# a system based on the six stats with 5 classes for each stat

#### le Redoutable

##### Ich bin El Glouglou :)
1 Devils ====> INT Groom/Counselor/Wizard/Warlord/Lord
3 Demons ====> DEX Coward/Thief/Samuraï/Priest/Demon
4 Humans ====> CHA Peasant/Ranger/Drunker/Cook/Druid
6 Elves =====> WIS Courtisan/Bard/Archer/Ninja/Assassin

or

1 Devils ====> INT Groom/Counselor/Lord/Warlord/Wizard
3 Demons ====> DEX Coward/Thief/Samuraï/Priest/Demon
4 Humans ====> CHA Peasant/Drunker/Cook/Ranger/Druid
6 Elves =====> WIS Courtisan/Bard/Archer/Ninja/Assassin

then, you assign a level for each of the five classes from a given stat
( INT means level 1 for Groom, level 2 for Counselor etc )
to access a given Class you need to spend Class Points based on the square of the Class's Level :
Level --- Class Points Expenditure
1 -------------- 1
2 -------------- 4
3 -------------- 9
4 ------------- 16
5 ------------- 25

when you access a given Class you gain Skills or Powers based on the Class Specialty

now to gain the five Classes for each Stat you need 1+4+9+16+25 ===> 55 Class Points;
because 55 is well known to math users, we generate a Stat Level of

1 ----- 1
3 ----- 2
6 ----- 3
10 ----- 4
15 ----- 5
21 ----- 6
18 ----- 7
36 ----- 8
45 ----- 9
55 ---- 10

so, if you have 30 Class Points to spend on Classes ( for one Stat ) you can for example buy a Class Level 5 ( 25 Class Points ) + a Class Level 2 ( 4 points ) + a Class Level 1 ( 12 point )

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