A Simple Errand (DM:renau1g, Judge: covaithe)


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Crag takes a step towards the portal-opening staff of earth and feels a slick pocket of mud under the heel of his right foot. Already committed to the movement (momentum will do that...), Crag is completely helpless as his front foot is sent skyward with the rest of him quickly following. If the situation were not already so desperate, it may have even seemed comical. The ice covered warforged slams into the ground with a muddy splash and flails around like a turtle on its back, unable to get up at the moment. Calling on Terra for assistance, he ignores his current position.

"Terra! Please help me close that unnatural door to another world so that we can recover the earth staff!"

[sblock=Actions]
- Move: Crag rolls a horrrrrrrrrrrible -1 acrobatics check and falls flat on his hard metallic @$$!
- Standard: Crag CRITS (26) a nature check to help close the portal!
[/sblock]
 

Rrek pushes himself up off the ground for the second time in what seems to be a short while, taking in the quickly changing situation and summoning up what little magical reserves he has remaining...

[sblock=Arcana Check][10,10] = (20)[/sblock]

//No checks or anything else since Rrek just stood up and tried to close the staff right?/

Magic coalesces around Rrek, focusing along his blade as he concentrates on the widening portal...
 

NPC Time Dorn

After his previous missed shot, Jax throws his crossbow to the ground in frustration. "This is why I use a dagger!" he says as he draws the jagged blade. The kobold leaps at the muck thrower and drives his weapon deep into its center, about where the heart would be if it had one. Jax withdraws his arm, now covered in mud, from the creature's body. "Kyaaah! Back, back!" He slashes wildly, again and again, forcing the muck thrower off-balance and driving it backwards, dripping gobs of mud as it goes. It soon finds itself flanked by the pair of warforged and the unconscious gith.

Ingot tracks the muck thrower as Jax sends it staggering back over into range. The hammer symbol on its chest rotates a half-turn and there is a "click". Its fullblade, which had gotten slightly spattered with mud again during the mudmen's attacks, bursts into a bright flame. "For Vulkar!" Ingot shouts as it strikes hard at the muck thrower. The flames flare bright white as the attack hits. Ingot swipes the blade down in a zig-zag motion, cutting lines of fire through the creature as large chunks of its muddy body dry up and crumble away. It still stands, but barely, and it remains on fire, clearly almost destroyed.

Ingot wades forward into the deep mud, trying to finish the remaining mudman and stop the staff from opening a gate to... wherever. It makes a quick strike with its blade against the mudman in the corner, which hits, but the mud slows Ingot's momentum and it does only minor damage. Still, a backsplash of healing energy flows over Rrek and revives him once more.

Crag takes a step towards the portal-opening staff of earth and feels a slick pocket of mud under the heel of his right foot. Already committed to the movement (momentum will do that...), Crag is completely helpless as his front foot is sent skyward with the rest of him quickly following. If the situation were not already so desperate, it may have even seemed comical. The ice covered warforged slams into the ground with a muddy splash and flails around like a turtle on its back, unable to get up at the moment. Calling on Terra for assistance, he ignores his current position.

"Terra! Please help me close that unnatural door to another world so that we can recover the earth staff!" but finds he's too far to work on it...

[sblock=ooc]
Must be adjacent to use primary checks. I'll allow it to be saved for when/if you can get next to it[/sblock]

Rrek pushes himself up off the ground for the second time in what seems to be a short while, taking in the quickly changing situation and summoning up what little magical reserves he has remaining...

Magic coalesces around Rrek, focusing along his blade as he concentrates on the widening portal, the portal not able to expand any further.

Dorn keeps on blasting away with Lightning bolts

[sblock=ooc]
vs ref; dmg (1d20 6=15, 1d8 9=16) hits MM19 for 16 damage[/sblock]

A mud creature slips through the crack in the staff, moving between the fingers of whatever's trying to open the portal.

The wounded mudman punches Ingot as the warforged's got its attention. The newcomer punches Rrek, but the gith deflects the attack with his mind.

[sblock=Skill Challenge!]
Staff is currently in E1, need to be adjacent to use either primary checks. In 3 rounds, more trouble ensues :devil:
Skill Challenge: Stem the Tide
6 Successes before 3 failures
Primary Skills: Arcana and Nature DC 16 - standard action - 1 success - use your knowledge to help close the portal
Secondary Skills: Acrobatics DC 11 - Maintain your balance in the mud - you get +2 on next check - move action - 0 successes
Athletics DC 11 - You help brace an ally against the mud, giving them +2 on next skill check - move action- 0 successes

1 Success, 0 failures - 1st round completed...2 more to go.
[/sblock]
[sblock=Stats]
Mud Men
HP 43; Bloodied 21
AC 14; Fortitude 15, Reflex 13, Will 13

Muck Thrower
HP 47; Bloodied 23
AC 18; Fortitude 19; Reflex 14; Will 16
[/sblock]

[sblock=Combat Stuff]
MM19 - 18/43 - bloodied

MM19 & 97 - vs ac; dmg (1d20 7=21, 1d10 3=11, 1d20 7=19, 1d10 3=8) Retcon from Ingot's mark, it attacks the cleric instead, the second one does attack Rrek though and just misses

Dorn - 25- 27/27 - 3/6 -
Rrek - 17 - 14/33 - 8/12 - slwoed (save ends), bloodied,
Crag - 16- 28/49+5thp - 13/14 - Frosty the Snowman, prone
Bad Guys - 15
Jax - 14- 22/24 - 0/7 - <- you're up
Ingot - 3- 9/32 - 5/9 - bloodied
Init bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=14, 1d20 5=25, 1d20 5=14, 1d20 2=17, 1d20=3, 1d20 1=16)
[/sblock]

[sblock=Terrain Features]
Illumination: There is no illumination in this room, besides the sunrod

Ceiling: The ceiling is 15 feet high.

Muddy Squares: Although not deep enough to hinder movement, the elemental mud that covers these squares is treacherously slick. Any Acrobatics, Athletics, or Stealth checks made in a muddy square take a –2 penalty.

Shelves: The large shelving units in this room are 10 feet high, have been magically shaped directly from the surrounding stone of the walls, and cannot be toppled over. However, they can be climbed with a DC 15 Athletics check.

Thick Mud: The squares around the staff (really dark squares) are filled with thick mud and are challenging terrain. A skill check is not required to move into a square with thick mud; however, it requires a DC 10 Athletics check to move out of a square with thick mud; a failed check means the PC is immobilized (save ends).[/sblock]
 
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Jax hops through the thin puddles of mud, splashing the filth onto Crag's back as he moves. The kobold reaches the far wall and then, in an effort to hide, uses the rock wall to minimize his profile to the wounded mudman. When Jax thinks himself unseen, he reaches out with one arm and hurls his dagger at the elemental being. The blade sails directly into Ingot's backside and hits with a loud "clang" - handle-first as luck would have it.

[sblock=actions]Move: walk to H6. This square has superior cover relative to MM19, if I'm drawing my lines correctly of course. Stealth at the end of the move: 25 including the penalty for moving.

Standard: Sly Flourish vs MM19. 12 vs AC misses. (includes -5 for cover, +2 for CA).
It occurs me (after the roll of course) that I would have been able to hit if I used Shifty to move to another square before the attack, keep the stealth, but lose the cover penalties. Oh well, next time.

Minor: Jax draws his other dagger.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 1
Passive Perception: 16, Passive Insight: 10
AC:17, Fort:12, Reflex:18, Will:14 -- Speed:6
HP:22/24, Bloodied:12, Surge Value:6, Surges left:0/7
Initiative +5
Action Points: 0, Second Wind

Conditions
none

Powers
Shifty
Piercing Strike
Sly Flourish
Positioning Strike
Blinding Barrage
[/sblock]
 
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[sblock=Skill Challenge]renau1g, after the countdown is over, does the number of successes reset to zero and we have to start over?

If so, we have no chance unless both Ingot and Rrek both score two successes in the next two rounds, and Crag somehow manages to get adjacent to the staff and scores one success. It won't be easy for him to get adjacent, either. If this is the case we might actually be better off ignoring the challenge and instead trying to finish off the foes and get well positioned for the next go around.

It would also help if Rrek stopped getting knocked down. :)[/sblock]
 

[sblock=Skill Challenge]
You shall see what happens if you don't score the required successes in the amount of time :devil:

If you don't hit it within the set amount of time, your success/failures won't reset.[/sblock]
 

[sblock=ooc]Well those claws provide a pretty good clue... we're all going to get to eat lobster, right? Yaaaay! :D

By the way, Ingot had +1 defenses from veteran's armor, so that mudman throw would have missed. A +1 made a difference, wow! (I'm not sure, maybe you knew that since it doesn't look like it did any damage - does it slow even on a miss?)[/sblock]
 

[sblock=ryry]
No it missed you. No damage on a hit, just the slowed effect. Forgot about hte +1 to defenses.... man Veteran's Armor is teh shi*t... even after the nerf[/sblock]
 

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