A Spiked Drink

The halfling cleans her blade and sheathes it and will have a look over the bodies... ((heal 1d20+2=4, and is clueless ))

She considers the note and where the nearest sewer entrance might be as well as how the might get to where they are going via those passages... ((Knowledge (local) 1d20+10=28 ))
 

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The two bodies are mangled beyond recognition, and no one can get an idea on how long they have been dead.


[sblock=Relic]
Geography: As Daylily put so kindly, the waste water that Venza uses on a daily basis forms an elaborate set of tunnels under the city. A haven for thugs and criminals, navigating them is only possible if one has an idea where to go. Maybe the criminals and thugs had to leave a marker somehow?

Local/Dungenoering: You realize that the rotting wood has to be from years of exposure to an open sewer somewhere nearby. However, you do know the next closest is not far from here, about a 5 minute walk.

[/sblock]

[sblock=Saranna]
Local: You remember hearing a rumor about Sweepers down in the sewers whos job is to keep the sewers as clean as best as they can. While no one has ever seen one, no one has ever returned to say what they look like either. You also realize, along with Relic, that the building is built on an old sewer entrance.
[/sblock]
 

"The wood here rots from the exposure to a sewer, an open sewer somewhere nearby. It must flow out into the sea. Perhaps underneath this place there is an entrance. I can barely see from one side of the room to the other. Perhaps one of you youngins can track down this entrance.

If we can get in I'd say the route to their hideaway will be marked. The sewer system below Vezna is very complex. Too complex for thickskulled thugs to find their way around easily. What that mark may be ... hopefully something glaringly obvious."


[sblock=ooc] Relic then wanders around the warehouse one last time to make sure they aren't overlooking anything. He pays particular attention to the rack, the table and the shelves. He'll then go to the cracked areas of the floors and cast light to help his companions see if they can spot the sewer opening below. He will also check the mangled bodies more thoroughly to ensure they aren't overlooking any clues or evidence. Roll any perception checks necessary, though Relic is unlikely to spot anything that requires a check. Maybe someone with sharper eyes wants to accompany him and double check? [/sblock]
 
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"Underneath here, ye reck?" The barbarian shrugs. "Simple enough tae check, then. Anyway, I've been meaning tae give this bitty a whirl," he says, slinging his hammer and taking out his two-handed axe. He scans the floor for a likely starting point and then, without further ado, begins chopping the planks into splinters.

[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 16 (16 flat-footed, 12 touch)
HP: 38/38
CMB: +7 CMD: 19
Fort: +5 Reflex: +4 Will: +4

-Raging-
AC: 14 (14 flat-footed, 10 touch)
HP: 44/44
CMB: +9 CMD: 21
Fort: +7 Reflex: +4 Will: +6

Perception: +7
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Lingering rage
Rage Remaining: 7[/sblock]
 
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With Daylily getting to work right away, the smell of the sewer wafts up into his nose. Serving as a confirmation of sorts of the location of the old sewer entrance, he brings his sharp axe up and starts swinging.

As the sound of the THUNK THUNK THUNK of the axe grows ever more insistent, and the rotting floor starts falling down, you can hear a small splash of water.

After working for about 10 minutes, everyone can see the circular hole, wide enough for even the (normally sized) Emet to fit in, that serves as the old sewer entrance. The wood that covered it has long since rotted away.

It is about 15' drop into the sewers below, but you cannot see how deep the water is with all the filth of the sewers mixing with the obvious exit into the sea, and the wood that was once a part of the warehouses' floor.
 

Relic peers down at the hole covering his mouth with a cloth:
"Charming" he mutters. "Who wants to float down first?"

Relic will cast Feather Fall on each person that wishes to float down, though he will suggest that one person float down first by themselves in order to gauge the depth of the unpleasantries. He will then cast it upon himself as he jumps down.

ooc: Relic sees nothing of interest in the other areas I mention on the map?
 

Saranna eyes the filth below and with a casual shrug, "I shall proceed first then." Before going down, she will reach within a pouch and tosses a small lit stone into the air where it begins to twirl around.

She then jumps down... with the feather fall spell she floats down, weapon in hand.

[sblock=Saranna Surefoot's Mini Stats] Saranna Surefoot (Songdragon)
Hallfing Rogue 3
Initiative: +3 Perception: +10
Conditions: n/a
AC: 19 (14 touch; 16 flat-footed)
HP: 20 of 20
CMB: +1 CMD: 14 Fort: +2 Ref: +7 Will: +4
In Hand: rapier +7 (1d4 (+2d6 sneak) & buckler[/sblock]
 

ooc: Relic sees nothing of interest in the other areas I mention on the map?
GM: The bodies are stripped naked, covered in cuts and slashes. The table has nothing on it, and the shelves have no books on them, only pens and ink. Nothing of value. I thought I posted it in the previous update, but it seems not to have took the edit. My apologies


As Saranna drops down into the water, she floats in the pool of filth, her feet unable to reach the bottom. Swimming a little bit forward, she finally feels the bottom of the sewer, and about 10' forward of the whole she stands only ankle deep in the pool of filth.

Even the tall Daylily barley keeps his head above the water. The depth of the water at first is about 5' , but quickly inclines to only be about 6" deep.
 

Daylily disdains the offer of a Feather Fall spell before he jumps down. He wades forward, dripping sewage, his hammer in hand. "Ach, is nae so bad, really. If ye've ever had cause to hunt filthworms, it's a far worse stench, believe you me. This is is nae more than crap."

OOC: Daylily is actually fairly short for an elf -- only 5'6" or 5'8". I think Relic is the tallest in the party.

Wherever we're going, he'll take point.
 

After Holphin and his giant friend get down to the bottom Relic follows suit.

"I guess we walk straight til we reach an intersection and then search for some kind of mark to lead us the right way. Does anyone have anyhing to light the way?"
 

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