trancejeremy
Adventurer
Bring back AD&D style multi-classing! Only remove the race restrictions. The multi-class characters are more or less like the Gestalt ones, but the dual class are simulating a guy taking up a new career
I think I would rather let them get Magic missile as a 17th level caster. It's a level 1 spell (easy to learn for a new spellcaster) but because of their worldly experience, they naturally can cast it with more power than some kid right out of wizard school.My only objection to 3e multi-classing is the caster level problem, but setting caster level equal to class level goes a long way (if not all the way) to solving that problem. I'd probably also take the spells per level chart and turn it into a "spells you get at each level chart" so that if you're a 16th level fighter who takes 17th level in wizard, you can cast Wish 1/day but nothing else. In my opinion, this approach makes a lot more sense *story-wise* than the default. (If I'm a legendary war hero who has toppled empires and killed demi-gods, and I decide I want to learn a spell, I'm gonna learn a frickin' great spell.)
I know it wasn't in the core and it is a hack solution at best, but the Practiced Spellcaster Feat from complete series was a very good feat to take if you were a multiclass caster, basically that feat allows you to rise your caster level up to five levels beyond your actual casting class levels (but never beyond your hit dice). A handy and poweful feat to have if you were a multiclass caster/had racial hit dice. Something like that could be either the baseline or be fully optional.3e Multi-Classing is the best.
1e/2e rules never made any sense: Elves are nearly immortal, but they advance in all classes at once and cap prematurely, but humans live a fraction as long, take one class at a time, and get unlimited advancement? Nonsense.
Don't like the 4e rules either. It's clearly a hack because they couldn't figure out a proper way to balance the math. Like when they nerfed polymorph and wildshape.
My only objection to 3e multi-classing is the caster level problem, but setting caster level equal to class level goes a long way (if not all the way) to solving that problem. I'd probably also take the spells per level chart and turn it into a "spells you get at each level chart" so that if you're a 16th level fighter who takes 17th level in wizard, you can cast Wish 1/day but nothing else. In my opinion, this approach makes a lot more sense *story-wise* than the default. (If I'm a legendary war hero who has toppled empires and killed demi-gods, and I decide I want to learn a spell, I'm gonna learn a frickin' great spell.)
If...the problem is mainly flavor, shouldn't DMs just be explicitly given the power to forbid people to take a level in a given class if it is unjustified?
I dunno why you need a whole new multiclassing system to solve that problem?