A War Eternal (4-6 players needed)

woah... let me get this straight... we will have a +19 to our starting wealth if we have a +2 ranks in profession? I have 4 ranks in profession currently... am I missing something?

I took 4 levels of Fast Hero first, then two levels of Gunslinger... how many action points would I have? 8 or 9?
 
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Vendetta said:
woah... let me get this straight... we will have a +19 to our starting wealth if we have a +2 ranks in profession? I have 4 ranks in profession currently... am I missing something?

I took 4 levels of Fast Hero first, then two levels of Gunslinger... how many action points would I have? 8 or 9?

Not in profession. Each character has an occupation that gives a wealth bonus, among other things. If you have 4 ranks in your profession skill, that gives you a base wealth of +12 plus whatever your occupation gives, before you buy stuff. (8 base for being 6th level + 4 for ranks in profession)

Your action points would be 9
 
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Gramcrackered said:
Somewhere in particular that you want the sheets, or should we just plop 'em up here?

Here for now, after they are finalized, corrected, or what have you, we'll do a formal Rogue's Gallery thread
 

Ask an ye shall receive. . .

I think this is everthing. Let me know if I've missed anything important.


Kenneth Davidson

Class: Dedicated 4/Battle Mind 2
Occupation: Emergency Services (class skills: Jump and Search)
15,000/21,000 xp

24 year old human male. Brown hair, blue eyes.
Average height and build with a fairly pale skin tone.
Friendly countenance and a bright smile.


Str: 12 [4 points]
Dex: 12 [4 points]
Con: 12 [3 points +1 @ 4th level]
Int: 14 [6 points]
Wis: 14 [6 points]
Cha: 10 [2 points]


Size: M (6'0", 179 lbs)
HD: 4d6 + 2d8 + 6
HP: 34
PP: 3
AP: 9

BAB: +4
Defense: 17 (+5 class +1 equipment +1 dex)
Reputation: +2
Wealth: +7


Attacks:

Psiblade (+6 attack, 1d6+1 dmg, 20/x2)


Saves:

Fort: +6
Refl: +2
Will: +6


Talents:

Skill Emphasis (Listen) [Dedicated 1]
Aware [Dedicated 3]


Class Abilities:

Psiblade (1d6 dmg, move action, 2 rounds)
Imprint Tatoo


Feats :

Wild Talent (Far Hand) [human]
Focused [1st]
Simple Weapon Proficiency [Dedicated Starting]
Alertness [Dedicated 2]
Heroic Surge [3rd]
Iron Will [Dedicated 4]
Weapon Focus (Mindblade) [6th]


Skills:

Autohypnosis: +5/3
Balance: +4/1
Concentration: +8/5 (1 cc rank)
Jump: +7/6
Knowledge (Arcane Lore): +3/1
Knowledge (Earth & Life Sciences): +4/2
Listen: +14/7*
Profession: +7/5
Search: +4/2
Sense Motive: +8/6
Spot: +13/9*
Survival: +4/2
Treat Injury: +7/5
Tumble: +3/2 (cc)

* +2 to avoid being surprised


Languages:

English [R/W]


Allegiances:

Good


Psionic Powers:

0 : Burst, Detect Psionics, Valor, Far Hand (Wild Talent)


Major Possesions:

Desktop Computer (w/ printer, scanner, digital camera, high speed internet, etc)
Dodge Neon (Green, Road Atlas in Glove Compartment)

Cell Phone
EMT Uniform (2)
Light Undercover Shirt
Pepper Spray
Professional Walkie-Talkie
Standard Flashlight

Clothing (various outfits for different weather and occasions)
General Camping Gear (Daypack, Sleeping Bag, 2-Man Tent)
Standard Binoculars


Background:

When Ken was young he always liked to pretend that he had mental powers. His parents simpy thought he had watched Star Wars one too many times and always just shook their heads and smiled whenever they walked in on him staring intently across the table at a pencil, trying to move it with the Force or something. One day Ken was working on some particularly dull homework when he decided to take a small break. He sat his pencil down on the desk and was soon up to his old tricks, staring at it, half in jest. He got to daydreaming while he sat there, and soon his mind drifted then it was filled with a roaring emptyness. He awoke with a start when his head hit the desk. He had nodded off just sitting there. Rubbing his eyes he decided to get back to work. He leaned down to pick his pencil up off the ground. . . where it must have rolled when he hit the desk, right? While he sat there pondering that question, his dad walked in to check on him, and he had to get back to work. Over the next few days he tried to repeat the experiment, but the pencil never so much as budged. Over the years his school work picked up, and he didn't have times for silly games any more. Eventually he had convinced himself that he had imagined the whole thing.

Ken grew into a fine young man, graduated highschool and took the training and classes neccesary to become an emergency medical technician with a mind to perhaps becoming a paramedic or firefighter later in life. He fell into his work with a passion and dedicated his life to it. For the most part the work was exciting, but rarely dangerous. However, sometimes those first on the scene do have to deal with certain problems. Whenever Ken found himself in a very dangerous situation, certain strange things started happening. When a gas tank exploded while he was trying to extricate a crash victim, he felt a roaring sensation in his mind just before the explosion and was able to roll himself and his patient out of the way just in time. Later he found himself being chased around a parking lot by a drunk with a knife who had stabbed one person already. He felt the same roaring in his mind and found himself quickly outdistancing the drunk who couldn't catch up before the cops arrived.

Ken knew something strange was happening, but a little bit of luck and speed were not provable things, he knew. When situations like these occured, he generally just shook his head to clear it, and moved on. However, one day something happened that he couldn't ignore. A small cave-in had occured and some kids who had been exploring were hurt inside a small cave complex. His team was the first on site and they patched up the kids as best they could before moving them outside. However, the kids weren't sure whether all their friends had gotten out. They decided to move the primary group out first and then come back, but as they moved out, Ken thought he heard some scrabbling off a side passage. He slipped away to investigate, but found only a pair of rats. He had just turned to exit again when a second cave in occured. A beam collapsed on Ken knocking him to the ground. He then realized his mistake in not telling anyone he was going in to look for more kids. He was pinned, bleeding, having trouble breathing from all the dust, and nobody knew where he was. He had a walkie talkie on him, but it was on his left side. He couldn't reach with his right hand, and his left was pinned. He needed to get it into his right hand. He struggled for a while, but could feel his head going light from bloodloss. Finally, he had given up when a thought occured to him. He tried to calm down and steady his breathing. He focused on the radio and cleared his mind. He was just about convinced he was going crazy when he felt a familiar roaring and it slide along the ground into his waiting hand. He called in his position and condition before passing out.

When he woke up in a hospital bed, he tried to shake off his memories of being trapped. But deep down, he knew he had moved the walkie talkie by force of will alone. Now that he knew he could do it, it came more easily to his mind. He healed, and returned to his work, but in his spare time he began practicing with his new found powers. Eventually he realized he wasn't insane, but there was actually more going on in the world than he realized. He tried searching on the internet, and sifted through a lot of lies and scams, but he was able to find a few sites that had information that seemed legitimate. Perhaps given time he will uncover more of what is really going on in the world around him.

Ken lives in a small apartment with his cat, Reggie.
 
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Hey, here's my character. Hope I've got everything right. I tried something a bit different with his "Background" because, well, in the modern setting I had more freedom with it. Hope it works and is fun to read.

Wayne Hickok
Fast Hero; Level 4, Gunslinger; Level 2
OCCUPATION: Entertainer (Rodeo Trick Shooter)

STR: . .10 . . +0 (2 pts)
DEX: . .15 . . +2 (6 pts, +1 @ L4)
CON: . 12 . . +1 (4 pts)
INT: . .10 . . +0 (2 pts)
WIS: . 14 . . +2 (6 pts)
CHA: . 13 . . +1 (5 pts)

HIT POINTS: 41

ARMOR CLASS: 20 . . (+3 Dex) . . (+5 Fast) . . (+1 Gunslinger) . . (+1 Leather Jacket)

SAVING THROWS
SAVE . . . Total . Base . Mod . .
Fortitude: . +2 . . . +1 . . . +1 . .
Reflex: . . . +6 . . . +4 . . . +2 . .
Will: . . . . .+5 . . . +3 . . . +2 . .

BAB: +4
SPEED: 30 feet
INITIATIVE: +2
WEALTH: +8
ACTION POINTS: 9
REPUTATION: 2

FEATS
1st Personal Firearms Proficiency
1st Two Weapon Fighting (Ranged)
2nd Point Blank Shot
3rd Precise Shot
4th Double Tap
6th Quick Draw

CLASS ABILITIES
Simple Weapon Proficiency
Close Combat Shot (Fire without provoking an attack of opportunity)
Weapon Focus – Ruger Service Six (.385 Revolver)

TALENTS
1st Evasion
3rd Uncanny Dodge 1

CLASS SKILLS
Bluff (occupation): +6 …(+5 Ranks)…(+1 Dex)…
Balance: +6 …(+4 Ranks)…(+2 Dex)…
Drive: +6 …(+4 Ranks)…(+2 Dex)…
Gambling: +5 …(+3 Ranks)…(+2 Mod)…
Hide: +6 …(+4 Ranks)…(+2 Mod)…
Intimidate: +2 …(+1 Ranks)…(+1 Mod)…
Move Silently: +6 …(+4 Ranks)…(+2 Mod)…
Profession (Trick Shooter): +6 …(+4 Ranks)…(+2 Wis)…
Ride (Horses): +6 …(+4 Ranks)…(+2 Dex)…
Slight of Hand: +8 …(+6 Ranks)…(+2 Dex)…
Spot: +8 …(+6 Ranks)…(+2 Mod)…
Tumbling: +8 …(+6 Ranks)…(+2 Dex)…

CROSS CLASS SKILLS
None

LANGUAGES SPOKEN
English

EQUIPMENT
Starting Wealth = +8 (Base) . . +4 (Profession) . . +4 (Occupation)
*The following Items have a purchase DC of 14 or less and as such, do not reduce my starting wealth total.
4x Ruger Service Six (Revolver)
To Hit: +7(+8) . . (+4 BAB) . . (+2 Dex) . . (+1 Weapon Focus) . . (+1 inside 30’) DMG: 2d6 (2d6+1 inside 30’) RANGE: 30
Derrenger (.45)
License (Ruger)
Metal Baton
Leather Jacket
Aluminum Travel Case; 40 lbs capacity
Business Outfit (Various outfits for his business dealings and public appearances)
Casual Outfit (Various outfits for day to day activities. Most common among his outfits are blue jeans, black tee shirt, his dark brown leather jacket, black felt cowboy hat and dark brown cowboy boots)
Digital Camera
Cellular Phone
Zip Tie Handcuffs (25)
Backpack
Chemical Light Stick (5)
Holster; 2x Hip, 2x Concealed Carry (Shoulder), 2x Concealed Carry (Waistband), and 1x Concealed Carry Ankle (Derrenger)
Compass
Standard Binoculars
Flashlight, Standard
Rope (150’)
Sleeping Bag
4 Person Dome Tent
8x Speed Loaders

Ford F-150 Pick-up Truck; Purchase DC 36 (take 20)
-7 wealth, new wealth = 9 (Did I do this right?)

Driving down the highway one morning, flipping through the radio stations for something even moderately entertaining, you stumble upon The Howard Stern Show. For what ever reason, either you like the show, took your hands off the radio to flip off a rude punk merging into your lane or what ever, you begin to listen.

*CLICK*
Robin: That’s what you think.

Howard: You know, I’ve got to tell you that I’m a little bit excited about our next guest.

Robin: Oh really?

Howard: Not really, I just want to see you hot for someone.

Robin: Oh please! I’m not hot for this guy.

Artie: You said you were hot for him.

Howard: Come on, Robin, don’t lie to us.

Robin: I said he was good looking, I didn’t say anything about him being hot.

Howard: Be honest with us, Robin… does he get you wet?

*Robin chuckles*

Robin: You guys.

Gary (Over intercom): Howard, Wayne Hickok is here and ready.

Howard: Send him in, don’t make him wait out there with Cabby. He might try to kill him.

*There are some shuffling sounds*

Artie: Look, Robin is sweating.

Robin: I am not.

Wayne: Howdy there Mister Stern, Mister Lange, Ma’am.

Howard: Don’t call me Mr. Stern, that’s my father and (does his impersonation of his father, which sounds something like a cross between SCHWARZENEGGER and a stereotypical Jewish man) I don’t talk like this.

Artie: No wonder Robin likes him. He’s straight off of a Marlboro ad.

Wayne: (Chuckling) Maybe, I reckon. But them fellers is a might broader than me.

Howard: Wayne, I’ve got to ask you. Is it true that you are related to Wild Bill Hickok?

Wayne: James Butler Hickok, Yes sir, ayam. But, not directly. More like a cousin but way on back.

Howard: Having that name probably helps getting work in your line of business.

Wayne: I reckon it does. Kind o’ pickin’ up where my kin left off. Even that goin’ ta jail part, ‘cept he didn’t go ta jail. Wild Bill was doin’ some Marshallin’ but got fired fer shootin’ too many folks an’ ain’t all of ‘em bad.

Howard: You just got out of jail, right?

Wayne: Ayup. It shore is good ta be mah own man again.

Howard: How long were you in there?

Wayne: Well, It were just over two years now, an’ a couple more on parole.

Howard: Some people consider you a hero for what you did. Can you tell us about it?

Wayne: Well, I jest did what any other red blooded American would do. I’d jest got done doin’ a show and was feelin’ a might hungry. Me an’ mah pardner stopped on down at one o’ them there burger houses. Well then, some youngster comes rushin’ in wavin’ a glock around like some kind o’ movie thug, with the gun all turned over on its side. As it were, a cop was right across the street and seen him through the windows. Before that boy could even git the money, that place was surrounded. First thing he does is grab a girl fer a hostage an’ starts demandin’ stuff. Well, I hadn’t’a thought ‘bout it, but I had brought one of mah guns in, holstered under mah jacket. The boy shot a couple of shots at the cops, drivin’ ‘em back ta their patrol cars. He was using that girl real well as a shield and not one of them cops had a clean shot. But I did. So, I took it. The boy weren’t even lookin’ at me so I had all the time I needed ta make the shot. Since I’m a sharp shooter, it was an easy shot. I didn’t like killin’ no man, but that boy wasn’t safe fer no one there an’ was gonna git someone kilt, I reckon. Well, I got arrested and all and even convicted. But that judge must of thought I was some kind of hero too ‘cuz he didn’t sentence me very hard. I heared that I could’a been locked up fer twenty.

Robin: Imagine that.

Howard: Bet Wild Bill wouldn’t have gotten locked up for that.

Wayne: Times is different. But truth be told, I’d rather have been locked up than have things still like they was. Some folks just ain’t got no sense these days an’ with all the shootin’s already.

Howard: I bet he gets a lot of tail. If I was that good looking I’d get a lot of girls. Man.

*Wayne laughs*

Artie: He’s really got it made now too, got that bad boy, ex-con hero thing going.

Howard (Laughing): He can appeal to every kind of girl. Maaaaaan. How many girls you bang?

Wayne: A gentleman doesn’t kiss and tell, Mist… er… Howard.

Howard: I know but, really, how many?

Artie: You’re only telling us… and thirteen million other people.

*Howard laughs*

Howard: Yeah, just let us in on it, how many?

Wayne (chuckling): No, no. You know, I’m back working. I Still get ta use my guns.

Artie: I knew it.

Howard: I’d like to use my gun more often.

Wayne: Golly, no. I mean, I’m still workin’ the shows, doin’ my sharpshootin’ bit fer the rodeo.

Howard: Oh man, Cowboy babes are hot in those tight jeans.

Artie: After two years in the slammer, hot or not, let the banging commence.

Robin: They still let you shot your guns on parole?

Artie: Bang bang, baby!

Robin: Artie!

*Howard laughs*

Wayne: Usually, fer the shows. Jest need ta clear a special permit in each city… sometimes things don’t get done in time so I can’t and I gotta find somethin’ else ta do. But usually its OK. The rodeo is tourin’ these here Yankee states right now. We’ll be here for the next few months.

Gary (on intercom): Howard…

Howard: I know, we have to take a break. But don’t go away. We’ll get down to how many girls Wayne Hickok has banged since getting out and take some calls right after this.

*Station Identification*
 
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Vendetta, I didn't check everything, but there are a couple of things.

Action points should be 9, as Orvallon said a few posts ago.

Your wealth would actually be +8, because in addition to the 7 lost to the 2d6 roll, you have to stack the -1 penalty for buying something over DC 15
 


Well here's my character. The only thing I'm not quite sure about is the wealth stuff:


Piotre Fensk 3rd lvl Strong/ 3rd lvl Soldier
Occupation: military (navigate, survival)
AP: 9
Wealth: +5 (was +15, items marked with asterisks decreased score)
Reputation: +0
Hit Dice: 42hp (3d8+3d10+6)
MDT: 13
Initiative: +2
Speed: 30'
Defense: 19 (+2 dex, +4 class, +3 armour)
Base Attack/Grapple: +5/+7
Attack: +10 ranged (G3-SG1, 2d10+2, 20/x2, 145' increment), +8 ranged (Desert Eagle, 2d8, 20/x2, 60' increment), +9 ranged (Spetsnaz knife, d4+2, 19-20/x2, 20' increment), +9 melee (Spetsnaz knife, d4+4, 19-20/x2)
Full Attack: +10 ranged (G3-SG1, 2d10+2, 20/x2, 145' increment), +8 ranged (Desert Eagle, 2d8, 20/x2, 60' increment), +9 ranged (Spetsnaz knife, d4+2, 19-20/x2, 20' increment), +9 melee (Spetsnaz knife, d4+4, 19-20/x2)
Space/Reach: 5ft/5ft
Special Attacks: melee smash, improved melee smash
Special Qualities:
Saves: fort +5, reflex +5, will +2
Abilities: str 14, dex 15, con 13, int 14, wis 10, cha 8
Skills: climb +6/4, drive +5/3, jump +7/5, knowledge(tactics) +5/3, listen +3/3, navigate +10/6, profession (military) +6/6, repair +5/3, spot +3/3, survival +6/6, swim +7/5
Feats: simple weapon prof., personal firearms prof., track, point blank shot, lgt. armour prof., advanced firearms prof., weapon focus (HK-G3), weapon spec. (HK-G3), far shot, precise shot

XP: 15000/21000
Age: 32
Weight: 192lb(total) = 174lb(char) + 18lb(gear)
Height: 6'2"
Languages: Russian, Mandarin, English
Allegiances: Friends, Contract

Equipment:

Standard Kit:
business outfit
overcoat
multipurpose tool
Spetsnaz survival knife (knife, mc +2)
.440 CorBon Desert Eagle (mc +1) (8/8)*
pistol licsense
2 spare normal mags
1 spare silver mag
thigh holster
illuminator
undercover vest
armour liscense
compass
mirrored sunglasses

Usually Left at Home:
3 sets of fatigues (snow, urban, forest)
3 fatigue jackets (as above)
3 camoflage compacts (as above)
ghillie suit
2 rolls of duct tape
backpack
2 aluminium travel cases (40lb)
binoculars
10 chemical light sticks
6 road flares
standard flashlight (red filter)
mesh vest
150' rope
sleeping bag
24 trail rations
12 yellow smoke grenades
2 spare normal mags
1 spare silver mag
2 spare WP mags
160 loose .44 CorBon rounds
34 loose silver .440 CorBon rounds
84 loose WP .440 CorBon rounds
G3-SG1 (mc +2) (20/20)*
assault rifle liscense*
electro-optical scope*
6 spare magazines
2 spare silver mags
4 spare WP mags
240 loose 7.62mm rounds
60 loose silver 7.62mm rounds
120 loose WP 7.62 mm rounds
professional radio*
headset microphone
gas mask
4 spare filters


Description:
Piotre can easily be described as creepy in appearance. He's lanky fellow with a bit of a slouch, unnaturally grey hair for his age and dark rings under his pale hazel eyes. He usually keeps his hair about shoulder length, and always has a five o'clock shadow. He dresses well but that usually does little to make him look less odd.

Piotre's also characterised by his thick Russian accent, and is renowned amoung those who know him as having a sharp tongue. When out and about he wears a pair of mirrored sunglasses and combat boots with a business suit. The Spetsnaz survival knife he got while he served with them he keeps strapped to his right boot and he wears a long overcoat to effectively conceal the Desert Eagle strapped to his thigh from plain sight. The compass he carries with him is a good luck charm of sorts, it was a gift from his long-time friend, Anatol, when they both successfully got into Spetsnaz. It's one of the transperent rectangular ones with rulers along the sides and a lens at one end for closer inspection of maps.

History:
Piotre joined the army at the age of eighteen, back in 1990, with a head of black hair and dreams of eventually getting into Spetsnaz. He performed well, showing promise as a sharpshooter and scout, and showed preference for use of a Druganov sniper rifle.

During the invasion of Chechnya his unit did not see much fighting, taking more of a rear-guard role in most instances. They did see action on occasion but it was not terribly often. It was around this time, August 1995, that he had the experience which has haunted him until the present day. There had been a shift forward of the troops they were reguard for, and they were required to find a place closer to the front to occupy.

There was a village roughly where they were wanted to be, so they decided to occupy an empty mansion outside of the village as it would provide more comfort than they were used to. The locals didn't give much information as to why the mansion was deserted, but generally made it clear it wasn't a good place to stay and that the troops weren't welcome. This wasn't a big difference from the receptions they'd received thus far from any densely populated area.

During the first night they spent there though everyone had strange dreams, and by morning someone was missing, presumed to have deserted during the night. Morale was generally low during the Chechnyan war, so a deserter wouldn't have been a surprise. Piotre and few other skilled trackers though couldn't find any sign of the passage of the missing soldier in the wilderness area surrounding the house. The officers questioned locals who gave mixed feedback, likely wanting to confuse the occupying troops.

The following night another two soldiers went missing, and the dreams got worse, most described having nightmares. The scouts and officers did their rounds again but came back empty handed. The officers from their questioning of the locals were confused, and had started arguing about the mansion. It was decided that round the clock sentries would be posted, and they'd change to a different location the next day.

That night Piotre and his friend Anatol were on sentry duty with a number of others, both were respected scouts. The night was uneventful, but the next morning they discovered three people had gone missing during the night. Seeing as there was no activity outside of the house during the night a thorough search of the house was held. Blood was found dripping from the ceiling of one of the bedrooms in the guest wing, so five soldiers volunteered to go investigate. Piotre and Anatol were amoungst the five.

Even though it was daylight hours the attic was pitch black. Power to the house had been cut some time ago, and there were no windows either. At that time Piotre's sidearm was a Makarov, so with that in one hand and a flashlight in the other he ascended into the attic through the hallway entrance with the four others close behind. Once he was up there the scent of fresh blood was almost overpowering, and some of the shadows created by his torch were quite odd. One man barely had his head through the attic stairwell when he vomited from the smell. Once everyone was in the attic they proceeded towards the section of the ceiling where the blood was leaking through. The attic was cluttered with stuff roughly dating back to the start of the century.

When they found where the blood was coming from Piotre's torch fell upon a pile of dismembered corpses. An axe had been lodged in a torso lying on top of the pile. His stomach twisted itself into a knot, and he would have vomited had he had breakfast earlier. Anatol had turned pale, and was muttering beside him. The man who had vomited before, and someone else, vomited behind him. There was a thump, and three torches fixated their beams on a head rolling out from behind an old cupboard. A shadow somewhere near it moved and Anatol snapped. He emptied the entire clip from his AN-94 into the furniture littering the area around the head.
The image which burned itself into Piotre's mind was when he thought he saw a man lit up by the light of Anatol's muzzle flash, just for a split second. He can't recall the details very well, but he remembers recoiling, completely horrified, and fired a couple of shots himself.

At the sound of automatic gunfire half of the entire unit came pouring into the attic. The situation was resolved, of sorts, and they recovered the bodies to send them back to Russia for burial. That same day, the officers and a sizable escort seized all the petrol they could from the village and used it to burn down the mansion. After the invasion of Chechnya, Anatol and Piotre successfully transferred into Spetsnaz in an attempt to get the incident behind them.

Out of the five men who went into the attic, only two remain alive now. One was killed in action in early 1996 when the unit was cycled out of rear-guard and put into combat operations near the capital of Chechnya, another was killed in the incursion into Dagestan in 1999, and Piotre's friend and fellow scout Anatol was killed in a Spetsnaz training accident in 1998. The mansion incident in itself was terrifying enough, but Piotre started getting flashbacks and nightmares which continued even after the end of the war. He could hardly get a full night's sleep. It took about a year of this for Piotre's hair to turn grey. Regardless of this he remained an excellant, if somewhat disturbed, soldier.

The last major military operation Piotre was involved in before leaving the armed forces was the occupation of Pristina airport in June, 1999. Once Russian involvement with the Kosovo situation had ceased though he left the military and moved to the east coast of the US. His intent was to leave the horrors he had seen back in Russia, and allow himself a fresh start. Hopefully it would lessen or completely rid him of what haunted him still. He brought his Spetsnaz knife and compass with him, but the knife was a tad difficult to get through customs.

Once in the US he did the only thing he knew how to do, military work. He worked on security contracts for the most part, helping to train private paramilitary units or advising on security of overseas corporate operations. In general people found him to be professional, but difficult to get along with personally. He is liscensed for basically everything in his possession, save for the white phosphorous ammunition which he had to acquire by 'alternative means' because of it's restriction to the military. This ammunition he only uses when contracted for assassinations and the like, the less legal side of his work. It was his trademark back in Russia to use white phosphorous ammunition on his intended mark if he was required to utilize his sniper skills. The silver bullets he bought to satisfy his superstition after working a couple of contracts for one employer where he saw things reminiscent of his experience in the mansion.

The firearms he currently own he bought after a lot of shopping around. He bought a Desert Eagle because he was very impressed after trying out the one a friend had gotten as a trophy during the early stages of the Chechnyan conflict. The inspiration for buying the G3-SG1 came from using a trophy G3 from the conflict in Georgia which he later sold, then after moving to the US when he found out there was a sniper version he eagerly sought to purchase one for his personal use.

His original objective in leaving home though was a failure, as shortly after he had established himself the nightmares and flashbacks returned. He's tried to deal with it on a number of levels, and is currently keeping himself fairly medicated between contracts to try to prevent flashbacks or at least lessen their severity. He doesn't allow himself to use medication while working because he needs a clear head for that. Currently Piotre is putting money away to purchase a car for himself, as he has always relied on his employers for transport and would like to change that. He's also interested in purchasing some grenades from the contact whom he purchases his WP and silver ammunition off, as soon as he can put together some money for that too.
 
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