A Wand Wielding Warlock Wonders...


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Entangle (Drd 1)
Longstrider (Drd 1)

Hideous Laughter (Brd 1)

Bless Weapon (Pal 1)
Lesser Restoration (Pal 1)

Cheers, -- N
 

Error on my part- I meant to write "Resist Energy (Rgr1)", taking advantage of the one level jump they get on that spell over other casters.
Of course, this relies on the DM allowing you to do this. ^_^ Not many rangers take craft wand, after all, but I guess an artificer or warlock could make them, so it's still reasonable.

What's not reasonable is to allow buying items created by Ur-Priests, since they get each level of spell at about half the caster level of a normal cleric. So any wands/scrolls they create will be about half the price. ^_^ (There are other classes which allow this too, but the Ur-priest is easiest to pick on.)
 

Go with the spells that aid the party (unlike most if not all of the warlock's invocations which are essentially self only).

Thngs like:

Cure light wounds (1st level spell)

Lesser restoration (1st level spell)

Prayer (3rd level spell)

Neutralize poison (4th level spell)
 

Wand of Cat's Grace or Bull's Strength might be nice for a while. By the time you are out of charges, the PCs will probably be able to buy magic items like Gloves of Dexterity or Belt of Giant Strengths.

Wand of Glitterdust is a good spell against invisible foes - even if the save becomes laughable in the long run, they can only negate the blindness.

Wand of Melf's Acid Arrow to fight against magic-immune (infinite spell resistance) critters like Golems.

Wand of Cure xyz is a good choice. The lower levels are for after-combat healing, higher levels ones are usable during combat (don't waste them on anything else, if you can help it).

Wand of Lesser Restoration is useful for similar reasons as a Wand of Cure Light Wounds - you won't need it as often, but when you need it, it's great.

Wand of Resist Energy is definitely a good choice. In the long run, a Wand of Resist Energy isn't as useful as the spell cast by a high level caster, but it's better than nothing.

Wand of Endure Elements isn't that bad, either - there are some adventures within such unfriendly terrain, and you don't really want your fellow spellcasters waste slots on Endure Elements, especially at these low levels.
 


Mustrum_Ridcully said:
Wand of Cure xyz is a good choice. The lower levels are for after-combat healing, higher levels ones are usable during combat (don't waste them on anything else, if you can help it).

Actually, I was considering a wand of lesser vigor for out-of-combat healing.

And regarding the possibility of acquiring ranger- or druid-made wands, my DM was kind enough to accept my proposal for a fey-based warlock, rather than fiendish. I'll be leveraging a high charisma and a nature-based background to develop contacts in the ranger/druid world.

Thanks for the suggestions, everyone!
 

starwed said:
Of course, this relies on the DM allowing you to do this. ^_^ Not many rangers take craft wand, after all, but I guess an artificer or warlock could make them, so it's still reasonable.
The ranger doesn't have to know Craft Wand, he just needs to know a wizard or cleric who does.


glass.
 

starwed said:
Huh, I never noticed that Lesser Confusion has no save. That seems like an oversight to me, but if not then it's a pretty nice thing to have a wand of.

srd said:
Confusion, Lesser

Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 1 Components: V, S, DF Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round

This spell causes a single creature to become confused for 1 round. See the confusion spell, above, to determine the exact effect on the subject.


I think it doesn't mention the save because it only lists what is different from confusion.
 

Quidam said:
Error on my part- I meant to write "Resist Energy (Rgr1)", taking advantage of the one level jump they get on that spell over other casters.

Remember, the minimum caster level for a ranger to cast 1st level spells is 2. (Still cheaper than SL2/CL3, of course.)

However, an Archivist could presumably learn Resist Energy as a 1st level spell, and cast it at CL 1.

Let's not forget the (admittedly expensive) Wand of Holy Sword!

-Hyp.
 
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