Stormonu
NeoGrognard
@Stormonu , I think that objections to the "do some damage on a miss" mechanics have somewhat closed off a fertile area to explore--namely, a fighter buidling up tokens or other options as they miss--not to do small damage now, but to cash in later.
I see it this way. If the fighter is on a streak of luck and hitting every round, then he is bringing down the hurt. So he'll be pretty happy with his simple attacks. However, if he starts missing all the time--bad luck, tough monster to hit, environmental conditions, etc.--then the player gets frustrated. He doesn't have an option to change the situation up. (The big exception is DM-adjudicated stunts the fighter may try, which will obviously vary wildly frrom game to game.)
Tokens gained on a miss means that a frustrated fighter is getting ready to take it out on some poor monster. The longer the drought, the more spectacular the payoff.![]()
As much as I despise the reaper attack, I could get behind this - even if it was the fighter cashing in those tokens for a "close call" attack that essentially does what the reaper attack does. Somehow it just seems more fun. I guess sometimes its the presentation.