A Tale of Two Dragons


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Penthar Danadin, Aglarondan Griffonrider

Penthar moves over to examine the two boys, especially the one that was being dangled over the bridge, to make sure they are no worse for wear from their adventures. "Ho, lads, are you both alright?"

OOC: Heal checks: 1d20+10 = 24 for the first boy; 1d20+10 = 21 for the second boy.
 

Faelar grins to himself, pleased at how the group resolved this situation.

Then again, they weren't sure what the situation was, really, they just got involved for no apparent reason, caused a different situation, then... well...

Faelar stays in the background, scanning the surroundings.
 



Penthar Danadin, Aglarondan Griffonrider

After examining the boys, Penthar replies to Zithran "The boys, though shaken, appear fine." He turns to the boy that was dangling the other one, and in his best fatherly voice, asks "Now, what was that all about, eh?"
 

The first boy, the one who dangled the other one, is pale as a ghost. He is shaking quite a bit and doesn't even open his mouth to speak. The other boy, the one who dangled, is less scared and seems to be recovering, though he cannot help but stutter as he says, "S-sir, we was just... playin', y'know, a game, an' I... had to go hang off the b-b-bridge but I was scared to, and th-they made me do it 'cause I... I'm a wimp, they says..." The boy bows his head in shame. The first boy looks even more fearfully at Penthar, Zithran, and Nick.
 

Penthar Danadin, Aglarondan Griffonrider

Penthar lets loose a belly laugh. "Hahahaha... Ah, the misadventures of youth. I remember them fondly." He looks at the two boys, and realizes how scared they are. This sudden realization wipes the smile off his face. "Oh, my pardons young ones, but we did not mean to scare you. Fear us not, for we are heroes and guests in your fair land. My name is Penthar, from the far-off land of Aglarond. I am a knight, and these are my friends." He waves his hand towards the rest of the party. "And what are your names, young squires?"

OOC: Penthar tries his best and be diplomatic to calm the children down. Diplomacy check 1d20 + 9 = 19.
 


A suspicious Faelar weaves his spell of magic detection. It reveals that the entire area is filled with a magical presence. If he continues to observe the area with his magical sense, he sees that there is a strong, very powerful aura in the area, one probably powerful enough to conceal any lesser auras that might be present. Further observation shows that the strong aura is emanating from the river. The magic present is clearly necromancy.
 

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