Shadya moves towards Kurgahz and Conuld while drawing both her weapons.
Conuld's buttered finger produces a thin spray of greasy substance that coats the ground in front of the bandits. The one holding the whip slides around in place a bit before
falling on his rear. The other two
maintain their footing.
The man holding the bag (B1) takes a
careful step forward as he reaches into his gray bag and pulls out a ball of fuzz. It quickly becomes soaked in the rain, and the man throws the sodden lump at Kurgahz. En route, it transforms into a
bat! The bat flutters harmlessly around Kurgahz's face while the man spits and curses in some foreign tongue.
The man that Cludge felled (B8) twitches. He's not dead just yet.
Lasair wants to use Spray of Crystals, but she can't quite get in range. She moves forward and left, using Cludge as a shield for now.
Kurgahz moves forward 20' and lifts his greatclub, daring the bandits to approach.
The man that slipped in Conuld's grease (B2) gets up. He tries to delicately to
slip and slide towards Kurgahz but just ends up
falling again.
The rogue with the whip (B3) near Cludge lashes out at the brash dwarf's large sword with his long weapon. The length of wiry cord wraps around Cludge's greatsword and
rips it from his hands. The dwarf is now unarmed, his greatsword on the ground in front of him. The bandit laughs and retracts his whip.
The man's companion (B4) takes advantage of Cludge's moment of weakness by
jabbing with his shortsword. The thrust glances off the dwarf's armor.
Back at Kurgahz's end, the third bandit
moves out of Conuld's slippery spell effect towards Kurgahz, hoping to flank the half-orc. But Kurgahz's greatclub comes crashing down on the rogue's head, knocking the man to the ground with a sickening thud. The man's allies look at their fallen companion with horror.
Through the downpouring rain come another two arrows. One flies erratically past Kurgahz into the water. The other, over on Cludge's side,
drives itself straight into the dwarf's shoulder even as he attempts to dodge the bandit's thrust. (
5 damage)
[sblock=Kurgahz, Cludge, and Lasair: ]Now that you're closer to the men, you can see intricately twisting, blue and black tattoos crawling up their necks and creeping out onto their faces.[/sblock]
[sblock=Rules: ]Whoops on Cludge's speed! I was in Razh mode; he has 30' of movement because he's a barbarian. Oh well.[/sblock]
Round 2:
Time - 9:45:12 AM
Initiative:
Shadya «
Conuld (+4 AC until 11:45:00 AM)
Bandit 8 (16 damage, down, stable)
Bandit 1 (dagger and bag, close to Kurgahz)
Bat (In Kurgahz's face)
Lasair (+15 temporary HP, until 9:49:00 AM)
Kurgahz (readied action against B7, so he moves in the initiative order)
Cludge (18 HP)
Bandit 3 (whip, close to Cludge)
Bandit 4 (shortsword, close to Cludge)
Kurgahz
Bandit 7 (8 damage, down)
Bandit 2 (whip, close to Kurgahz, prone)
Bandit 5 (bow, out of sight, Cludge's side)
Bandit 6 (bow, out of sight, Kurgahz's side)
Shadya...