Sadrik
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Sadrik’s Simplified Damage Save System
Damage Difficulty Class = 10 + Converted Damage + Possible Strength Modifier + Feats or Other Modifiers.
Example 1: a 10d6 fireball would be a DC 40 damage (10 + 3x10 = 40)or reflex for ½ at DC 25 damage (10 + 3x10/2 = 25).
Example 2: an 18 strength great axe wielder would be DC 22 damage(10 + 6 axe + 6 for 2-handed 18 str = 22).
Calculate Damage Resistance Save
DR Save = Constitution modifier + Armor Modifier + Feats
Non-Lethal Damage (Stun)
Stun- Creatures have half their hit die type + size bonus + their BCB stun. Multi-class characters average their hit die types. Example: a medium sized 1st level fighter would have 8 stun (5hd + 2size + 1bcb).
Non-lethal Damage- If a creature fails its DR save from non-lethal damage it takes 1 or more stun. See the damage chart below. Each stun the character has gives a -1 penalty to subsequent DR saves from non-lethal damage.
Stunned- If a creature goes to 0 or lower stun they become stunned for 1 round. Additionally, if a creatue takes half or more of its maximum stun total in one hit it becomes stunned. The creature must also make a constitution check DC 10 + its current stun or become unconscious
Unconscious- An unconscious creature can take no actions and is helpless.
Lethal Damage (Wounds)
Wounds- Creatures have half their hit die type + size bonus + their BCB wounds. Multi-class characters average their hit die types. Example: a medium sized 1st level fighter would have 8 wounds (5hd + 2size + 1bcb).
Lethal Damage- If a creature fails its DR save from lethal damage it takes 1 wound and 1 stun. See the damage chart below. Each wound the character has gives a -1 penalty to subsequent DR saves from lethal damage.
Disabled- If a creature goes to 0 or lower wounds it becomes disabled. Additionally, if a creatue takes half or more of its maximum wound total in one hit it becomes disabled. If a creature takes a standard action while disabled it must make a constitution check DC 10 + its current wounds or become dying.
Dying- A dying creature is conscious but can take only free actions.
Recovery
Stun Recovery- Stun points are recovered at rate of 1 stun per minute.
Wound Recover- Wound points are recovered at 1 wound per day. With a successful DC 15 heal check 2 wounds are recovered per day.
Disabled Condition Recovery- After 8 hours of rest, a disabled creature can make a constitution check DC 10 + its current wounds to recover. With a successful DC 15 heal check it is automatic.
Dying Condition Recovery- Every round a dying creature must make a dying check. Afailed dying check means they die. If they make the check by 5 or more they become disabled and are no longer dying. With a successful DC 15 heal check it is automatic.
Unconscious Condition Recovery- Every minute, an unconscious creature can attempt to become conscious again by making a constitution check DC 10 + their current stun.
Other Required Changes
Base Attack Bonus (BAB) becomes Base Combat Bonus (BCB) and adds to the characters Defense (AC) and their attacks.
Armor does not add to armor class it adds to DR saves.
Energy Resistance: Half it and ignore up to that much damage from that damage type.
Damage Reduction: Half it and ignore up to that much damage unless they have the correct damage type.
Hardness: Add it as an natural armor bonus that stacks with other natural armor
Creatures without a con score: ignore non-lethal damage, have a DR bonus equal to ½ their hit dice.
Cure minor wounds: heals 1 stun or automatically makes a heal check.
Cure light wounds: heals 2 wounds and stun, save for half (vs undead), also remove the disabled and unconscious conditions if they bring a character back to positive wounds. Cure moderate wounds: heals 4, Cure serious wounds: heals 6, Cure critical wounds: heals 8, and Heal: heals all wounds and stun.
Inflict spells would do the opposite, save for half.
Code:
[B][U]Converted Damage[/U][/B]
D2 +0
D3 +1
D4 +2
D6 +3
D8 +4
D10 +5
D12 +6
D16 +8
D20 +10
Example 1: a 10d6 fireball would be a DC 40 damage (10 + 3x10 = 40)or reflex for ½ at DC 25 damage (10 + 3x10/2 = 25).
Example 2: an 18 strength great axe wielder would be DC 22 damage(10 + 6 axe + 6 for 2-handed 18 str = 22).
Calculate Damage Resistance Save
DR Save = Constitution modifier + Armor Modifier + Feats
Non-Lethal Damage (Stun)
Stun- Creatures have half their hit die type + size bonus + their BCB stun. Multi-class characters average their hit die types. Example: a medium sized 1st level fighter would have 8 stun (5hd + 2size + 1bcb).
Non-lethal Damage- If a creature fails its DR save from non-lethal damage it takes 1 or more stun. See the damage chart below. Each stun the character has gives a -1 penalty to subsequent DR saves from non-lethal damage.
Stunned- If a creature goes to 0 or lower stun they become stunned for 1 round. Additionally, if a creatue takes half or more of its maximum stun total in one hit it becomes stunned. The creature must also make a constitution check DC 10 + its current stun or become unconscious
Unconscious- An unconscious creature can take no actions and is helpless.
Lethal Damage (Wounds)
Wounds- Creatures have half their hit die type + size bonus + their BCB wounds. Multi-class characters average their hit die types. Example: a medium sized 1st level fighter would have 8 wounds (5hd + 2size + 1bcb).
Lethal Damage- If a creature fails its DR save from lethal damage it takes 1 wound and 1 stun. See the damage chart below. Each wound the character has gives a -1 penalty to subsequent DR saves from lethal damage.
Disabled- If a creature goes to 0 or lower wounds it becomes disabled. Additionally, if a creatue takes half or more of its maximum wound total in one hit it becomes disabled. If a creature takes a standard action while disabled it must make a constitution check DC 10 + its current wounds or become dying.
Dying- A dying creature is conscious but can take only free actions.
Recovery
Stun Recovery- Stun points are recovered at rate of 1 stun per minute.
Wound Recover- Wound points are recovered at 1 wound per day. With a successful DC 15 heal check 2 wounds are recovered per day.
Disabled Condition Recovery- After 8 hours of rest, a disabled creature can make a constitution check DC 10 + its current wounds to recover. With a successful DC 15 heal check it is automatic.
Dying Condition Recovery- Every round a dying creature must make a dying check. Afailed dying check means they die. If they make the check by 5 or more they become disabled and are no longer dying. With a successful DC 15 heal check it is automatic.
Unconscious Condition Recovery- Every minute, an unconscious creature can attempt to become conscious again by making a constitution check DC 10 + their current stun.
Code:
[B][U]Damage Chart[/U]
Failed roll by Wounds/Stun taken[/B]
1-4 1
5-9 2
10-14 3
15-19 4
20-24 5
25-29 6
etc.
Code:
[B][U]Size Chart[/U]
Size Wounds/Stun Modifier[/B]
Fine -14
Diminutive -6
Tiny -2
Small +0
Medium +2
Large +4
Huge +6
Gargantuan +10
Collossal +18
Other Required Changes
Base Attack Bonus (BAB) becomes Base Combat Bonus (BCB) and adds to the characters Defense (AC) and their attacks.
Armor does not add to armor class it adds to DR saves.
Energy Resistance: Half it and ignore up to that much damage from that damage type.
Damage Reduction: Half it and ignore up to that much damage unless they have the correct damage type.
Hardness: Add it as an natural armor bonus that stacks with other natural armor
Creatures without a con score: ignore non-lethal damage, have a DR bonus equal to ½ their hit dice.
Cure minor wounds: heals 1 stun or automatically makes a heal check.
Cure light wounds: heals 2 wounds and stun, save for half (vs undead), also remove the disabled and unconscious conditions if they bring a character back to positive wounds. Cure moderate wounds: heals 4, Cure serious wounds: heals 6, Cure critical wounds: heals 8, and Heal: heals all wounds and stun.
Inflict spells would do the opposite, save for half.
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