A Simple Errand (DM:renau1g, Judge: covaithe)

[sblock=ooc]
Please ensure you list what power you're using. Also, I'd prefer if you list what actions you're using with the below format. Helps me out, or you can do what NerdyTenor does as well.

Move:
Minor:
Standard:

Thanks!
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Jax nods at Crag's instructions. He answers, "Got it! Kill the range-mucker!" However, nowhere jumps out as a particularly good hiding place. The kobold hesitates a moment as Rrek gets clobbered and then finally decides where to go. He charges ahead into the room, turns his back flat against a rock wall, and then fires his crossbow at the muck-thrower. The bolt plinks off of the rock face and hits the ground short of its target, and Jax makes a low growl.

"As soon as I get an opening!" Ingot calls in response to Crag's suggestion. It cheers as its allies pound the mud men with their attacks, but lets out a chuff of air as Rrek falls under their muddy counterattack.

"Hang on Rrek!" The warforged tromps across the muddy field, its mouth tightly closed against the dirty splatters its steps kick up into the air. It skids to a halt and mutters a quick healing prayer. Vulkar answers the prayer with a tangible burst of power, as warm energy envelops the fallen gith.

Ingot grips its fullblade tightly and pulls it back behind its head. Then with a steam-kettle hiss it charges the closest mud man, leaping into the air with its final stride, bringing the sword down with all the momentum of its charge behind it, dead center on the creature's head. The blade slashes straight down through the mass of mud and rock, all the way to the floor, striking the hidden stone with a muffled clank. The mud creature is bisected, it's two halves bursting out like twin waves, splashing the other mud creatures, the walls, Ingot, and just about everything.

The priest is now covered in dripping mud almost all the way up its chest plate. It flicks its mud coated blade at the muck thrower in the rear, sending a spray of additional muck flying its way. Miraculously, the flick seems to have removed all the dirt from the sword. Its long blade gleams as if freshly cleaned and polished.

"YOU SEE??" the warforged shouts. "I'M HERE TO CLEAN UP YOUR MESS!!!"

Relieved to see his Gith companion revived, Dorn takes a couple of steps forward and calls forth lightning, deftly arcing it from a mud man toward the mucker behind it.
Rrek gasps for air, promptly choking on a mouthful of mud.

Clearing his airway he manages to bring himself back to a standing position and once again prepares for battle. Mud drips down his face and coats his ready sword but after a second of analyzing the situation he and the area around him are suddenly cleared of free mud as he shouts a furious word of arcane power.

Blades of force and magic, entertwined with lightning shoot forth from his sword...

The swords fly clear, striking the walls and dissapearing as they blast into the mud. A few lucky blade slice through the mud man nearest Rrek, separating some of the mud from his body, though not matching the damage done by Dorn.

"Thanks again Ingot"

Crag calls on Terra to remove the muck from himself and it sloughs off him. The warden steps forward and slashes the mud man from head to toe, cutting it in twain.

The Muck Thrower disappears under the mud and you lose sight of him, he emerges from the earth in the mud stream and throws another ball of earth at Rrek, Ingot and Crag. The ball explodes and hits Ingot and Rrek, Crag's shield protects him from the worst of it.

The remaining mud man gives Rrek a glancing blow from its "fist" sending the githyanki back down into the muck.

You see the crack in the staff widening, the commotion of the battle jostling it. The remaining mud man then reaches his other hand in and begins pulling it wider.

You can now hear a roar emanating from the tear and see the tear continue to stretch. A pair of rocky claws now begin to peak their way out of the staff, attempting to pull it open further. Heat rises from the claws, causing the air to shimmer.

[sblock=Skill Challenge!]
Staff is currently in E1, need to be adjacent to use either primary checks. In 3 rounds, more trouble ensues :devil:
Skill Challenge: Stem the Tide
6 Successes before 3 failures
Primary Skills: Arcana and Nature DC 16 - standard action - 1 success - use your knowledge to help close the portal
Secondary Skills: Acrobatics DC 11 - Maintain your balance in the mud - you get +2 on next check - move action - 0 successes
Athletics DC 11 - You help brace an ally against the mud, giving them +2 on next skill check - move action- 0 successes
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[sblock=Stats]
Mud Men
HP 43; Bloodied 21
AC 14; Fortitude 15, Reflex 13, Will 13

Muck Thrower
HP 47; Bloodied 23
AC 18; Fortitude 19; Reflex 14; Will 16
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[sblock=Combat Stuff]
Crag - save slow (1d20=16) makes save - Strength of stone on MM75 - vs ac; dmg (1d20 9=24, 1d8 5=9) hits for 9 and he marks it

Rrek - rolled your OA for Muck Thrower leaving - vs ac; dmg (1d20 3=9, 1d8=3) miss

MM19 - 43/43 - marked (rrek)
Thrower - 20/47 -save (thiunder_ (1d20=13)

MM19 - Attacks Rrek - vs ac; dmg (1d20 5=24, 1d10 3=5) hits for 5
Thrower - Burrows under ground - draws OA from Rrek (miss) then reappears at current spot. Throws rock - vs ac(Ingot, RRek, Crag); dmg (1d20 9=27, 1d10 5=12, 1d20 9=28, 1d10 5=6, 1d20 9=14, 1d10 5=15) Hits Ingot and Rrek for 12 damage


Dorn - 25- 27/27 - 3/6 -
Rrek - 17 - 0/33 - 8/12 - slwoed (save ends), bloodied, prone, unconscious, dying
Crag - 16- 28/49+5thp - 13/14 - Frosty the Snowman
Bad Guys - 15
Jax - 14- 22/24 - 0/7 - <- you're up
Ingot - 3- 20/32 - 5/9 -

Init bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=14, 1d20 5=25, 1d20 5=14, 1d20 2=17, 1d20=3, 1d20 1=16)
[/sblock]

[sblock=Terrain Features]
Illumination: There is no illumination in this room, besides the sunrod

Ceiling: The ceiling is 15 feet high.

Muddy Squares: Although not deep enough to hinder movement, the elemental mud that covers these squares is treacherously slick. Any Acrobatics, Athletics, or Stealth checks made in a muddy square take a –2 penalty.

Shelves: The large shelving units in this room are 10 feet high, have been magically shaped directly from the surrounding stone of the walls, and cannot be toppled over. However, they can be climbed with a DC 15 Athletics check.

Thick Mud: The squares around the staff (really dark squares) are filled with thick mud and are challenging terrain. A skill check is not required to move into a square with
thick mud; however, it requires a DC 10 Athletics check to move out of a square with thick mud; a failed check means the PC is immobilized (save ends).[/sblock]
 
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After his previous missed shot, Jax throws his crossbow to the ground in frustration. "This is why I use a dagger!" he says as he draws the jagged blade. The kobold leaps at the muck thrower and drives his weapon deep into its center, about where the heart would be if it had one. Jax withdraws his arm, now covered in mud, from the creature's body. "Kyaaah! Back, back!" He slashes wildly, again and again, forcing the muck thrower off-balance and driving it backwards, dripping gobs of mud as it goes. It soon finds itself flanked by the pair of warforged and the unconscious gith.

[sblock=actions]Free: drop hand crossbow (it's in square B5 if I need it later).
Minor: draw dagger.
Move: walk to C5.
Standard: Positioning strike against Muck Thrower, crits! Too bad sneak attack doesn't apply. 11 damage, and Jax slides the muck thrower 3 squares to E3.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 1
Passive Perception: 16, Passive Insight: 10
AC:17, Fort:12, Reflex:18, Will:14 -- Speed:6
HP:22/24, Bloodied:12, Surge Value:6, Surges left:0/7
Initiative +5
Action Points: 0, Second Wind

Conditions
none

Powers
Shifty
Piercing Strike
Sly Flourish
Positioning Strike
Blinding Barrage
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[sblock=ooc]Ingot's daily does fire damage, and the thing coming out of the staff looks hot, so... gonna try to use it on the muck thrower.

I'll also try to move adjacent to the staff to start on the Arcana checks... Ingot's Arcana bonus is +7.

Is there anything I should wait for that might give me a bonus to hit with the daily? I'll be using Divine Fortune for +1 aand spending AP to get +1 more from Veteran's Armor, but I'd be happy to take more if available. (I'll wait a little while to hear back before posting.)[/sblock]
 

[sblock=ooc] Sorry I disappeared all. I must have been reading too much TURTLEDOME! stuff... cause I just found out that my wife is pregnant! We've been going to doctors visits and stuff, which is why I wasn't online! Anywho, now that the excitement is no longer keeping me away from work and the internet, I can post again. Thanks for NPCing me R1, and sorry if I was holding you all up! [/sblock]
 


[sblock=Kal]
Congrats man! Awesome stuff.

Glad everything's ok. Tried to PM you but its full...too many congratulations messages lol
[/sblock]
 

//Congrats, Kal! That's awesome!

I'll go ahead and post Ingot's move, I don't think anyone has anything to help really and we want to get Rrek back up again.


Ingot tracks the muck thrower as Jax sends it staggering back over into range. The hammer symbol on its chest rotates a half-turn and there is a "click". Its fullblade, which had gotten slightly spattered with mud again during the mudmen's attacks, bursts into a bright flame. "For Vulkar!" Ingot shouts as it strikes hard at the muck thrower. The flames flare bright white as the attack hits. Ingot swipes the blade down in a zig-zag motion, cutting lines of fire through the creature as large chunks of its muddy body dry up and crumble away. It still stands, but barely, and it remains on fire, clearly almost destroyed.

Ingot wades forward into the deep mud, trying to finish the remaining mudman and stop the staff from opening a gate to... wherever. It makes a quick strike with its blade against the mudman in the corner, which hits, but the mud slows Ingot's momentum and it does only minor damage. Still, a backsplash of healing energy flows over Rrek and revives him once more.

[sblock=Actions]Free: Spend AP, activating Veterans Armor for +1 attack & defense TENT.
Free: Divine Fortune for (completely unnecessary as it turns out) +1 to hit.
Standard: Avenging Flame vs. Thrower w/AP, Divine Fortune (1d20+8+1+1=30) Wow, second crit in a row! Ingot's on a roll! And second crit in a row on this guy counting Jax... poor mud guy, hah!
Damage including high crit: (1d12+24+4=35) If my math's right the creature has 1 hp left, but ongoing damage from Avenging Flame will finish him
Move: to F3, Athletics to move through deep mud (1d20+5=12), then to F2. (No check now because Ingot is not trying to move again, right?) This move does provoke an attack of opportunity from the muck thrower...
Standard (from AP): Healing Strike vs. MudMan (1d20+8+1=22, 2d12+4=6) And the hot streak cools... still a hit, but snake-eyes on 2d12 damage! Radiant damage if it matters... the creature is marked by Ingot. Rrek can spend a healing surge +3.
Minor: if Ingot got hit and bloodied by opportunity attack, I'd like to use Warforged Resolve. If not... I think I'll save that last healing word for now, unless you you want it immediately Rrek?[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 2
+1 defenses from Veteran's Armor
Passive Perception: 14, Passive Insight: 14
AC:19 (+1), Fort:15 (+1), Reflex:12 (+1), Will:17 (+1) -- Speed:5
HP:20/32, Bloodied:16, Surge Value:8, Surges left:3/9
Initiative -1
Action Points: 1, Second Wind: Used
Powers: Sacred Flame, Righteous Brand, Healing Word(x2), Healing Strike, Avenging Flame, Armor of Faith, Channel Divinity (Divine Fortune/Turn Undead), Warforged Resolve
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