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[sblock= Relic]
The guy never saw it coming. Or heard what you said.
[/sblock]

The massive hammer strike knocks the half orc to the floor, where he does not move again.
 


Relic walks away from the carnage towards the bodies of the other corpses: "I'm not sure we gave him much of a chance to nod, but never mind. Perhaps the dead will tell us what we need to know."

When he reaches them he studies them and searches for clues as to their identity and how recently they might have died and in what manner. Once finished he casts Detect magic and attempts to establish where the magic was coming from that he detected from outside.

Once located he gives the place a jolly good looking over, as mush as his rheumy eyes will permit, hoping to find some clue that links what he sees to the scorpion woman, hoping that they had not just killed the trail dead.

OOC: I think that is everyone dead.
 

[sblock=ooc]Yeah, Daylily doesn't do prisoners. Sorry. You could try bandaging some of the guys that are bleeding out.

Daylily will hand his CLW wand over to Relic for the time being.[/sblock]


Daylily exhales sharply, catching his breath, and inspects the massive wound on his chest. "Wellae, this does sting a mite," he says, as if he were looking at a paper cut rather than a near-mortal wound. He pulls a crooked length of wood from his belt. "Ay, Elder Storyteller -- I traded a great stack of yellow metal for this healing branch but I've nae the slightest inkling of how tae work its magics." He thinks on this a moment, and then says darkly, "Unless it's nae a magic branch at all and just an ordinary branch. In which case I'll needs must pay another visit to the fat merchant what traded it tae me. In any event, would ye care tae do the honors?"
 


As the party recovers from the quick but brutal combat, Relic sets to work. He determines at once that the magic was coming from the breastplate the leader of this party was wearing. The rest of the equipment except the thugs clubs are still in excellent condition. A potion of a clear blue liquid is found on each a thug, and a bottle of a greenish yellow is found on the leader. A scroll wrapped up tightly, soaked in blood, is also found on the leader's body. After it is carefully examined, it is opened cautiously.

After the bodies are investigated, Relic tries to make a guess at how long the bodies have been dead (Heal Check for any who attempt). He then returns to Daylily in an attempt to heal him.


[sblock=Loot]
"Boss" Fight
Code:
MWK Scale Mail x2
Breatplate +1
Great Club x2
MWK Falchion    
Potion: Shield of Faith +3    
Potion of Cure Light Wounds x2
[/sblock]

GM: See? I knew no one was going to die. ;)
I have updated the first page with the above loot list, and the XP received (300 each)
Anyone else want to do anything?

@jbear if you wish to use the potions instead of the wand let me know.


[sblock=Letter]
Thanks to that fool of a captain, we know now who runs the Import business. See to it that he is relieved of duty. Once done, send Cardenas back via sewer, as I need him. Even though that worthless gnome is out of the way, I still need more time to finish preparations.

As always, burn away any evidence.


A scorpion, it's tail twisted in the shape of a cursive E, is the signature at the end.
[/sblock]
 
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Relic taps Daylily thrice gently with the wand, staring intently as the flesh begins to knit and seal. "How does that feel? Do you need more?"

OOC: I'm just ging to assume Relic can't gather how long the bodies have been dead. His Heal skill is -1

"Hmmm ... still looking fatal ... perhaps a blessing a blessing from the Wind ..." Relic places his hand upon the wound and whispers a prayer. The old man looks critcally at the gash as the trickle of bood slows, the skin knit and scab further but not completely. "Another tap?" he asks waving his wand towards his chest.

ooc: Relic uses one of his oracle spells to cast CLW on Daylily: If Daylily prefers more healing then Relic obliges and retuns the wand to him. I'd say just roll it yourself if you do.

Now that that is sorted I should read you what the scroll says. He reads it aloud and comments: "This place is rather empty for a warehouse, don't you think? No boxes, no crates ... And why is the wood rotting out? I wonder if there is some entrance to the sewers from this building. If not perhaps we need to find out where the closest one to here is." He tucks the note into his scroll case to show to the White Cloaks at some later date.

Relic moves towards the walls to see if he can make sense of why the place is rotting. Another part of his mind is recalling what he knows of the city layout, in particular the sewer system and a possible entrance in this area.


[sblock=Relic] (Lvl 3) Human Wizard 2/Oracle 1
HP: 24/24
AC: 18 Touch 14 FlatFooted 16
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor
Fort: +1 Ref: +2 Will: +6
Wizards Spells: lvl 0: Ray of Frost, Mage Hand, Daze, Ghost Sound
Lvl 1: Shocking Grasp; Sleep; Colour Spray:USED; Cause Fear
Bonded Ring:
Pearl of Power (lvl 1):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 1/3 uses left today
Wand of Mage Armor: (49/50) charges
Consumables: 4/4 CLW Potions
Scrolls prepared for Battle: Magic Missile
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
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Daylily beams at the healing power of the wand. "Hah! Ye've a bunch of fools in this city, aye? Fat merchants who'll trade away something as worthful as this magic for nae more than a few handfuls of that yellow metal what's good for nae more than sling bullets. I'll take a few more taps though. The beastie did give me a fair strike."

As Relic mentions sewers, Daylily rolls his eyes. "Oh, for joy," the barbarian says. "Down in tae the holes you civilized folk fill with your back-soil? Ye know, this whole difficulty could've been circumvented had ye civilized folk the common sense to fill your holes in with dirt after you're done crapping in them."


[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 16 (16 flat-footed, 12 touch)
HP: 38/38
CMB: +7 CMD: 19
Fort: +5 Reflex: +4 Will: +4

-Raging-
AC: 14 (14 flat-footed, 10 touch)
HP: 44/44
CMB: +9 CMD: 21
Fort: +7 Reflex: +4 Will: +6

Perception: +7
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Lingering rage
Rage Remaining: 7[/sblock]
 

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