A Simple Errand (DM:renau1g, Judge: covaithe)

Jax nods at Crag's instructions. He answers, "Got it! Kill the range-mucker!" However, nowhere jumps out as a particularly good hiding place. The kobold hesitates a moment as Rrek gets clobbered and then finally decides where to go. He charges ahead into the room, turns his back flat against a rock wall, and then fires his crossbow at the muck-thrower. The bolt plinks off of the rock face and hits the ground short of its target, and Jax makes a low growl.

[sblock=actions]Minor: shifty to C11.

Move: walk to B5 (C11 --> B10, B9, B8, B7, B6, B5). This square should give superior cover against the muck thrower, so I'll make a stealth check at the end of the move for an 18 to beat its passive perception (including the -5 for moving more than 2 squares).

Standard: Sly Flourish at Muck Thrower. Again, he has superior cover, so -5 to the attack roll. (He also has cover from Mud Man 1, but I don't think cover and superior cover stack.) If the stealth check worked, Jax also has CA for +2. To hit: misses with a 9. Oh well, it was a pretty hard shot anyway.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 1
Passive Perception: 16, Passive Insight: 10
AC:17, Fort:12, Reflex:18, Will:14 -- Speed:6
HP:22/24, Bloodied:12, Surge Value:6, Surges left:0/7
Initiative +5
Action Points: 0, Second Wind

Conditions
none

Powers
Shifty
Piercing Strike
Sly Flourish
Positioning Strike
Blinding Barrage
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[sblock=ooc]Hmmm, Ingot could charge a front line guy for a (decent) basic attack. Or it could try Sacred Flame against the thrower in back... Sacred Flame has worse attack bonus, and the thrower has cover, and it doesn't do very good damage (1d6+3). OTOH, if a hit it could grant a saving throw against the slow effect.

I'm leaning towards the charge option but is getting rid of slow more important than it seems?[/sblock]
 

[sblock=Warforged Rampage, GO!] If you're worried about Crag being slowed, don't worry about it. Crag gets a save at the beginning of his turn. Worst case scenario, I'll have him pull out one of his hand axes and throw it at one of the mud-men :) Go for the charge, but don't attack the one in the middle (right in front of Crag), cause I might use another close attack :) [/sblock]
 

"As soon as I get an opening!" Ingot calls in response to Crag's suggestion. It cheers as its allies pound the mud men with their attacks, but lets out a chuff of air as Rrek falls under their muddy counterattack.

"Hang on Rrek!" The warforged tromps across the muddy field, its mouth tightly closed against the dirty splatters its steps kick up into the air. It skids to a halt and mutters a quick healing prayer. Vulkar answers the prayer with a tangible burst of power, as warm energy envelops the fallen gith.

Ingot grips its fullblade tightly and pulls it back behind its head. Then with a steam-kettle hiss it charges the closest mud man, leaping into the air with its final stride, bringing the sword down with all the momentum of its charge behind it, dead center on the creature's head. The blade slashes straight down through the mass of mud and rock, all the way to the floor, striking the hidden stone with a muffled clank. The mud creature is bisected, it's two halves bursting out like twin waves, splashing the other mud creatures, the walls, Ingot, and just about everything.

The priest is now covered in dripping mud almost all the way up its chest plate. It flicks its mud coated blade at the muck thrower in the rear, sending a spray of additional muck flying its way. Miraculously, the flick seems to have removed all the dirt from the sword. Its long blade gleams as if freshly cleaned and polished.

"YOU SEE??" the warforged shouts. "I'M HERE TO CLEAN UP YOUR MESS!!!"

[sblock=Actions]Move: advance straight ahead to F6
Minor: Healing word for Rrek (1d6+3=9) Maximum, woot. Heals 9 + his surge value.
Standard: Charge to F4 and attack Mudman 40. Charge!!! vs MM40 (1d20+8+1=29, 1d12+4=15) Crit! 27 total damage thanks to high crit! OVERKILL...

Heh, who needs dailies? Basic attack FTW![/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 2
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:31/32, Bloodied:16, Surge Value:8, Surges left:3/9
Initiative -1
Action Points: 1, Second Wind: Used
Powers: Sacred Flame, Righteous Brand, Healing Word(x2), Healing Strike, Avenging Flame, Armor of Faith, Channel Divinity (Divine Fortune/Turn Undead), Warforged Resolve
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Go team! MM40 dead and MM1 will die on start of its turn from ongoing damage. :)

Relieved to see his Gith companion revived, Dorn takes a couple of steps forward (Move 2 squares West) and calls forth lightning, deftly arcing it from a mud man toward the mucker behind it. (Lightning Strike hits Mudman 75 for 13 lightning damage. Muck thrower takes an automatic 4 lightning damage)

[sblock=Dorn Stat Block]

Dorn, Half-Orc Sorcerer 2
Passive Perception 10, Passive Insight 10
AC 17, Fort 12, Reflex 15, Will 17 (base defenses)
HP 27/27 Bloodied 13 Surge Value 6, Surges 3/6
Speed 6, Initiative +5
Action Points: 1

Current Effects
Wild Soul: Psychic (resist 5, ignore 5 enemy resistance)
+1 AC from even roll

Encounter Resources
Bedeviling Burst
USED Furious Assault
Half-Orc Resilience
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Deep Shroud
Deathstalker Dagger

1x potion of healing
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Rrek groans as he stands up.

Covered in mud, he resembles a skeletal version of the mud men he faces.

//Now that I'm back at 28 hp and all of that does that mean I'm still slowed?//

...

//Will wait on rest of actions until the determination on Rrek's current state//
 


[sblock=Rrek hp]I don't think Rrek is at 28 hp, unless he somehow has a surge value of 19!

It looks like renau1g left him at 11 hp in his last summary, but I think that must have been an oversight. If he was unconscious/dying, he must have been knocked below zero... Surge value of 8, right? He'd be at 9+8=17 now.[/sblock]
 


//Thanks, I thought the dying was because the damage was over half of my hp or however that worked, will note my health as 17, thanks!//

Rrek gasps for air, promptly choking on a mouthful of mud.

Clearing his airway he manages to bring himself back to a standing position and once again prepares for battle. Mud drips down his face and coats his ready sword but after a second of analyzing the situation he and the area around him are suddenly cleared of free mud as he shouts a furious word of arcane power.

Blades of force and magic, entertwined with lightning shoot forth from his sword...

[sblock=Sword of Sigils Attack]
VS Muck Thrower 1d20+8=15 miss
VS Mud Man 1 1d20+8=13 miss
VS Mud Man 19 1d20+8=13 miss
VS Mud Man 75 1d20+8=22 hit
VS Mud Man 40 1d20+8=9 miss
Damage 1d8+5=11
Save vs slow 1d20=13

Nice.. only hits one guy. At least it was the right one, right?

All monsters are marked.
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The swords fly clear, striking the walls and dissapearing as they blast into the mud. A few lucky blade slice through the mud man nearest Rrek, separating some of the mud from his body, though not matching the damage done by Dorn.

"Thanks again Ingot"

[sblock=Actions]
Move - Stand up from prone
Minor - Ready blade
Standard - Sword of Sigils attack and mark
Save vs Slow
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