipe of a blood-blackened claw. "Step right up! Maybe you can overwhelm me with shear numbers in a rush."
[sblock=Actions]Free: Speak, Flurry of Blows for 10.
Minor: none
Move: out then Jump=14 over the front line.
Standard:5 Storms (1d20+11=30, 1d20+11=29, 1d20+11=27, 1d20+11=23, 1d20+11=18, 1d20+11=26, 1d20+11=21, 1d20+11=27), 1d8+6=12 [/sblock][sblock=Ja'Cart]Ja'Cart—Male Thri-Kreen Monk 4, Reach 1
Initiative: +7; Passive Perception: 13, Passive Insight: 13; low-light vision
HP: 39/39, Bloodied: 19, Surge: 9, Surges left: 8/8
AC: 21, Fort: 17, Reflex: 18, Will: 15
Speed: 7
Action Points: 1/1, Second Wind: Not Used, Milestones: 0

Stone Fist Flurry of Blows
Dragon's Tail
5 Storms
Telekinetic Grasp

Open the Gates of Battle
Thri-Kreen Claws
Eternal Mountain

Disrupting Advance
Unstable Mind
Masterful Spiral
Supreme Flurry

Ja'Cart[/sblock][sblock=OOC]If Ja'Cart takes dmg, he'll use Unstable Mind: TENT anyone that enters an adjacent square to Ja'Cart or ends their turn there takes 5 psychic dmg.[sblock=Fluff for when hit the 1st time]Ja'Cart roars as he is hit, spreading his large jaws fully over a foot and a half wide as he sinks into a low stance, and putting one of his lesser hands to the side of his own spike-covered head. Unstable cerulean energy crackles down his limbs and over the slimy black tentacles seem to writhe with a life of their own.[/sblock]
Damage Totals:
unlucky slave 12+10=22 (dead)
slaves X7 12 (dead)[/sblock]
 
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Jalaan

Jalaan steps forward and fixes his eye of a alrger group not already decimated by his competitors. The orb in his right hand looks like a reddish crystal demon eye as he focuses his powers on. The men he targeted start to scream clawing out their own eyes as their brain is dissolved and blood pours from every orfice. The man in the center, a scrawny elf his hit hardest, his head simply exploding!

[sblock=OOC]


Dishearten Augment 2 (Damage) (2d6+7=12)
Dishearten Augment 2 (1d20+8=16, 1d20+8=19, 1d20+8=26, 1d20+8=21, 1d20+8=28, 1d20+8=25, 1d20+8=14, 1d20+8=23, 1d20+8=21)9 slaves dead, one critical. If I get at least 1 bonus damage for the critical hit this should be 19 points.

Immediate Reaction: Intellect Fortress


[sblock=Mini stat block]
Jalaan
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 15 Reflex 17 Will 18
Initiative: +2
Hit Points: 43 / 43 Bloodied: 21
Temporary Hit Points: 0
Resist: Fire 7
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:10 Surges per day: 8 / 8
At-Will Powers: Thought Projection, Dishearten, Mind Thrust, Psychic Anomaly
Encounter Powers: Infernal Wrath, Psychic Surge, Distract, Send Thoughts, 2/4 Power Points, Intellect Fortress
Daily Powers: Mental Trauma

Condition:

[/sblock][/sblock]
 

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