A Simple and Effective Idea for the Fighter

How about giving the Fighter advantage when rolling initiative?

Many ideas regarding the fighter are about giving him more (complex?) options and that is cool but that is something that not everyone is going to want to do across the board. Giving the fighter advantage on initiative rolls however is simple and effective and not dissimilar to the Improved Initiative 3e/4e feat but represents the fighter's shtick a little better. It is not that the fighter is necessarily faster in combat, it is just that you are not going to catch this guy with his pants down as often as other combatants and I think advantage on initiative neatly represents that for the fighter. It also allows for a future Improved Initiative feat as an option for all characters (including the fighter) that still works in conjunction with initiative advantage for the fighter.

What do you think?

Best Regards
Herremann the Wise
 

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In principle, a good idea. A perfect replacement for that per-day surge.

There are some issues with implementation. If there are other ways of gaining advantage on initiative, this ability and the advantage rules would need to make that clearly non-redundant.

But yes, this is the sort of thing that is simple, useful, and makes sense.
 

I like it, but I think that the idea of granting Advantage on initiative could be used elsewhere to better effect. Personally, I think Advantage should be kept for situational things rather than race/class features (I also don't like the Elf's racial Advantage on perception stuff). That said, I think the Rogue has the right idea for features that show a perfection of certain abilities, in their Skill Mastery ability.

Combat Awareness
A Fighter is always on the lookout for danger, and is almost impossible to catch off guard. When a Fighter with this class feature makes a check to avoid being surprised or makes an Initiative check, he may take the result of his die roll or a result of 10 plus his bonus, whichever is higher.
 


Downside: only usable once in an encounter.
Downside: +2 isn't going to make a hunger difference to a guy with a +1 init.
Downside: it doesn't really add anything to the fighter, a rogue, wizard, or druid with a high dex are still going to act faster than the Fighter.

It's something you could add to the fighter's bag to make them more interesting, but I don't think on it's own it's got very much merit in the "class defining" department.

You want to make the Fighter's combat training a big deal? Tell him he gets to go first in every encounter. There's a initiative-based ability that really makes a Fighter shine.
 

Nah. Individual initiative will be optional (at least it will at my table), and I don't like class abilities that only work with optional subsystems.
 

I'm not sure I see why this would be more suited to the fighter than to the barbarian (with his 3e anti-surprise abilities), or the monk, or even the rogue or ranger... it would be a very cool feat (or part of a theme), but I don't see it as a class-defining feature.
 


Thank you everyone for the ideas presented to test this concept; to see if it sinks or swims. Look below as to why I still think it might be swimming.

Downside: only usable once in an encounter.
Whenever we had most effective feat polls/threads, Improved Initiative always won and so that one time in an encounter where initiative is important is obviously seen as a big thing. As an additional thing to put into the Fighter's stuff (not replacing anything), this is all win isn't it?

Downside: +2 isn't going to make a hunger difference to a guy with a +1 init.
Just a quick thing on the mathematics of advantage: Advantage gives you a better result just over 64% of the time and if you look at the average benefit over a regular roll, I believe it is +3.325. And I suppose this is my point (and the reason why I like the general concept of advantage) is that the range of results does not change, but the frequency of that range of results gets neatly fiddled with. It says not that this guy is quicker, (a representation of the maximum initiative of a character), but that he is consistently better than someone with equivalent initiative capacity.

Downside: it doesn't really add anything to the fighter, a rogue, wizard, or druid with a high dex are still going to act faster than the Fighter.
Again looking at the numbers, the fighter goes before another combatant more often than not, even if their initiative is 1, 2 or 3 "points" better. It is only if their initiative is 4 or more points better than the fighters that the situation goes the other way. However, there is nothing stopping a fighter having a good dexterity (and therefore initiative) and there is every reason to offer bonuses to initiative through an improved initiative feat available to all (and if you wanted to make it a "thing" for the fighter, you could have further class abilities that built further on initiative).

I suppose my point here is that a fighter should be good at fighting, and being able to act effectively (through higher initiative) should be part of the fighter's grab bag of stuff, without relying on options not available in the core of the rules. However, it also means that when you do focus on options, ones that rely on the fighter acting sooner are more effective (particularly thinking of battlefield control here and moving into the best position to make those options more effective).

It's something you could add to the fighter's bag to make them more interesting, but I don't think on it's own it's got very much merit in the "class defining" department.
I don't think it is class defining but it's a nod to fighter characters that when it comes to combat, they don't get caught short as often as other combatants.

GX.Sigma said:
Nah. Individual initiative will be optional (at least it will at my table), and I don't like class abilities that only work with optional subsystems.
Individual initiative is part of the present core but easily substituted for the "option" you suggest. Would it be too much of a stretch to say that as long as the fighter is not surprised and within range of the rest of the group, the PC's group initiative roll gets advantage? The fighter keeps everyone sharp and on their toes,and alerts the group through his quick action and communication? Just a thought how you could easily interpret this for the option of group initiative.

ZombieRoboNinja said:
I'm not sure I see why this would be more suited to the fighter than to the barbarian (with his 3e anti-surprise abilities), or the monk, or even the rogue or ranger... it would be a very cool feat (or part of a theme), but I don't see it as a class-defining feature.
Anti-surprise would seem to work around not getting that clunky -20 penalty to initiative for being surprised (and thus barbarians, rogues etc. with the old "uncanny dodge" ability never cop this -20 penalty perhaps?). This would seem to be mechanically separate from both an effect that increases the maximum possible initiative (improved initiative) and one that mucks around with the frequency of results within a set range (the initiative advantage suggested).

Best Regards
Herremann the Wise
 


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