Falling Icicle
Adventurer
A wand of Orb of Force is very useful against those annoying Clay Golems and other Acid resist/immune spell resist/immune mobs.
Of course, this relies on the DM allowing you to do this. ^_^ Not many rangers take craft wand, after all, but I guess an artificer or warlock could make them, so it's still reasonable.Error on my part- I meant to write "Resist Energy (Rgr1)", taking advantage of the one level jump they get on that spell over other casters.
Mustrum_Ridcully said:Wand of Cure xyz is a good choice. The lower levels are for after-combat healing, higher levels ones are usable during combat (don't waste them on anything else, if you can help it).
The ranger doesn't have to know Craft Wand, he just needs to know a wizard or cleric who does.starwed said:Of course, this relies on the DM allowing you to do this. ^_^ Not many rangers take craft wand, after all, but I guess an artificer or warlock could make them, so it's still reasonable.
starwed said:Huh, I never noticed that Lesser Confusion has no save. That seems like an oversight to me, but if not then it's a pretty nice thing to have a wand of.
srd said:Confusion, Lesser
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 1 Components: V, S, DF Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round
This spell causes a single creature to become confused for 1 round. See the confusion spell, above, to determine the exact effect on the subject.
Quidam said:Error on my part- I meant to write "Resist Energy (Rgr1)", taking advantage of the one level jump they get on that spell over other casters.