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A Simple Errand (DM:renau1g, Judge: covaithe)

[sblock=Jax] Sorry about that, Dekana! For some odd reason, I thought Crag had already gone this round =P [/sblock]

Eager to give Jax a good target, Crag leaps over the rubble that stands between himself and Ezren. In mid-air, the wardens form changes as he calls on Terra for help. His chassis transforms into solid ice and his blade hisses as the moisture in the air freezes on contact with the freezing metal. The ground cracks with the sound of forming ice, and as Crag stabs out at his ex-employer, the ground rumbles, causing Ezren to slip and fall. As Ezren hits the ground, an icy coating cocoons his body and welds him to the ground.

"I got 'im down, Jax! Now it's your turn!"

[sblock=Actions]

- Move: Crag moves to F-2, leaping over the rubble to get there.

- Minor: Crag uses Form of Winter's Herald, gaining a +1 to AC and resist cold 5. His magical blade gives Crag a +2 to one defense while in a guardian form, so I'll put this on Reflex. This gives Crag AC 22, Fort 18, Reflex 16, Will 14 until the end of the encounter. In addition, while he is in the Form of Winter's Herald, Crag creates difficult terrain on all squares within 2 squares of him, wherever he goes.

- Standard: Crag uses Earthgrasp Strike, rolling 23 vs Ezren's AC, for 9 damage and Crag knocks Ezren prone. Ezren can't stand up until the end of Crag's next turn, and the first time he stands up before the end of the encounter, he takes 9 damage.

[/sblock]

[sblock=Crag's Stats] Crag - Warforged Warden 3
Passive Perception 16, Passive Insight 11
AC 22, Fort 18, Ref 16, Will 14
HP 56/56, Bloodied 28, Surge Value 14, Surges 11/14
Speed 6, Initiative +1
Action Points: 0/1, Second Wind

Warden's Fury
Warden's Grasp
Strength of Stone
Earth Shield Strike
Roots of Stone
Earthgrasp Strike
Warforged Resolve
Form of the Winter's Herald (Form of the Winter's Herald Attack)
Nature's Abundance

[/sblock]
 

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Ingot clanks up over the rocks and surveys the scene. Noting Jax's fresh wound, it utters a prayer of protection. The holy symbol on its chest rotates and clicks into place, then a translucent image of a suit of armor settles on the kobold.
"Don't listen to him Jax. We'll get him good. We just need to use kobold sneakiness and training. Follow my lead."
"I got 'im down, Jax! Now it's your turn!"
With the slew of encouragements and magical protections bestowed on him from his allies, Jax feels nigh unstoppable! He howls forth a furious kobold warcry!

"AIIIIYAYAYAYA!" screams the kobold as he runs crazed at his former employer. Jax navigates through the rubble, makes a final leap at Ezren, and still falls short of his target! But luckily, Dorn's miscast spell gives Jax the final push he needs. Jax lands on top of the fallen mage and stabs into his chest - again, and AGAIN! He aims for the soft spots between the ribs, the throbbing jugular veins, and he ultimately attempts a killing blow into the heart! By the time he retreats a few paces away, his dagger is dripping with blood as if it were a waterfall.

[sblock=actions/stats][sblock=actions](Dorn's turn): Jax is pushed to K3.

Move: walk to G3.

Minor: shifty to F3. (perfect timing on Dorn's nat 1)

COMBO TIME!!!! My choice of bursty powers finally pays off!

Standard: CA applies because Ezren is prone. Piercing Strike crits vs Ezren. Extra crit damage: 2. With sneak attack, that's 31 damage.

AP-Standard: Sly Lunge vs Ezren hits AC 25 for 16 damage. (1d6 extra damage applies since sneak attack was already used on the piercing strike; see Sly Lunge)

Free: If Jax just bloodied Ezren, Press the Advantage hits AC 27 for 11 damage (in the roll, I forgot +1 damage from the dagger's bonus).

58 damage in all (if press the advantage was available).[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:21, Fort:15, Reflex:18, Will:13 -- Speed:6
HP:28/33, Bloodied:16, Surge Value:8, Surges left:5/9
Initiative +5
Action Points: 0, Second Wind

Conditions
Armor of Faith (+4 AC) TEOE

Powers
Shifty
Clever Strike
Piercing Strike
Sly Lunge
Sneak in the Attack
Press the Advantage
[/sblock]
 
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After watching Jax's ferocious onslaught, Ingot turns to Meepo. "Ah... that was 'kobold sneakiness'?" it asks. "It seemed more like... 'warforged sneakiness'?"
 

Ingot clanks up over the rocks and surveys the scene. Noting Jax's fresh wound, it utters a prayer of protection. The holy symbol on its chest rotates and clicks into place, then a translucent image of a suit of armor settles on the kobold.

Itching for another battle, Meepo disregarded the "hostage" gnome as he crawled his way through the fallen rocks. "Don't listen to him Jax. We'll get him good. We just need to use kobold sneakiness and training. Follow my lead." Snug against the wall, Meepo charged out into the room and down the hallway, taking a dive as he got near the rubble patch. He turned back to his allies, raised his right hand in an L shape, and then sweeped it over his head.

Though Dorn can't tell exactly what it is the halflings are doing, he is fairly certain it can't be anything good. He steps into position for a better shot.

"Hey half-pints," he shouts. "Care to see some real magic?" A sphere of freezing-cold arcane power explodes in the midst of the halflings.

Immediately after the initial blast, Dorn reaches into the air and plucks three icy javelins from nowhere in particular. He hurls them forward, and they split off in three directions. Two of them head for the halflings, and one flies directly at Ezren. Ezren proves too much of a foe for Dorn, and the raw power of his adversary blasts the energy back through Dorn, sending his allies flying in all directions. At the end of the chamber, one of the halflings is knocked off his feet as he is skewered by one of the freezing spears.

[sblock=Second Chance]
He'll force you to re-roll the crit - re-roll for crit (1d20+6=16) still hits. for 16 + ongoing
[/sblock]

Eager to give Jax a good target, Crag leaps over the rubble that stands between himself and Ezren. In mid-air, the wardens form changes as he calls on Terra for help. His chassis transforms into solid ice and his blade hisses as the moisture in the air freezes on contact with the freezing metal. The ground cracks with the sound of forming ice, and as Crag stabs out at his ex-employer, the ground rumbles, causing Ezren to slip and fall. As Ezren hits the ground, an icy coating cocoons his body and welds him to the ground.

Before Crag can hit Ezren, the man's blade grabs some of the cold being generated by the warforged and he stabs Crag with the blade, doing some minor damage

"I got 'im down, Jax! Now it's your turn!"

With the slew of encouragements and magical protections bestowed on him from his allies, Jax feels nigh unstoppable! He howls forth a furious kobold warcry!

"AIIIIYAYAYAYA!" screams the kobold as he runs crazed at his former employer. Jax navigates through the rubble, makes a final leap at Ezren, and still falls short of his target! But luckily, Dorn's miscast spell gives Jax the final push he needs. Jax lands on top of the fallen mage and stabs into his chest - again, and AGAIN! He aims for the soft spots between the ribs, the throbbing jugular veins, and he ultimately attempts a killing blow into the heart! By the time he retreats a few paces away, his dagger is dripping with blood as if it were a waterfall.

Veneficus appears over the wall as well, dropping down in a heap "Ufff he comments, standing up and dusting himself off. He quickly moves to the corner out of the way. His eyes don't leave Ezren.

As Ezren lies on the ground, a pair of ghostly figures move through the now unsealed doorway, moving towards Jax and Crag. They move to touch the duo threatening the prone man. They touch the adventurer's and suddenly they are on their backs, unable to take their eyes off the wraiths.

The female halfling steps away from her ally and points the rod at Dorn, but the half-orc is able to dodge a blast of flames. The halfling continues her feeble assault.

The male stands his ground, his first attack misses, but his second sends a star that falls on Jax's skull, leaving the kobold reeling.

Ezren barely has any strength left, his eyes lock on Crag's "You...think you've won...you're too late..." he says, unleashing a pair of blasts of force.

The dwarf smiles

[sblock=Arcana or Religion DC 15]
The halflings were studying a mass of melted silver, engraved with Supernal hieroglyphics, that seals the two doors together. Traces of six similar seals, now broken, line the seam between the doors. [/sblock]

[sblock=Enemy Actions]
Wraiths move in and attack Crag & Jax - vs will (jax,, crag); dmg (1d20+5=19, 1d6+2=5, 1d20+5=16, 1d6+2=3) each hit for 5 & 3

Halfling 22 - moves, uses Tyranny of Flames on Dorn vs will; dmg (1d20+6=11, 3d6+3=15), miss, but you're knocked prone, AP: Vampiric Embrace on Crag - vs will; dmg (1d20+6=11, 2d8+3=13) miss... apparently her time is done.

Halfling 32 - minor (curse Jax), standard: Vampiric Embrace on Jax - vs will; dmg (1d20+6=8, 2d8+3=11) miss. AP: Dread Star on Jax - vs will; dmg (1d20+6=22, 3d6+3=8)curse (1d6=6) hits for 14 and Jax is immobilized TENT and -2 to WIll (save ends)

Ezren - immediate interrupt on Crag (frost backlash) - vs ref; cold (1d20+9=16, 3d8+4=13) hits for 8
Standard: Swordburst + AP swordburst - vs ref (crag, jax); force (1d20+5=17, 1d20+5=16, 1d6+6=8, 1d20+5=7, 1d20+5=14, 1d6+6=10) hits Crag for 8, misses both on AP...wow this was the :):):):):):):):):) set of rolls evah!

Dwarf fires at Jax - vs ac; dmg (1d20+12=21, 1d8+3+1d6=11) misses due to armor

[/sblock]

[sblock=Terrain]
Ceiling: 10 feet high.

Illumination: The excavators’ lanterns shed bright light that fills the chamber.

Fallen Rocks: Rocks fill the 2-square-wide area directly in front of the stairs. A character must climb up the rocks (Athletics DC 5), squeeze through the
space they occupy, and then drop 8 feet to enter the main chamber. A creature gains cover while squeezing in squares filled with rocks.

Rubble: These squares are difficult terrain.[/sblock]

[sblock=Enemy Stats]
Halflings - Ref is 14
Ezren - AC is 20
[/sblock]

[sblock=OOC]

Initiatives:
Jax - 19: 9/33 - +4 AC until end of encounter, prone, can't stand (save ends), immobilized TENT, -2 to WIll (save ends)
Dorn - 18 - prone
Crag - 11: 37/56 - Form of Winter's Herald (5 cold resist, +1 AC, +2 ref), prone, can't stand (save ends)
Enemies - 10
Ingot - 8 <- you're go
Meepo - 7 - prone

Ezren: 2/76 - prone (takes 9 dmg if stand up)
Halfling 22: 16/62 - bloodied, used 2nd chance
Halfling 32: 37/62 - n/a
Dwarf 36: 25/46

enemies; dorn; crag; ingot; jax; meepo (1d20+3=10, 1d20+10=20, 1d20+3=11, 1d20+2=8, 1d20+7=19, 1d20+4=7)[/sblock]
 
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[sblock=ooc]Nuts, I'll have to spend an action point just to move close enough to use Turn Undead... and I wonder if more undead might come out through the door. But it seems kind of important to try to get them off Crag and Jax, so I guess I'll do it.

Don't have much time right now though so I'm just going to post the actions with no descriptions.[/sblock]
Ingot sees the spectral figures emerge from the doorway and its eyes flash bright white. It clanks rapidly up the hall, covering the distance quickly despite its twisted knee, coming to a halt just in front of Jax. The hammer symbol on its chest begins to spin rapidly, glowing with white radiance that bursts out in a sudden flash as the warforged screams, "DEFECTS OF UNLIFE! BEGONE!" Smoke rises from both wraiths, much more from the one on the left as it flies back towards the door and cowers. Clattering its fingers together, Ingot looks down at the prone kobold and murmurs a healing prayer.

[sblock=Actions]Double Move to G3.
Action Point (activates veteran's armor property for +1 to hit and defenses TENT): Turn undead in close burst 2.

(Note, Turn Undead was incorrect on my sheet because it didn't include my +1 holy symbol, I corrected the sheet.)

Turn Undead vs. Wraith 81, Wraith 36 (1d20+5+1=19, 1d20+5+1=10, 1d10+4=5) Well the 19 hits hopefully (vs. Will). And a 1 on the damage roll, woo hoo! Anyway, 5 radiant damage, pushed 4 squares (straight back), and immobilized TENT if that's a hit. Measly 2 radiant damage on a miss. (Presumably they are vulnerable but also gonna be halved for insubstantial.)

Minor: Healing Word for Jax. Surge + 6[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19 (+1), Fort:15 (+1), Reflex:12 (+1), Will:17 (+1) -- Speed:5
HP:33/37, Bloodied:18, Surge Value:9, Surges left: 8/9
Initiative 0
Action Points: 1, Daily Item Uses: 1, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike, Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Armor of Faith
Acidic Fullblade, Acidic Fullblade
[/sblock]
 
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[sblock=action]
dorn: push to G4
standard: Jax attacks Wraith 81 (1d20+13=31, 1d4+9=12)
move: stand in G4
minor: none
[/sblock]

Meepo is blasted from his hiding place, and watches Jax unleash the fury. "Jax, I don't know what those things are, and I don't care. Just stab them! Hard." Meepo slapped at the wraith with his whip and moaned in disappointment as it passes through harmlessly. "What the heck."

[sblock=status]Meepo the Brave Male Kobold Warlord 1
Passive Perception: 16, Passive Insight: 11
AC: 17, FORT: 14, REFLEX 14, WILL 12 -- Speed: 6
HP: 26/27, Bloodied: 13, Surge Value: 6, Surges left 8/9
Initiative +4
Action Point: 0, Second Wind

Conditions

Powers
Shifty
Commander's Strike
Wolf Pack Tactics

Diabolic Strategem
Inspiring Word; used once

Fearless Rescue
[/sblock]
 

[sblock=DM]Did Jax get to use Press the Advantage on his turn? I'm just wondering if I should cross it out for the day or not.[/sblock]
[sblock=Meepo]May I ask what Meepo's INT is? I don't think his character sheet ever got ported over to the new wiki, so I'm looking at an older cached version on google.
If his INT is 18, no problem. If it's 16 like his old sheet says, I think that commander's strike did slightly less damage.
1d4+4 + 1 (larger foe) + 3 INT = 1d4+8, so 11 damage.

The attack roll might be a little off too since I don't think Jax has combat advantage vs the wraiths, but I'm sure that roll of 18 hits anyway. For reference, Jax's melee basic attack is +9 vs AC, 1d4+4 damage (+1 vs larger foes).[/sblock]
 


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