What it comes down to is, a change in perception leads to a change in approach. A change in approach leads to a change in design and play.
Now, it is possible to become immersed using the current paradigm, but one is becoming immersed in a game and not an interactive experience. A different sort of immersion all together. In addition, when one becomes fully immersed it realy stops being a game, and becomes an experience. For that little while the player becomes a part of the world, his perception has changed. I'm looking to encouraging that even when the players are not involved, because it would make immersion, involvement that much easier. You're already seeing an RPG as a means of experiencing an imaginary world you'll be more apt to become involved than you would otherwise.
And being involved in the world means you are less apt to treat that world and its inhabitants as disposible gaming pieces. Player behavior vis a vis the world becomes more natural, more, real life.
It also opens up adventuring possibilities. When it's your farm that's getting churned up by a bunch of ankhegs you're more apt to want to put a stop to it. (And when you and your friends are playing 1st level characters you're more apt to use solutions other than straightforward combat.
)
Opening up the pastime is what I'm working towards. That and enlarging the fan base. For the larger the customer base is the healthier the hobby overall and each segment thereof.
Now, it is possible to become immersed using the current paradigm, but one is becoming immersed in a game and not an interactive experience. A different sort of immersion all together. In addition, when one becomes fully immersed it realy stops being a game, and becomes an experience. For that little while the player becomes a part of the world, his perception has changed. I'm looking to encouraging that even when the players are not involved, because it would make immersion, involvement that much easier. You're already seeing an RPG as a means of experiencing an imaginary world you'll be more apt to become involved than you would otherwise.
And being involved in the world means you are less apt to treat that world and its inhabitants as disposible gaming pieces. Player behavior vis a vis the world becomes more natural, more, real life.
It also opens up adventuring possibilities. When it's your farm that's getting churned up by a bunch of ankhegs you're more apt to want to put a stop to it. (And when you and your friends are playing 1st level characters you're more apt to use solutions other than straightforward combat.
Opening up the pastime is what I'm working towards. That and enlarging the fan base. For the larger the customer base is the healthier the hobby overall and each segment thereof.